Search found 10 matches

by OmegaBolt
Sun Jun 26, 2016 10:44 am
Forum: Competitions and Events
Topic: Hecthor Doomhammer's Red Alert Tourney Sign ups (closed)
Replies: 49
Views: 39449

Add me too!
by OmegaBolt
Sat Jun 25, 2016 9:08 pm
Forum: General Discussion
Topic: Dune 2000 balance topic
Replies: 13
Views: 9672

The hardest part on developing game balance on D2K currently is the map pool. Theres so few decent maps available you can count them on one hand and there's currently not that many good custom maps out there. We need more playable maps available with balance playtesting. Yeah, well we added hopeful...
by OmegaBolt
Sat Jun 25, 2016 7:07 pm
Forum: General Discussion
Topic: Dune 2000 balance topic
Replies: 13
Views: 9672

As for defensive structures their cost were increased due to the new accessability. The changes were also tested out on maps that had limited chokes and so defensive structure spam didn't really become a thing. I would still rather buff defences than give them their own production tab with just a f...
by OmegaBolt
Sat Jun 25, 2016 5:28 pm
Forum: General Discussion
Topic: Dune 2000 balance topic
Replies: 13
Views: 9672

Yeah I've seen the defense tab thing but personally I don't think it's a good direction. D2k is about mass production and battlefield control, so you should really have units in good positions to defend, not rely on static defences. I don't particularly like the idea of making building defences easi...
by OmegaBolt
Sat Jun 25, 2016 4:46 pm
Forum: General Discussion
Topic: Dune 2000 balance topic
Replies: 13
Views: 9672

My first suggestion is: do you think support powers would make battle's more interesting? The Death Hand and Ornithopters could perform more of a battlefield role of creating 'no-go' areas for units, rather than being weak base killers. I don't think base killers are necessary in Dune considering bu...
by OmegaBolt
Sat Jun 25, 2016 4:35 pm
Forum: General Discussion
Topic: Dune 2000 balance topic
Replies: 13
Views: 9672

Dune 2000 balance topic

I want to create a single topic where all D2k balance discussion and suggestions go, so we can collate the thoughts for potential future implementation. I helped make the mod more like the original game, and so any suggestions that I really agree with I will endeavour to get in the mod, with of cour...
by OmegaBolt
Mon Mar 28, 2016 8:13 pm
Forum: Competitions and Events
Topic: Map Design Contest
Replies: 32
Views: 22378

What about maps that were made earlier? I guess they are disallowed, because if they're already on the resource center they're no longer anonymous. But would that be checked? Pardon if I missed the info on that, but I didn't notice anything specific. Also maybe you should add a clause like, all maps...
by OmegaBolt
Thu Nov 26, 2015 1:29 pm
Forum: General Discussion
Topic: Feedback for Dune 2000
Replies: 7
Views: 5630

All of the values should be accurate to the original, except the spread damage might be too low and the damage could falloff too quickly. That can be looked at sometime. Thanks for your feedback.
by OmegaBolt
Sat Oct 27, 2012 3:10 pm
Forum: General Discussion
Topic: Please fix engineers!!!
Replies: 8
Views: 5928

Well out of interest is Multi-Engineer possible in OpenRA?
by OmegaBolt
Sat Oct 27, 2012 3:08 pm
Forum: General Discussion
Topic: My Thoughts
Replies: 1
Views: 2243

My Thoughts

Woo, haven't logged in for 4 years apparently! Well I am and have been interested in OpenRA since I became aware of it over at PPM, if I could do 3D then I'd certainly be using the engine. There have been a few things that niggle me about it though, issues that don't see to have been fixed for a lon...