Search found 7 matches
- Tue May 10, 2022 7:12 am
- Forum: Mapping and Modding
- Topic: Naughty ore trucks in Lua
- Replies: 4
- Views: 2193
Re: Naughty ore trucks in Lua
Your feeling was right that loads of exceptions get thrown when trying to use a harvester without certain traits. This happened even with the more detailed code you posted. So I took your advice and figured out how to create a new unit. It looks like an ore truck, and responds to scripted commands l...
- Mon May 09, 2022 12:45 pm
- Forum: Mapping and Modding
- Topic: Naughty ore trucks in Lua
- Replies: 4
- Views: 2193
Re: Naughty ore trucks in Lua
Hi abcdefg30 thanks for the reply. I've not made a custom unit before and have the following code which works correctly: COMB: Inherits: HARV Tooltip: Name: Combine RenderSprites: Image: HARV Harvester: What's the syntax to totally remove the harvester trait please? I've not stuck the map online any...
- Fri May 06, 2022 1:09 pm
- Forum: Mapping and Modding
- Topic: Naughty ore trucks in Lua
- Replies: 4
- Views: 2193
Naughty ore trucks in Lua
Hello, grateful please for some help from anybody with experience in Lua scripting. I have a mission map with two neutral ore trucks. I'm using them as scenery. Neither is being issued any commands. When the mission loads, one of the ore trucks sits still. The other ore truck, the naughty one, decid...
- Sat Apr 09, 2022 9:58 am
- Forum: Mapping and Modding
- Topic: Lua win conditions
- Replies: 6
- Views: 2621
Re: Lua win conditions
Thanks abcdefg30 that's very helpful. No further questions!
- Thu Apr 07, 2022 8:31 pm
- Forum: Mapping and Modding
- Topic: Lua win conditions
- Replies: 6
- Views: 2621
Re: Lua win conditions
Hi, that solved both questions thank you, just some small followups please: 1) The following code prints correctly but all it spits back is "Actor (fact 12)", so I'm wondering how to get a bit more info on the objects without knowing what they are beforehand. I'm not sure if this an openra-specific ...
- Wed Apr 06, 2022 7:38 pm
- Forum: Mapping and Modding
- Topic: Lua win conditions
- Replies: 6
- Views: 2621
Re: Lua win conditions
Hello abcdefg30 that's done the trick, thanks ever so much :) Just while I've got your attention 1) I'm a C++ dev with quite a lot of experience but haven't used Lua before. In the openra API, is there an equivalent of PHP's vardump where I can spit out arrays into the log file to see what they cont...
- Wed Apr 06, 2022 7:22 am
- Forum: Mapping and Modding
- Topic: Lua win conditions
- Replies: 6
- Views: 2621
Lua win conditions
Hi all, super grateful for any help from people knowledgable about the Lua API please. Background I'm setting up a mission where one human and one AI start on an empty map with one MCV each. Their MCVs appear via the Reinforcements.Reinforce() command, which works correctly. The winning condition fo...