Search found 78 matches

by Markis
Tue Dec 17, 2024 9:54 am
Forum: Mapping and Modding
Topic: Dune2K Maps
Replies: 15
Views: 40509

Re: Dune2K Maps

Yeah, that exactly what i want...New drop-down..but i dont know how write script correctly...because im not often & good Dune modder. It should be something like that. I can see my option in map lobby...but im not skillful enough to make it as real function. So down is my practical example what new ...
by Markis
Mon Dec 16, 2024 5:06 pm
Forum: Mapping and Modding
Topic: Dune2K Maps
Replies: 15
Views: 40509

Re: Dune2K Maps

Ok it would be nice...But after another consideration different values should be in lobby map options about strength of economy . Time harvesting & Spice value. These two parameters should be combined in three difficulties. ´´Spice value´´ 1)´´Low´´ = Weakest economy on map. 1xHarvester give 500 & h...
by Markis
Sat Dec 14, 2024 1:23 pm
Forum: Mapping and Modding
Topic: Dune2K Maps
Replies: 15
Views: 40509

Re: Dune2K Maps

Request: Would someone advise me how to set game options 1) Limit for the maximum number of harvesters that a player can build. 2) Limit for the maximum number of Carryals as well. - Another SPIKED idea, hey:-) ? -
by Markis
Sat Dec 14, 2024 1:07 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 17
Views: 40448

Leaders & Assassins mod concept.

Dune III L&A is trying to get back into the Dune II principles. Do not expect mass battles and endless economy growth. Some missions let you suffer same like old Dune II maps. During this suffer you are learning to feel values of your soldiers and special add-on abilities how make this suffering on ...
by Markis
Thu Dec 12, 2024 6:47 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 17
Views: 40448

Re: Unit officer.

Unit "Officer" have few advanced functions. 1) Increased line of sigh. 2) Firepower aura +20% for nearby units in small circle. 3) Defensive aura +40% in large circle radius. Auras do not add up. If you manage to collect more officers, it is better to divide them among small groups of soldiers. High...
by Markis
Mon Sep 02, 2024 3:30 pm
Forum: Mapping and Modding
Topic: Dune2K Maps
Replies: 15
Views: 40509

Re: Dune2K Maps

Some maps have already newest and probably last version of rules L&A 1.2...personally i play d2K less than before.
by Markis
Sun May 19, 2024 7:24 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 34
Views: 205873

Re: Mod: C&C: Combined Arms

Hello, where i get full playlist of C&C family music ? Once it was all here...but now Slave the system, March on Instinct only. Same like in other ? I must find them in some hidden fodder ? I cant remember.
by Markis
Mon May 13, 2024 9:44 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 17
Views: 40448

Atreides 8 & 9 mission MP skirmish mod

https://resource.openra.net/maps/57541/ 3 Humans VS 2,25 A.I ( 8 atreides mission vs ordos and mercenary ) 1.1 easier.
https://resource.openra.net/maps/59120/ 4 Humans VS 5,5 A.I ( 9 atreides mission vs Corrino, Harkonnen, Ordos, Mercenary, Smugglers )
by Markis
Mon May 13, 2024 4:56 am
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 17
Views: 40448

Re: Atreides 1-9 campaign

Dont forget to check 1.1 version maps. Add 4,5,7,9, Usually better working A.I. Tiny terrain or map corrections. Cleaning the mess from previous trial experiments from the Noob. I found no need to have complicated scripts...Perhaps maps and gameplay generally will be enough. Note: Behavior of A.I mp...
by Markis
Thu May 09, 2024 10:28 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 17
Views: 40448

Are any unusual possibilties in your maps else?

Get some unit on rank 6 ´´star´´. This unit will be receiving some additional money over time.
by Markis
Thu May 09, 2024 5:49 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 17
Views: 40448

Re: Engineer healing use

Mostly you send engineers to wind plants. The most practical use is to send wounded soldiers where the engineers are stationed. In order to automatically use their ability to repair or heal as quickly as possible, just mark them and press 1) the global command ``stop'' in the command selection. Engi...
by Markis
Sat May 04, 2024 6:07 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 17
Views: 40448

Re: Atreides 1-9 campaign

https://www.youtube.com/watch?v=qNan4e6uyW8 PS: 5 min. Its first mission.
by Markis
Fri May 03, 2024 3:28 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 17
Views: 40448

Re: Patience done.

v.1.0 available. Ive tried to heal my poor english & add some in-game brief texts. Some maps were updated. 1 & 9. If there are any issues ? Let me know. Difficulty 8 mission map author XP = Several times scenario restarted. Difficulty 9 mission map author XP = Many times scenario restarted until i f...
by Markis
Sun Apr 28, 2024 2:53 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 17
Views: 40448

Re: Patience

0.9 if its working... i will be replacing the rough missions soon as possible...But easy mod should be already playable 1-8...9 is 9 but also need some precision updates...but i just finished the several weeks long work...so now i will be resting for some time. Lua. Ai impossible for 5+ now i know w...
by Markis
Sat Apr 27, 2024 6:45 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 17
Views: 40448

Atreides 1-9 campaign

https://resource.openra.net/maps/60434/ Atreides mission 1 First insights https://resource.openra.net/maps/60433/ Atreides mission 2 Desperate attack https://resource.openra.net/maps/61014/ Atreides mission 3 Spice melanche mining right https://resource.openra.net/maps/60431/ Atreides mission 4 Stil...