Search found 33 matches
- Sat Apr 06, 2024 11:33 am
- Forum: General Discussion
- Topic: Romanov Revenge for MACOS
- Replies: 4
- Views: 8043
Re: Romanov Revenge for MACOS
Have you got the original game installed on your computer?
- Wed May 10, 2023 2:13 am
- Forum: Mapping and Modding
- Topic: Tileset Quick Mod?
- Replies: 7
- Views: 23235
Re: Tileset Quick Mod?
Use OS Palette Editor https://ra2.projectperfectmod.com/downl ... _1.21.exe/
- Fri Apr 01, 2022 4:40 pm
- Forum: General Discussion
- Topic: Hotkeys like a pro :)
- Replies: 5
- Views: 12560
Re: Hotkeys like a pro :)
Some of these are the same as default openra, some are based on the controls from the original games, some are just switched to keys that are easier for me to remember.
A - attack move
S - stop
D - deploy
F - view currently selected unit
G - guard
H - view construction yard
E - select everyone
T ...
A - attack move
S - stop
D - deploy
F - view currently selected unit
G - guard
H - view construction yard
E - select everyone
T ...
- Wed Oct 07, 2020 8:43 am
- Forum: Mapping and Modding
- Topic: Having modding fun with Blender (v2.79b)
- Replies: 9
- Views: 15991
Re: Having modding fun with Blender (v2.79b)
Not sure if you tried this already, but you could export it as a 3DS file then upload it in 3DStoVXL then add it as a voxel
Hello Fernoe
This option sounds interesting (too). Where can I learn more about this "3DStoVXL" ?
I think 3ds2vxl can be downloaded here. Its an old program so I dont ...
- Sun Oct 04, 2020 12:17 pm
- Forum: Mapping and Modding
- Topic: Having modding fun with Blender (v2.79b)
- Replies: 9
- Views: 15991
Re: Having modding fun with Blender (v2.79b)
Not sure if you tried this already, but you could export it as a 3DS file then upload it in 3DStoVXL then add it as a voxel
- Sun Mar 10, 2019 8:53 pm
- Forum: General Discussion
- Topic: How to get rest of the missions in RA?
- Replies: 2
- Views: 4221
Re: How to get rest of the missions in RA?
The files for the missions in the original games aren't compatible with OpenRA and the missions that are playable in OpenRA are missions that the OpenRA team have remade, with a large amount of code being made from scratch. You'll just have to wait until the team has finished remaking all of the ...
- Sun Jun 04, 2017 1:13 pm
- Forum: General Discussion
- Topic: Flak track carry 5 troops like RA2, give Allies their APC
- Replies: 12
- Views: 18168
- Sat Jun 03, 2017 11:35 pm
- Forum: Mapping and Modding
- Topic: Playing around with speedmultiplier
- Replies: 9
- Views: 11207
Re: Playing around with speedmultiplier
LST:
->cargo:
->->loadedCondition:
->SpeedMultiplier@L1:
->->RequiresCondition: Loaded >= 3
->->Modifier: 95
->SpeedMultiplier@L2:
->->RequiresCondition: Loaded >= 6
->->Modifier: 95
->SpeedMultiplier@L3:
->->RequiresCondition: Loaded >= 9
->->Modifier: 95
->SpeedMultiplier@L4 ...
- Thu Jun 01, 2017 3:42 am
- Forum: General Discussion
- Topic: Why basepushing is so strong
- Replies: 85
- Views: 388118
- Tue May 30, 2017 9:26 pm
- Forum: General Discussion
- Topic: Why basepushing is so strong
- Replies: 85
- Views: 388118
- Tue May 30, 2017 11:57 am
- Forum: General Discussion
- Topic: Why basepushing is so strong
- Replies: 85
- Views: 388118
- Mon May 15, 2017 1:20 pm
- Forum: Mapping and Modding
- Topic: Conditions Question
- Replies: 10
- Views: 15495
- Sun May 07, 2017 6:36 pm
- Forum: General Discussion
- Topic: Let's talk about RA's Navy
- Replies: 74
- Views: 131031
- Thu May 04, 2017 9:48 am
- Forum: General Discussion
- Topic: Let's talk about RA's Navy
- Replies: 74
- Views: 131031
I mostly agree with you. I know other discussions have happened, but I still think the Hind, Chinook (Transport Helicopter) and Helipad should be available to the Soviets. They had all these available in the original and I don't understand why they don't now? The Hind and Yak do the same thing, so ...
- Thu May 04, 2017 9:03 am
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 313022
Hi guys
I am currently trying to add separate production queues into red alert, like how the tiberium dawn mod does it. I've removed ClassicProductionQueue stuff from player.yaml and added ProductionQueue stuff to buildings. I get separate production queues but now the production tabs dont work, ie ...
I am currently trying to add separate production queues into red alert, like how the tiberium dawn mod does it. I've removed ClassicProductionQueue stuff from player.yaml and added ProductionQueue stuff to buildings. I get separate production queues but now the production tabs dont work, ie ...