Search found 12 matches
- Sun Apr 27, 2025 10:50 pm
- Forum: General Discussion
- Topic: More levels on C&C
- Replies: 2
- Views: 8139
Re: More levels on C&C
I don't think there's anything wrong on your end. A decent number of missions just haven't been put in yet. While the original terrain and starting units can be imported, the mission-y bits mostly have to be redone by hand.
- Wed Apr 23, 2025 12:17 am
- Forum: General Discussion
- Topic: Improving gameplay in OpenRA
- Replies: 4
- Views: 8055
Re: Improving gameplay in OpenRA
Regular skirmish maps are unlikely to become outdated. Maps with customized rules can be given a pass through the OpenRA Utility to update them, though some handmade tweaks might be necessary.
- Mon Apr 21, 2025 7:40 am
- Forum: Mapping and Modding
- Topic: Europe Center/Centre start
- Replies: 4
- Views: 9357
Re: Europe Center/Centre start
If you mean the map at https://resource.openra.net/maps/47595/, it does not appear to have any custom rules and should work as-is with current OpenRA. If it did have custom rules and those were outdated, use of the --update-map command in the OpenRA Utility would be a good first step, and possibly a...
- Wed Apr 02, 2025 9:51 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12979
Re: d2k sietch on custom map
Some thoughts: 1) RenderSprites in the default rules often has no Image set because it defaults to the name of the actor. In this case, you may want to specify the Sietch image. 2) You mentioned copying the Palace, and that building's production requires power. Have you given the Creep/Neutral playe...
- Wed Mar 26, 2025 10:06 pm
- Forum: General Discussion
- Topic: Red Alert -- bots
- Replies: 2
- Views: 3599
Re: Red Alert -- bots
Naval AI on a waterless map will be quite passive, mostly just building aircraft and defenses.
- Wed Mar 26, 2025 10:05 pm
- Forum: Mapping and Modding
- Topic: Question about modding
- Replies: 1
- Views: 5039
Re: Question about modding
example-zombie.zip This is not the only way to do this but I've put together a simple example map for RA. To start, ^Infantry is defined in OpenRA/mods/ra/rules/defaults.yaml and the various types of infantry share it. The map-specific rules in rules.yaml add a SpawnActorOnDeath trait to it. ^Infan...
- Wed Mar 19, 2025 2:36 am
- Forum: Mapping and Modding
- Topic: How do i upload map
- Replies: 3
- Views: 5569
Re: How do i upload map
I can only guess you're talking about https://resource.openra.net/maps/62625/
Did it not upload correctly?
Did it not upload correctly?
- Wed Feb 05, 2025 7:36 am
- Forum: Mapping and Modding
- Topic: How to differ Building from Vehicle? In general?
- Replies: 4
- Views: 10832
Re: How to differ Building from Vehicle? In general?
The usual method is to check if an actor can use StartBuildingRepairs . Most buildings can do this, with some exceptions like civilian houses in Red Alert or in Dune's case, the Sietch. local USSR = Player.GetPlayer("USSR") local function GetSovietBase() local buildings = Utils.Where(USSR.GetActors(...
- Thu Dec 05, 2024 2:06 pm
- Forum: General Discussion
- Topic: How to resize the window?
- Replies: 2
- Views: 4327
Re: How to resize the window?
You should be able to open settings.yaml with a plain text editor and change the height under Graphics -> WindowedSize.
- Thu Jun 13, 2024 12:08 pm
- Forum: General Discussion
- Topic: Bug in the Infiltration bonus mission
- Replies: 1
- Views: 7896
Re: Bug in the Infiltration bonus mission
I could take a look but if you can provide a replay, that wouldn't hurt. They can be viewed at Extra -> Replays from the main menu, and then the file itself should be within the support directory ( %APPDATA%\OpenRA\ on a Windows machine). Would you know if the truck parked near the lab was destroyed...
- Mon Apr 15, 2024 5:29 am
- Forum: General Discussion
- Topic: [!!!][Allied Mission] 06a: Cripple the Iron Curtain Research
- Replies: 9
- Views: 15766
Re: [!!!][Allied Mission] 06a: Cripple the Iron Curtain Research
Boop. Since this is necro'd anyway, I'll chime in that I've been looking to change this (and the B side, and allies-07, and Crackdown) because the difficulty spike stands out to me. The main thing is that LST reinforcements come quite early and often, though there are some other bits that don't help...
- Fri Oct 27, 2023 12:55 am
- Forum: General Discussion
- Topic: [Enquiry] Join OpenRA Team
- Replies: 1
- Views: 9573
Re: [Enquiry] Join OpenRA Team
There is no formal process from what I've seen. There is also no shortage of tasks that could be tackled, though the project has been around for a good while and it seems most of the less complicated tasks are long done. Just contribute where you can , as I do when I have spare energy. Development ...