Search found 12 matches

by JovialFeline
Sun Apr 27, 2025 10:50 pm
Forum: General Discussion
Topic: More levels on C&C
Replies: 2
Views: 8139

Re: More levels on C&C

I don't think there's anything wrong on your end. A decent number of missions just haven't been put in yet. While the original terrain and starting units can be imported, the mission-y bits mostly have to be redone by hand.
by JovialFeline
Wed Apr 23, 2025 12:17 am
Forum: General Discussion
Topic: Improving gameplay in OpenRA
Replies: 4
Views: 8055

Re: Improving gameplay in OpenRA

Regular skirmish maps are unlikely to become outdated. Maps with customized rules can be given a pass through the OpenRA Utility to update them, though some handmade tweaks might be necessary.
by JovialFeline
Mon Apr 21, 2025 7:40 am
Forum: Mapping and Modding
Topic: Europe Center/Centre start
Replies: 4
Views: 9357

Re: Europe Center/Centre start

If you mean the map at https://resource.openra.net/maps/47595/, it does not appear to have any custom rules and should work as-is with current OpenRA. If it did have custom rules and those were outdated, use of the --update-map command in the OpenRA Utility would be a good first step, and possibly a...
by JovialFeline
Wed Apr 02, 2025 9:51 pm
Forum: Mapping and Modding
Topic: d2k sietch on custom map
Replies: 16
Views: 12979

Re: d2k sietch on custom map

Some thoughts: 1) RenderSprites in the default rules often has no Image set because it defaults to the name of the actor. In this case, you may want to specify the Sietch image. 2) You mentioned copying the Palace, and that building's production requires power. Have you given the Creep/Neutral playe...
by JovialFeline
Wed Mar 26, 2025 10:06 pm
Forum: General Discussion
Topic: Red Alert -- bots
Replies: 2
Views: 3599

Re: Red Alert -- bots

Naval AI on a waterless map will be quite passive, mostly just building aircraft and defenses.
by JovialFeline
Wed Mar 26, 2025 10:05 pm
Forum: Mapping and Modding
Topic: Question about modding
Replies: 1
Views: 5039

Re: Question about modding

example-zombie.zip This is not the only way to do this but I've put together a simple example map for RA. To start, ^Infantry is defined in OpenRA/mods/ra/rules/defaults.yaml and the various types of infantry share it. The map-specific rules in rules.yaml add a SpawnActorOnDeath trait to it. ^Infan...
by JovialFeline
Wed Mar 19, 2025 2:36 am
Forum: Mapping and Modding
Topic: How do i upload map
Replies: 3
Views: 5569

Re: How do i upload map

I can only guess you're talking about https://resource.openra.net/maps/62625/
Did it not upload correctly?
by JovialFeline
Wed Feb 05, 2025 7:36 am
Forum: Mapping and Modding
Topic: How to differ Building from Vehicle? In general?
Replies: 4
Views: 10832

Re: How to differ Building from Vehicle? In general?

The usual method is to check if an actor can use StartBuildingRepairs . Most buildings can do this, with some exceptions like civilian houses in Red Alert or in Dune's case, the Sietch. local USSR = Player.GetPlayer("USSR") local function GetSovietBase() local buildings = Utils.Where(USSR.GetActors(...
by JovialFeline
Thu Dec 05, 2024 2:06 pm
Forum: General Discussion
Topic: How to resize the window?
Replies: 2
Views: 4327

Re: How to resize the window?

You should be able to open settings.yaml with a plain text editor and change the height under Graphics -> WindowedSize.
by JovialFeline
Thu Jun 13, 2024 12:08 pm
Forum: General Discussion
Topic: Bug in the Infiltration bonus mission
Replies: 1
Views: 7896

Re: Bug in the Infiltration bonus mission

I could take a look but if you can provide a replay, that wouldn't hurt. They can be viewed at Extra -> Replays from the main menu, and then the file itself should be within the support directory ( %APPDATA%\OpenRA\ on a Windows machine). Would you know if the truck parked near the lab was destroyed...
by JovialFeline
Mon Apr 15, 2024 5:29 am
Forum: General Discussion
Topic: [!!!][Allied Mission] 06a: Cripple the Iron Curtain Research
Replies: 9
Views: 15766

Re: [!!!][Allied Mission] 06a: Cripple the Iron Curtain Research

Boop. Since this is necro'd anyway, I'll chime in that I've been looking to change this (and the B side, and allies-07, and Crackdown) because the difficulty spike stands out to me. The main thing is that LST reinforcements come quite early and often, though there are some other bits that don't help...
by JovialFeline
Fri Oct 27, 2023 12:55 am
Forum: General Discussion
Topic: [Enquiry] Join OpenRA Team
Replies: 1
Views: 9573

Re: [Enquiry] Join OpenRA Team

There is no formal process from what I've seen. There is also no shortage of tasks that could be tackled, though the project has been around for a good while and it seems most of the less complicated tasks are long done. Just contribute where you can , as I do when I have spare energy. Development ...