Search found 23 matches
- Fri Jan 23, 2026 2:31 pm
- Forum: Mapping and Modding
- Topic: Skirmish to Multiplayer
- Replies: 4
- Views: 479
Re: Skirmish to Multiplayer
For whatever reason, the Visibility field was set to 0. 0 is not a category. Peculiar. I have reset it to the standard "Lobby" through a text editor.
- Thu Jan 22, 2026 7:24 pm
- Forum: General Discussion
- Topic: OpenRA - Combined Arms difficulty explained
- Replies: 2
- Views: 446
Re: OpenRA - Combined Arms difficulty explained
It's more complicated than just handicaps, but I'll try. Like OpenRA missions, CA leans on using difficulty to change parts of the mission rather than only unit stats.
In base v. base missions, bot factions have some standard unit type pools from which they can build, and those can change depending ...
In base v. base missions, bot factions have some standard unit type pools from which they can build, and those can change depending ...
- Thu Jan 22, 2026 2:57 pm
- Forum: Mapping and Modding
- Topic: Utility --update-map failure
- Replies: 1
- Views: 454
Re: Utility --update-map failure
I have been updating some old maps with BI myself. Try removing any -DecorationBounds lines. They'll be under Selectable or Interactable. You may also have to remove a duplicate DockHost trait when running the updater more than once.
- Thu Jan 22, 2026 2:42 pm
- Forum: Mapping and Modding
- Topic: Skirmish to Multiplayer
- Replies: 4
- Views: 479
Re: Skirmish to Multiplayer
Would you happen to have a link? If the map can't be selected in a lobby, it'd usually be because lobby visibility is unchecked, or because of an error in the map. The first one can be solved by ticking a checkbox and saving again.
- Fri Dec 05, 2025 1:12 pm
- Forum: General Discussion
- Topic: Dune 2000 in German?
- Replies: 2
- Views: 815
Re: Dune 2000 in German?
Localization support is a work in progress for OpenRA, and some Atreides and Ordos missions are also unfinished for now. Those will not be completed for a decent chunk of time. You might try the GruntMods version of Dune 2000 in the meanwhile. If you do, ensure you select the language in the ...
- Fri Nov 21, 2025 4:18 am
- Forum: Mapping and Modding
- Topic: Dune 2000
- Replies: 4
- Views: 2366
Re: Dune 2000
I s'pose there's the wiki's Mapping page, though it should be pretty straightforward unless you wish to set up a mission or something else with many custom rules.
- Mon Nov 17, 2025 12:06 am
- Forum: Mapping and Modding
- Topic: Dune 2000
- Replies: 4
- Views: 2366
Re: Dune 2000
Last I saw, there is no hard limit other than the New Map dialog being capped at three digits. However, performance can degrade once the size gets extreme, and it's often better to keep maps on the tighter side for gameplay anyway.
- Sat Nov 15, 2025 11:46 am
- Forum: Mapping and Modding
- Topic: Just a stupid question
- Replies: 1
- Views: 1582
Re: Just a stupid question
You could try the GitHub wiki page and the other links in its sidebar. If you're doing something lighter, a lot of things can also be added/changed within a map, like missions, mini-games, or competitive maps often do.
- Fri Aug 01, 2025 11:30 pm
- Forum: General Discussion
- Topic: Why are there no games in Steam?
- Replies: 3
- Views: 11521
Re: Why are there no games in Steam?
As far as I know, the license agreement with EA precludes a Steam release of OpenRA. Certain features would be nice to have fully fleshed out before that point anyway, like translation support or finished single-player campaigns.
- Tue Jul 01, 2025 8:54 pm
- Forum: General Discussion
- Topic: Are the solo campaigns available?
- Replies: 1
- Views: 8879
Re: Are the solo campaigns available?
The campaigns are still a work-in-progress, with some of the later maps still on the to-do list and older maps that could use tweaks. Cutting up my post from elsewhere:
OpenRA is a different engine entirely and is closer to a remake. It's flexible (which helps games like Combined Arms ) but quite a ...
OpenRA is a different engine entirely and is closer to a remake. It's flexible (which helps games like Combined Arms ) but quite a ...
- Wed Jun 25, 2025 1:22 pm
- Forum: General Discussion
- Topic: Is OpenRA a good way to experience the singleplayer of the games for the first time?
- Replies: 2
- Views: 11351
Re: Is OpenRA a good way to experience the singleplayer of the games for the first time?
OpenRA is a different engine entirely and is closer to a remake. It's flexible (which helps games like Combined Arms ) but quite a few campaign maps are missing until they can be rebuilt. There are not many people on that part of the project at the moment.
Not too long ago, EA and Petroglyph ...
Not too long ago, EA and Petroglyph ...
- Sun Apr 27, 2025 10:50 pm
- Forum: General Discussion
- Topic: More levels on C&C
- Replies: 2
- Views: 9975
Re: More levels on C&C
I don't think there's anything wrong on your end. A decent number of missions just haven't been put in yet. While the original terrain and starting units can be imported, the mission-y bits mostly have to be redone by hand.
- Wed Apr 23, 2025 12:17 am
- Forum: General Discussion
- Topic: Improving gameplay in OpenRA
- Replies: 4
- Views: 11150
Re: Improving gameplay in OpenRA
Regular skirmish maps are unlikely to become outdated. Maps with customized rules can be given a pass through the OpenRA Utility to update them, though some handmade tweaks might be necessary.
- Mon Apr 21, 2025 7:40 am
- Forum: Mapping and Modding
- Topic: Europe Center/Centre start
- Replies: 4
- Views: 24556
Re: Europe Center/Centre start
If you mean the map at https://resource.openra.net/maps/47595/, it does not appear to have any custom rules and should work as-is with current OpenRA.
If it did have custom rules and those were outdated, use of the --update-map command in the OpenRA Utility would be a good first step, and possibly ...
If it did have custom rules and those were outdated, use of the --update-map command in the OpenRA Utility would be a good first step, and possibly ...
- Wed Apr 02, 2025 9:51 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 46548
Re: d2k sietch on custom map
Some thoughts:
1) RenderSprites in the default rules often has no Image set because it defaults to the name of the actor. In this case, you may want to specify the Sietch image.
2) You mentioned copying the Palace, and that building's production requires power. Have you given the Creep/Neutral ...
1) RenderSprites in the default rules often has no Image set because it defaults to the name of the actor. In this case, you may want to specify the Sietch image.
2) You mentioned copying the Palace, and that building's production requires power. Have you given the Creep/Neutral ...