Search found 78 matches
- Tue Dec 17, 2024 9:54 am
- Forum: Mapping and Modding
- Topic: Dune2K Maps
- Replies: 15
- Views: 40509
Re: Dune2K Maps
Yeah, that exactly what i want...New drop-down..but i dont know how write script correctly...because im not often & good Dune modder. It should be something like that. I can see my option in map lobby...but im not skillful enough to make it as real function. So down is my practical example what new ...
- Mon Dec 16, 2024 5:06 pm
- Forum: Mapping and Modding
- Topic: Dune2K Maps
- Replies: 15
- Views: 40509
Re: Dune2K Maps
Ok it would be nice...But after another consideration different values should be in lobby map options about strength of economy . Time harvesting & Spice value. These two parameters should be combined in three difficulties. ´´Spice value´´ 1)´´Low´´ = Weakest economy on map. 1xHarvester give 500 & h...
- Sat Dec 14, 2024 1:23 pm
- Forum: Mapping and Modding
- Topic: Dune2K Maps
- Replies: 15
- Views: 40509
Re: Dune2K Maps
Request: Would someone advise me how to set game options 1) Limit for the maximum number of harvesters that a player can build. 2) Limit for the maximum number of Carryals as well. - Another SPIKED idea, hey:-) ? -
- Sat Dec 14, 2024 1:07 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 17
- Views: 40448
Leaders & Assassins mod concept.
Dune III L&A is trying to get back into the Dune II principles. Do not expect mass battles and endless economy growth. Some missions let you suffer same like old Dune II maps. During this suffer you are learning to feel values of your soldiers and special add-on abilities how make this suffering on ...
- Thu Dec 12, 2024 6:47 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 17
- Views: 40448
Re: Unit officer.
Unit "Officer" have few advanced functions. 1) Increased line of sigh. 2) Firepower aura +20% for nearby units in small circle. 3) Defensive aura +40% in large circle radius. Auras do not add up. If you manage to collect more officers, it is better to divide them among small groups of soldiers. High...
- Mon Sep 02, 2024 3:30 pm
- Forum: Mapping and Modding
- Topic: Dune2K Maps
- Replies: 15
- Views: 40509
Re: Dune2K Maps
Some maps have already newest and probably last version of rules L&A 1.2...personally i play d2K less than before.
- Sun May 19, 2024 7:24 am
- Forum: Mapping and Modding
- Topic: Mod: C&C: Combined Arms
- Replies: 34
- Views: 205873
Re: Mod: C&C: Combined Arms
Hello, where i get full playlist of C&C family music ? Once it was all here...but now Slave the system, March on Instinct only. Same like in other ? I must find them in some hidden fodder ? I cant remember.
- Mon May 13, 2024 9:44 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 17
- Views: 40448
Atreides 8 & 9 mission MP skirmish mod
https://resource.openra.net/maps/57541/ 3 Humans VS 2,25 A.I ( 8 atreides mission vs ordos and mercenary ) 1.1 easier.
https://resource.openra.net/maps/59120/ 4 Humans VS 5,5 A.I ( 9 atreides mission vs Corrino, Harkonnen, Ordos, Mercenary, Smugglers )
https://resource.openra.net/maps/59120/ 4 Humans VS 5,5 A.I ( 9 atreides mission vs Corrino, Harkonnen, Ordos, Mercenary, Smugglers )
- Mon May 13, 2024 4:56 am
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 17
- Views: 40448
Re: Atreides 1-9 campaign
Dont forget to check 1.1 version maps. Add 4,5,7,9, Usually better working A.I. Tiny terrain or map corrections. Cleaning the mess from previous trial experiments from the Noob. I found no need to have complicated scripts...Perhaps maps and gameplay generally will be enough. Note: Behavior of A.I mp...
- Thu May 09, 2024 10:28 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 17
- Views: 40448
Are any unusual possibilties in your maps else?
Get some unit on rank 6 ´´star´´. This unit will be receiving some additional money over time.
- Thu May 09, 2024 5:49 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 17
- Views: 40448
Re: Engineer healing use
Mostly you send engineers to wind plants. The most practical use is to send wounded soldiers where the engineers are stationed. In order to automatically use their ability to repair or heal as quickly as possible, just mark them and press 1) the global command ``stop'' in the command selection. Engi...
- Sat May 04, 2024 6:07 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 17
- Views: 40448
Re: Atreides 1-9 campaign
https://www.youtube.com/watch?v=qNan4e6uyW8 PS: 5 min. Its first mission.
- Fri May 03, 2024 3:28 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 17
- Views: 40448
Re: Patience done.
v.1.0 available. Ive tried to heal my poor english & add some in-game brief texts. Some maps were updated. 1 & 9. If there are any issues ? Let me know. Difficulty 8 mission map author XP = Several times scenario restarted. Difficulty 9 mission map author XP = Many times scenario restarted until i f...
- Sun Apr 28, 2024 2:53 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 17
- Views: 40448
Re: Patience
0.9 if its working... i will be replacing the rough missions soon as possible...But easy mod should be already playable 1-8...9 is 9 but also need some precision updates...but i just finished the several weeks long work...so now i will be resting for some time. Lua. Ai impossible for 5+ now i know w...
- Sat Apr 27, 2024 6:45 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 17
- Views: 40448
Atreides 1-9 campaign
https://resource.openra.net/maps/60434/ Atreides mission 1 First insights https://resource.openra.net/maps/60433/ Atreides mission 2 Desperate attack https://resource.openra.net/maps/61014/ Atreides mission 3 Spice melanche mining right https://resource.openra.net/maps/60431/ Atreides mission 4 Stil...