Search found 13 matches
- Mon Sep 01, 2025 10:39 am
- Forum: Mapping and Modding
- Topic: Adding Hamas / Israel mod
- Replies: 2
- Views: 24181
Adding Hamas / Israel mod
Is there a mod for Hamas and Israel army for Red Alert?
- Tue Jun 17, 2025 4:04 pm
- Forum: General Discussion
- Topic: Zero Servers United Kindom blocked from ...?
- Replies: 1
- Views: 6072
Re: Zero Servers United Kindom blocked from ...?
Same here. Ziggo provider. Netherlands. All Zero servers UK.
- Mon Mar 10, 2025 7:39 am
- Forum: General Discussion
- Topic: 2025 version sucks
- Replies: 7
- Views: 50011
Re: 2025 version sucks
I agree totally.
Zoom out factor reduced. Can change it in the source, but than you can not use it to play online.
So you see a smaller part of the map than before. When in Edit, Spectator mode, or dead, the render system can zoom out a lot more. It's just one number in the source code, like ...
Zoom out factor reduced. Can change it in the source, but than you can not use it to play online.
So you see a smaller part of the map than before. When in Edit, Spectator mode, or dead, the render system can zoom out a lot more. It's just one number in the source code, like ...
- Sat Mar 08, 2025 8:35 pm
- Forum: Mapping and Modding
- Topic: Updated maps not working in new build
- Replies: 5
- Views: 36157
Re: Updated maps not working in new build
See this adapted maps.
Look in the .yaml files for changes like:
PROC:
RenderSprites:
Image: ref-bot
Building:
Footprint: =+x +=+ x==
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Refinery:
DockHost:
Type: Unload
DockAngle: 768
DockOffset: 0, 0, 0
FreeActor:
Actor: HARV
SpawnOffset: 1,1 ...
Look in the .yaml files for changes like:
PROC:
RenderSprites:
Image: ref-bot
Building:
Footprint: =+x +=+ x==
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Refinery:
DockHost:
Type: Unload
DockAngle: 768
DockOffset: 0, 0, 0
FreeActor:
Actor: HARV
SpawnOffset: 1,1 ...
- Sat Mar 08, 2025 8:22 pm
- Forum: General Discussion
- Topic: How to enable UI Scaling in the game?
- Replies: 5
- Views: 11560
Re: How to enable UI Scaling in the game?
In settings.yaml =>
release-20250303
Graphics:
ViewportDistance: Far
CursorDouble: True
WindowedSize: 3840,2160
GLProfile: Embedded
release-20231010
Graphics:
ViewportDistance: Far
CursorDouble: True
WindowedSize: 3740,2040
UIScale: 1.5
Now, in the newer (upper) version the UIScale is ...
release-20250303
Graphics:
ViewportDistance: Far
CursorDouble: True
WindowedSize: 3840,2160
GLProfile: Embedded
release-20231010
Graphics:
ViewportDistance: Far
CursorDouble: True
WindowedSize: 3740,2040
UIScale: 1.5
Now, in the newer (upper) version the UIScale is ...
- Thu May 23, 2024 12:29 pm
- Forum: Mapping and Modding
- Topic: Map Resize Problems
- Replies: 3
- Views: 20658
Re: Map Resize Problems
I wrote some c/c++ code for resizing.
It works with codeblocks ide under ubuntu Linux.
https://github.com/HakkaTjakka/OPENRA-MAP-EDITOR-2
If you need help i'm glad to help...
It works with codeblocks ide under ubuntu Linux.
https://github.com/HakkaTjakka/OPENRA-MAP-EDITOR-2
If you need help i'm glad to help...
- Thu May 23, 2024 12:25 pm
- Forum: Mapping and Modding
- Topic: RA - How do I add the Ultimate AI to my own maps?
- Replies: 6
- Views: 31118
Re: RA - How do I add the Ultimate AI to my own maps?
Hi.
You first search your directory where the .oramap files are located.
The <mapname>.oramap is a .zip file, you can extract it.
Inside the map.yaml at the bottom, you can include several other files with configurations, units, menu options, and .lua files.
.lua is a script loaded by the main ...
You first search your directory where the .oramap files are located.
The <mapname>.oramap is a .zip file, you can extract it.
Inside the map.yaml at the bottom, you can include several other files with configurations, units, menu options, and .lua files.
.lua is a script loaded by the main ...
