Search found 11 matches

by MarkG
Mon Jun 26, 2023 8:29 pm
Forum: Mapping and Modding
Topic: How can you update maps to the latest version.
Replies: 3
Views: 7960

Re: How can you update maps to the latest version.

OpenRA Resource Center Doesn't give any errors when updating my maps. everything in the map works the way its supposed to in singleplayer but in multiplayer it says

This map is not compatible with this version of OpenRA.
by MarkG
Sun Jun 25, 2023 11:56 pm
Forum: Mapping and Modding
Topic: How can you update maps to the latest version.
Replies: 3
Views: 7960

How can you update maps to the latest version.

I tried updating my maps withe balance changes on the OpenRA Resource Center and they work in singleplayer but not multiplayer.
by MarkG
Sun Jun 18, 2023 3:31 pm
Forum: Mapping and Modding
Topic: Lighting questions
Replies: 1
Views: 4853

Re: Lighting questions

TerrainLighting
TerrainLightSource
are there any other Traits that are involved with Lighting.


The Tiberian Sun mod has glowing Tiberium.
by MarkG
Fri Jun 16, 2023 7:38 pm
Forum: Mapping and Modding
Topic: Lighting questions
Replies: 1
Views: 4853

Lighting questions

How can I make Tiberium glow in CNC, and is it possible to have a moving light source or a weapon that produces light.
by MarkG
Fri May 12, 2023 11:25 pm
Forum: Mapping and Modding
Topic: Missing sprites in the Bits folder?
Replies: 1
Views: 4896

Missing sprites in the Bits folder?

I was looking through the bits folder and I noticed certain sprites aren't there. Does anybody know how to get access to this? I wanted these sprites for my TD map:

spen.shp
syrd.shp
msub.shp
ss.shp
mig.shp
smig.shp

(And a few other sprites.)
by MarkG
Fri May 12, 2023 11:11 pm
Forum: Mapping and Modding
Topic: Tileset Quick Mod?
Replies: 7
Views: 10596

Re: Tileset Quick Mod?

Thank you! That's exactly what we needed.
by MarkG
Sun May 07, 2023 10:31 pm
Forum: Mapping and Modding
Topic: How can I reduce sabotage damage in TD?
Replies: 1
Views: 6056

How can I reduce sabotage damage in TD?

I'm making a diver unit for a water map, and I wanted to reduce the damage it does when it sabotages things. But I can't figure it out; can anyone help? ^TechBuilding: Capturable: Types: Tech-building Diver: Inherits: ^Soldier Inherits@selection: ^SelectableSupportUnit Valued: Cost: 0 Tooltip: Name:...
by MarkG
Mon May 01, 2023 9:07 pm
Forum: Mapping and Modding
Topic: Tileset Quick Mod?
Replies: 7
Views: 10596

Re: Tileset Quick Mod?

We're aware of those custom maps, but we can't find any that look right for a Mediterranean climate.

Does anyone know how to open and edit files like desert.pal?
by MarkG
Wed Apr 26, 2023 9:48 pm
Forum: Mapping and Modding
Topic: Tileset Quick Mod?
Replies: 7
Views: 10596

Re: Tileset Quick Mod?

It looks like we need to edit desert.pal, but we don't know how to open it.
by MarkG
Wed Apr 26, 2023 9:16 pm
Forum: Mapping and Modding
Topic: Tileset Quick Mod?
Replies: 7
Views: 10596

Re: Tileset Quick Mod?

Can you be more specific? We've tried that before without any success.
by MarkG
Mon Apr 24, 2023 7:25 pm
Forum: Mapping and Modding
Topic: Tileset Quick Mod?
Replies: 7
Views: 10596

Tileset Quick Mod?

We've been modding at OpenRA for months, and recently figured out how to import pine trees into the desert tileset. But does anyone know how to change the sand/grass colors? It looks like there might be a way using OpenRA.Utility.exe, but we're not sure how. (No, we don't want to change the lighting...