OpenRA Resource Center Doesn't give any errors when updating my maps. everything in the map works the way its supposed to in singleplayer but in multiplayer it says
This map is not compatible with this version of OpenRA.
Search found 11 matches
- Mon Jun 26, 2023 8:29 pm
- Forum: Mapping and Modding
- Topic: How can you update maps to the latest version.
- Replies: 3
- Views: 7960
- Sun Jun 25, 2023 11:56 pm
- Forum: Mapping and Modding
- Topic: How can you update maps to the latest version.
- Replies: 3
- Views: 7960
How can you update maps to the latest version.
I tried updating my maps withe balance changes on the OpenRA Resource Center and they work in singleplayer but not multiplayer.
- Sun Jun 18, 2023 3:31 pm
- Forum: Mapping and Modding
- Topic: Lighting questions
- Replies: 1
- Views: 4853
Re: Lighting questions
TerrainLighting
TerrainLightSource
are there any other Traits that are involved with Lighting.
The Tiberian Sun mod has glowing Tiberium.
TerrainLightSource
are there any other Traits that are involved with Lighting.
The Tiberian Sun mod has glowing Tiberium.
- Fri Jun 16, 2023 7:38 pm
- Forum: Mapping and Modding
- Topic: Lighting questions
- Replies: 1
- Views: 4853
Lighting questions
How can I make Tiberium glow in CNC, and is it possible to have a moving light source or a weapon that produces light.
- Fri May 12, 2023 11:25 pm
- Forum: Mapping and Modding
- Topic: Missing sprites in the Bits folder?
- Replies: 1
- Views: 4896
Missing sprites in the Bits folder?
I was looking through the bits folder and I noticed certain sprites aren't there. Does anybody know how to get access to this? I wanted these sprites for my TD map:
spen.shp
syrd.shp
msub.shp
ss.shp
mig.shp
smig.shp
(And a few other sprites.)
spen.shp
syrd.shp
msub.shp
ss.shp
mig.shp
smig.shp
(And a few other sprites.)
- Fri May 12, 2023 11:11 pm
- Forum: Mapping and Modding
- Topic: Tileset Quick Mod?
- Replies: 7
- Views: 10596
Re: Tileset Quick Mod?
Thank you! That's exactly what we needed.
- Sun May 07, 2023 10:31 pm
- Forum: Mapping and Modding
- Topic: How can I reduce sabotage damage in TD?
- Replies: 1
- Views: 6056
How can I reduce sabotage damage in TD?
I'm making a diver unit for a water map, and I wanted to reduce the damage it does when it sabotages things. But I can't figure it out; can anyone help? ^TechBuilding: Capturable: Types: Tech-building Diver: Inherits: ^Soldier Inherits@selection: ^SelectableSupportUnit Valued: Cost: 0 Tooltip: Name:...
- Mon May 01, 2023 9:07 pm
- Forum: Mapping and Modding
- Topic: Tileset Quick Mod?
- Replies: 7
- Views: 10596
Re: Tileset Quick Mod?
We're aware of those custom maps, but we can't find any that look right for a Mediterranean climate.
Does anyone know how to open and edit files like desert.pal?
Does anyone know how to open and edit files like desert.pal?
- Wed Apr 26, 2023 9:48 pm
- Forum: Mapping and Modding
- Topic: Tileset Quick Mod?
- Replies: 7
- Views: 10596
Re: Tileset Quick Mod?
It looks like we need to edit desert.pal, but we don't know how to open it.
- Wed Apr 26, 2023 9:16 pm
- Forum: Mapping and Modding
- Topic: Tileset Quick Mod?
- Replies: 7
- Views: 10596
Re: Tileset Quick Mod?
Can you be more specific? We've tried that before without any success.
- Mon Apr 24, 2023 7:25 pm
- Forum: Mapping and Modding
- Topic: Tileset Quick Mod?
- Replies: 7
- Views: 10596
Tileset Quick Mod?
We've been modding at OpenRA for months, and recently figured out how to import pine trees into the desert tileset. But does anyone know how to change the sand/grass colors? It looks like there might be a way using OpenRA.Utility.exe, but we're not sure how. (No, we don't want to change the lighting...