Search found 12 matches
- Tue Jun 17, 2025 4:04 pm
- Forum: General Discussion
- Topic: Zero Servers United Kindom blocked from ...?
- Replies: 1
- Views: 2843
Re: Zero Servers United Kindom blocked from ...?
Same here. Ziggo provider. Netherlands. All Zero servers UK.
- Mon Mar 10, 2025 7:39 am
- Forum: General Discussion
- Topic: 2025 version sucks
- Replies: 7
- Views: 46073
Re: 2025 version sucks
I agree totally. Zoom out factor reduced. Can change it in the source, but than you can not use it to play online. So you see a smaller part of the map than before. When in Edit, Spectator mode, or dead, the render system can zoom out a lot more. It's just one number in the source code, like minzoom...
- Sat Mar 08, 2025 8:35 pm
- Forum: Mapping and Modding
- Topic: Updated maps not working in new build
- Replies: 5
- Views: 22338
Re: Updated maps not working in new build
See this adapted maps. Look in the .yaml files for changes like: PROC: RenderSprites: Image: ref-bot Building: Footprint: =+x +=+ x== Dimensions: 3,3 LocalCenterOffset: 0,-512,0 Refinery: DockHost: Type: Unload DockAngle: 768 DockOffset: 0, 0, 0 FreeActor: Actor: HARV SpawnOffset: 1,1 Facing: 768 Fi...
- Sat Mar 08, 2025 8:22 pm
- Forum: General Discussion
- Topic: How to enable UI Scaling in the game?
- Replies: 5
- Views: 8756
Re: How to enable UI Scaling in the game?
In settings.yaml => release-20250303 Graphics: ViewportDistance: Far CursorDouble: True WindowedSize: 3840,2160 GLProfile: Embedded release-20231010 Graphics: ViewportDistance: Far CursorDouble: True WindowedSize: 3740,2040 UIScale: 1.5 Now, in the newer (upper) version the UIScale is deleted. For z...
- Thu May 23, 2024 12:29 pm
- Forum: Mapping and Modding
- Topic: Map Resize Problems
- Replies: 3
- Views: 15592
Re: Map Resize Problems
I wrote some c/c++ code for resizing.
It works with codeblocks ide under ubuntu Linux.
https://github.com/HakkaTjakka/OPENRA-MAP-EDITOR-2
If you need help i'm glad to help...
It works with codeblocks ide under ubuntu Linux.
https://github.com/HakkaTjakka/OPENRA-MAP-EDITOR-2
If you need help i'm glad to help...
- Thu May 23, 2024 12:25 pm
- Forum: Mapping and Modding
- Topic: RA - How do I add the Ultimate AI to my own maps?
- Replies: 6
- Views: 25263
Re: RA - How do I add the Ultimate AI to my own maps?
Hi. You first search your directory where the .oramap files are located. The <mapname>.oramap is a .zip file, you can extract it. Inside the map.yaml at the bottom, you can include several other files with configurations, units, menu options, and .lua files. .lua is a script loaded by the main progr...
- Wed Apr 05, 2023 6:53 am
- Forum: Mapping and Modding
- Topic: Server Error (500)
- Replies: 0
- Views: 119569
Server Error (500)
When i want to upload a map to OpenRA Resource Center :
https://resource.openra.net/
I get a Server Error (500)
Then the upload(s) look like this:
And when clicking them i get the Server Error (500) again...
https://resource.openra.net/
I get a Server Error (500)
Then the upload(s) look like this:
And when clicking them i get the Server Error (500) again...
- Fri Mar 24, 2023 10:42 pm
- Forum: Mapping and Modding
- Topic: OpenRA map resize
- Replies: 1
- Views: 3404
OpenRA map resize
C/C++ adapted source code from (stalled) OpenRA editor. For resizing OpenRA maps. Usage: ./red_alert resize map.bin <NEW_X_SIZE> <NEW_Y_SIZE> Found out you also can do it with the --utility flag: https://github.com/OpenRA/OpenRA/wiki/Utility And another tool: https://github.com/FRenzy-OpenRA/OpenRA/...
- Sun Dec 11, 2022 1:21 pm
- Forum: Mapping and Modding
- Topic: Need help on editor... (ra interior tileset only for now)
- Replies: 0
- Views: 114447
Need help on editor... (ra interior tileset only for now)
Hi folks, https://github.com/HakkaTjakka/Project-OpenRA-Map-Editor I've started also with a kind of map editor thing. For now i have a c/c++ program that can read / write the map.bin file in the my_map.oramap (.zip) file, and produce map.yaml data. I started with a file interior.yaml i found in the ...
- Sun Dec 11, 2022 1:16 pm
- Forum: Mapping and Modding
- Topic: OpenRA Mod Editor
- Replies: 3
- Views: 17956
Re: OpenRA Mod Editor
Hi folks, https://github.com/HakkaTjakka/Project-OpenRA-Map-Editor I've started also with a kind of map editor thing. For now i have a c/c++ program that can read / write the map.bin file in the my_map.oramap (.zip) file, and produce map.yaml data. I started with a file interior.yaml i found in the ...
- Sat Dec 10, 2022 3:50 pm
- Forum: General Discussion
- Topic: Map editor for OpenRA
- Replies: 0
- Views: 113824
Map editor for OpenRA
https://github.com/HakkaTjakka/Project- ... Map-Editor
Hi i'm working on a map editor in c/c++. Just started. There are some bugs however.
Maybe you can take a look...
Hi i'm working on a map editor in c/c++. Just started. There are some bugs however.
Maybe you can take a look...
- Wed Nov 09, 2022 1:15 pm
- Forum: Mapping and Modding
- Topic: Screen Tearing
- Replies: 1
- Views: 5446
Re: Screen Tearing
Very common issue... Maybe NVIDIA X Server Settings -> OpenGL Settings -> Sync to VBlank See also: (And remember the stuff that fixed the problem...) https://www.makeuseof.com/fix-screen-tearing-on-linux/ https://askubuntu.com/questions/1141291/screen-tearing-ubuntu-18-04 https://askubuntu.com/quest...