- Wed Apr 05, 2023 6:53 am
- Forum: Mapping and Modding
- Topic: Server Error (500)
- Replies: 0
- Views: 121469
Server Error (500)
When i want to upload a map to OpenRA Resource Center :
https://resource.openra.net/
I get a Server Error (500)
Then the upload(s) look like this:
And when clicking them i get the Server Error (500) again...
https://resource.openra.net/
I get a Server Error (500)
Then the upload(s) look like this:
And when clicking them i get the Server Error (500) again...
- Fri Mar 24, 2023 10:42 pm
- Forum: Mapping and Modding
- Topic: OpenRA map resize
- Replies: 1
- Views: 4618
OpenRA map resize
C/C++ adapted source code from (stalled) OpenRA editor.
For resizing OpenRA maps.
Usage: ./red_alert resize map.bin <NEW_X_SIZE> <NEW_Y_SIZE>
Found out you also can do it with the --utility flag:
https://github.com/OpenRA/OpenRA/wiki/Utility
And another tool:
https://github.com/FRenzy-OpenRA ...
For resizing OpenRA maps.
Usage: ./red_alert resize map.bin <NEW_X_SIZE> <NEW_Y_SIZE>
Found out you also can do it with the --utility flag:
https://github.com/OpenRA/OpenRA/wiki/Utility
And another tool:
https://github.com/FRenzy-OpenRA ...
- Sun Dec 11, 2022 1:21 pm
- Forum: Mapping and Modding
- Topic: Need help on editor... (ra interior tileset only for now)
- Replies: 0
- Views: 116624
Need help on editor... (ra interior tileset only for now)
Hi folks,
https://github.com/HakkaTjakka/Project-OpenRA-Map-Editor
I've started also with a kind of map editor thing.
For now i have a c/c++ program that can read / write the map.bin file in the my_map.oramap (.zip) file, and produce map.yaml data.
I started with a file interior.yaml i found in ...
https://github.com/HakkaTjakka/Project-OpenRA-Map-Editor
I've started also with a kind of map editor thing.
For now i have a c/c++ program that can read / write the map.bin file in the my_map.oramap (.zip) file, and produce map.yaml data.
I started with a file interior.yaml i found in ...
- Sun Dec 11, 2022 1:16 pm
- Forum: Mapping and Modding
- Topic: OpenRA Mod Editor
- Replies: 3
- Views: 22272
Re: OpenRA Mod Editor
Hi folks,
https://github.com/HakkaTjakka/Project-OpenRA-Map-Editor
I've started also with a kind of map editor thing.
For now i have a c/c++ program that can read / write the map.bin file in the my_map.oramap (.zip) file, and produce map.yaml data.
I started with a file interior.yaml i found in ...
https://github.com/HakkaTjakka/Project-OpenRA-Map-Editor
I've started also with a kind of map editor thing.
For now i have a c/c++ program that can read / write the map.bin file in the my_map.oramap (.zip) file, and produce map.yaml data.
I started with a file interior.yaml i found in ...
- Sat Dec 10, 2022 3:50 pm
- Forum: General Discussion
- Topic: Map editor for OpenRA
- Replies: 0
- Views: 115343
Map editor for OpenRA
https://github.com/HakkaTjakka/Project- ... Map-Editor
Hi i'm working on a map editor in c/c++. Just started. There are some bugs however.
Maybe you can take a look...
Hi i'm working on a map editor in c/c++. Just started. There are some bugs however.
Maybe you can take a look...
- Wed Nov 09, 2022 1:15 pm
- Forum: Mapping and Modding
- Topic: Screen Tearing
- Replies: 1
- Views: 6666
Re: Screen Tearing
Very common issue...
Maybe NVIDIA X Server Settings -> OpenGL Settings -> Sync to VBlank
See also: (And remember the stuff that fixed the problem...)
https://www.makeuseof.com/fix-screen-tearing-on-linux/
https://askubuntu.com/questions/1141291/screen-tearing-ubuntu-18-04
https://askubuntu.com ...
Maybe NVIDIA X Server Settings -> OpenGL Settings -> Sync to VBlank
See also: (And remember the stuff that fixed the problem...)
https://www.makeuseof.com/fix-screen-tearing-on-linux/
https://askubuntu.com/questions/1141291/screen-tearing-ubuntu-18-04
https://askubuntu.com ...