Search found 72 matches

by Markis
Sun May 19, 2024 7:24 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 34
Views: 79538

Re: Mod: C&C: Combined Arms

Hello, where i get full playlist of C&C family music ? Once it was all here...but now Slave the system, March on Instinct only. Same like in other ? I must find them in some hidden fodder ? I cant remember.
by Markis
Mon May 13, 2024 9:44 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 13
Views: 1298

Atreides 8 & 9 mission MP skirmish mod

https://resource.openra.net/maps/57495/ 2 Humans VS 2,25 A.I ( 8 atreides mission vs ordos and mercenary ) https://resource.openra.net/maps/57523/ 3 Humans VS 2,25 A.I ( 8 atreides mission vs ordos and mercenary ) 1.1 easier. https://resource.openra.net/maps/57510/ ( 9 atreides mission vs Corrino, H...
by Markis
Mon May 13, 2024 4:56 am
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 13
Views: 1298

Re: Atreides 1-9 campaign

Dont forget to check 1.1 version maps. Add 4,5,7,9, Usually better working A.I. Tiny terrain or map corrections. Cleaning the mess from previous trial experiments from the Noob. I found no need to have complicated scripts...Perhaps maps and gameplay generally will be enough. Note: Behavior of A.I mp...
by Markis
Thu May 09, 2024 10:28 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 13
Views: 1298

Are any unusual possibilties in your maps else?

Get some unit on rank 6 ´´star´´. This unit will be receiving some additional money over time.
by Markis
Thu May 09, 2024 5:49 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 13
Views: 1298

Re: Engineer healing use

Mostly you send engineers to wind plants. The most practical use is to send wounded soldiers where the engineers are stationed. In order to automatically use their ability to repair or heal as quickly as possible, just mark them and press 1) the global command ``stop'' in the command selection. Engi...
by Markis
Sat May 04, 2024 6:07 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 13
Views: 1298

Re: Atreides 1-9 campaign

https://www.youtube.com/watch?v=qNan4e6uyW8 PS: 5 min. Its first mission.
by Markis
Fri May 03, 2024 3:28 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 13
Views: 1298

Re: Patience done.

v.1.0 available. Ive tried to heal my poor english & add some in-game brief texts. Some maps were updated. 1 & 9. If there are any issues ? Let me know. Difficulty 8 mission map author XP = Several times scenario restarted. Difficulty 9 mission map author XP = Many times scenario restarted until i f...
by Markis
Sun Apr 28, 2024 2:53 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 13
Views: 1298

Re: Patience

0.9 if its working... i will be replacing the rough missions soon as possible...But easy mod should be already playable 1-8...9 is 9 but also need some precision updates...but i just finished the several weeks long work...so now i will be resting for some time. Lua. Ai impossible for 5+ now i know w...
by Markis
Sat Apr 27, 2024 6:45 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 13
Views: 1298

Atreides 1-9 campaign

https://resource.openra.net/maps/57400/ Atreides mission 1 First insights https://resource.openra.net/maps/57399/ Atreides mission 2 Desperate attack https://resource.openra.net/maps/57398/ Atreides mission 3 Spice melanche mining right https://resource.openra.net/maps/57487/ Atreides mission 4 Stil...
by Markis
Thu Mar 28, 2024 9:48 pm
Forum: Mapping and Modding
Topic: Dune2K Maps
Replies: 2
Views: 3046

Re: Dune2K Maps

by Markis
Thu Mar 21, 2024 11:35 am
Forum: Mapping and Modding
Topic: Dune2K Maps
Replies: 2
Views: 3046

Re: Dune2K Maps

Updated maps for D2K v.20231010 also in no-mod version. Latest 1.1 as Leaders and Assassins custom hard-core mod & no-mod version (X) map.
by Markis
Tue Mar 19, 2024 8:16 pm
Forum: Mapping and Modding
Topic: Dune2K Maps
Replies: 2
Views: 3046

Dune2K Maps

https://resource.openra.net/maps/57027/ https://resource.openra.net/maps/57028/ https://resource.openra.net/maps/57029/ https://resource.openra.net/maps/57030/ https://resource.openra.net/maps/57031/ https://resource.openra.net/maps/57032/ https://resource.openra.net/maps/57033/ https://resource.ope...
by Markis
Fri Oct 27, 2023 7:30 am
Forum: General Discussion
Topic: HOW TO MAKE AI HARDER ?
Replies: 4
Views: 7719

Re: HOW TO MAKE AI HARDER ?

Core is number of harvesters or rafineries that A.I will build during the game, you can also update the difficulty of A.I by his tree build in time. In my example the A.I always start with infantry and officers, but original sometime starting with a heavies, making longer time to active on battlefie...
by Markis
Wed Oct 25, 2023 12:05 pm
Forum: General Discussion
Topic: Community is dead
Replies: 11
Views: 20276

Re: Community is dead

Im balancing the game on combat XP vs combat XP factor. ( favored for micro-tactic while most of dune players were used in macro = SHOCK ) Some good units abilities just cannot be bought. Tanks have less priority. Eco management is slower, so rushing with light vehicles or infantry at start have big...
by Markis
Wed Sep 06, 2023 9:50 am
Forum: General Discussion
Topic: Community is dead
Replies: 11
Views: 20276

Re: Community is dead

MickeMouse have some right. I can feel it in Dune 2K more than 20 stable players drop on half in the last year. Propably its problem of every one prefer own mod while original was very unfinished and not very interesting for MP. Also problem of our ,,evolution´´, players want all simple, easy, and f...