Search found 14 matches
- Wed Jul 02, 2025 8:30 pm
- Forum: Mapping and Modding
- Topic: FransBots 20250702!
- Replies: 11
- Views: 15242
Re: FransBots 20250702!
Fransbots 20250702! First of all thanks everyone here at the forum and on Discord for helping me out, I love you. Major changes since previous version; -One more bot added "Fleet AI", focusing on the navy. -All bots do more or less navy now -in order to counter the "Fleet AI". -Aircraft do smarter c...
- Tue Jul 01, 2025 5:05 pm
- Forum: Mapping and Modding
- Topic: FransBots 20250702!
- Replies: 11
- Views: 15242
Re: FransBots 20250308!
Hi Mechanicat, Massive +respect Thanks for the kind words. May i recommend you Notepad++, its very convenient to use. ..I use "Visual studio" now but I cannot get it work with yaml even if I have downloaded the extension. Ahh, thats rather very clever. Nah, the SquadManagerBotModule is so strange. I...
- Mon Jun 23, 2025 9:23 am
- Forum: Mapping and Modding
- Topic: FransBots 20250702!
- Replies: 11
- Views: 15242
Re: FransBots 20250308!
lots of odd things going on with these bots. there are errors: actors being listed for the wrong types, like Dtrk being given as AirUnitsTypes for the Air ai, fix, atek, stek being declared as ProductionTypes for BaseBuilderBotModule@horde, was they meant to be ProtectionTypes: instead ?, reference...
- Tue Apr 29, 2025 11:24 am
- Forum: Mapping and Modding
- Topic: FransBots 20250702!
- Replies: 11
- Views: 15242
- Sat Mar 08, 2025 10:38 pm
- Forum: Mapping and Modding
- Topic: FransBots 20250702!
- Replies: 11
- Views: 15242
FransBots 20250702!
Fransbot 20250702 Additional bots for OpenRA Red Alert 20250330. In addition to the standard ”Rush AI, Normal, Turtle AI, and Navy AI,” you get 6 more bots to fight against. Battle bots, which use engineers, thieves, medics, technicians, and even Tanya! All bots have distinct build orders and attack...
- Wed Dec 20, 2023 8:11 pm
- Forum: Mapping and Modding
- Topic: FransBots 20231220
- Replies: 12
- Views: 63861
Re: FransBots 20231220
Are there a possibility for the bots to not include units that does not have any ammo left in the attack and protection squad? Is there any possibility to "disband" a squad and let the bots to rearrange the rush attack squads? Can units/actors retreat to the service depot based on health level?
- Sun Dec 10, 2023 4:47 pm
- Forum: Mapping and Modding
- Topic: FransBots 20231220
- Replies: 12
- Views: 63861
Re: FransBots 20230131
Hi, thank you. I tried to install the mod on the latest version (20231010) but the game crash. After installed, on the GUI where we can set game parameters, all text labels are wrong and the game crash starting the mission. Any idea ? Thank You, Regards Fabio. Hello! Ouch no good, I think too much ...
- Mon Jul 03, 2023 3:35 pm
- Forum: Mapping and Modding
- Topic: FransBots 20231220
- Replies: 12
- Views: 63861
Re: FransBots 20230131
Hello, Yes that is no problem. However you will not be able to play online. so make a back up copy of the folders first.
- Tue Jan 31, 2023 1:36 pm
- Forum: Mapping and Modding
- Topic: FransBots 20231220
- Replies: 12
- Views: 63861
Re: FransBots 20230131
...next step in the project is to play around with the actors. It might be possible to continue to improve the bots if the actors has a priority list of targets. But different actors must have different priority based on the bot "personality". How do I solve this?
- Sat Dec 24, 2022 3:49 pm
- Forum: Mapping and Modding
- Topic: FransBots 20231220
- Replies: 12
- Views: 63861
Re: Fransottos aiBots
Wow! New version of OpenRA!
I notice over 90 download of my little bot project. Way more than I expected. Hope you enjoyed it.
Question, anyone interested in an update with the new version of OpenRa?
I notice over 90 download of my little bot project. Way more than I expected. Hope you enjoyed it.
Question, anyone interested in an update with the new version of OpenRa?
- Thu Jan 27, 2022 10:27 am
- Forum: Mapping and Modding
- Topic: FransBots 20231220
- Replies: 12
- Views: 63861
Re: Fransottos aiBots
Question to all you modders out there; Does it work to add LUA scripts to the Ai-yaml files like it does to the map files? To take these Ai to the next level I need to have custom "rules", like having aircrafts attack/avoid certain units.
- Thu Jan 27, 2022 10:07 am
- Forum: Mapping and Modding
- Topic: FransBots 20231220
- Replies: 12
- Views: 63861
Re: Fransottos aiBots
Time for another update. The zip file in the original post is updated. Changes; -In general; Air, Horde and Base do now build mechanics, I have noted that mechanics if stays in the base occasionally repair harvesters coming nearby. Pretty neat and fun. Air and Horde also build 1-2 extra construction...
- Mon Jan 24, 2022 10:36 pm
- Forum: Mapping and Modding
- Topic: FransBots 20231220
- Replies: 12
- Views: 63861
Re: Fransottos aiBots
Instructions how to install the bots have changed. Replace the mod.yaml in the "C:\Program Files\OpenRA\mods\ra" folder and then add the bot files in the "C:\Program Files\OpenRA\mods\ra\rules". The bots are now updated with following changes. -Air; *Aircrafts tweaked a little more in order to not d...
- Fri Jan 21, 2022 9:46 pm
- Forum: Mapping and Modding
- Topic: FransBots 20231220
- Replies: 12
- Views: 63861
FransBots 20231220
Hello, Fransbots 20231220 Time for another update of my bots! General changes; Infantry, Rocketeers and air units have slight different target priorities for some overall better attack priority handling. With this changes even the vanilla-bots has been tougher, unsure how it effect the campaign game...