Here's an example of me copying a unit that has a TD palette into RA: https://resource.openra.net/maps/49275/
Hope this helps.
Search found 19 matches
- Sat Dec 17, 2022 11:43 pm
- Forum: Mapping and Modding
- Topic: Icon color (palette) problem
- Replies: 1
- Views: 3192
- Tue Dec 06, 2022 9:20 am
- Forum: Mapping and Modding
- Topic: Codebase question regarding force move
- Replies: 2
- Views: 3628
Re: Codebase question regarding force move
I'm willing to be on irc but whenever I join no one seems to be there. I think I've somewhat figured it out with if (modifiers.HasModifier(TargetModifiers.ForceMove)) but learning about permanent injury I don't think it would be the best idea to add it to TakeCover.cs instead I think adding somethin...
- Mon Dec 05, 2022 11:31 pm
- Forum: Mapping and Modding
- Topic: Codebase question regarding force move
- Replies: 2
- Views: 3628
Codebase question regarding force move
I dove into the codebase awhile back to try to implement https://github.com/OpenRA/OpenRA/issues/19093 a feature that I desperately want but for the life of me I can't figure out how units know when they are being force moved.
- Wed Nov 23, 2022 7:20 am
- Forum: Mapping and Modding
- Topic: What to use for scripting?
- Replies: 4
- Views: 4596
Re: What to use for scripting?
Ah thank you I misunderstood what Map.ActorsInBox did it returns actors and doesn't act like a trigger, so I should use Trigger.OnEnteredFootprint. You saved me a lot of time!
- Wed Nov 23, 2022 7:15 am
- Forum: Mapping and Modding
- Topic: to change the PICTURE of unit or building
- Replies: 4
- Views: 4628
Re: to change the PICTURE of unit or building
Oops I double checked my code and saw that it was slightly wrong here's the corrected code: harvester2: idle: DATA.R8 Start: 1699 Facings: -32 harvest: DATA.R8 Start: 3884 Length: 6 Facings: -8 Tick: 80 ZOffset: 1 BlendMode: Multiply dock: DATA.R8 Start: 3623 Length: 10 dock-loop: DATA.R8 Start: 363...
- Tue Nov 22, 2022 12:07 am
- Forum: Mapping and Modding
- Topic: What to use for scripting?
- Replies: 4
- Views: 4596
What to use for scripting?
I want to have a square bounty arround an oil field and I want it to play a play a one time PlaySpeechNotification when a unit enters. What to use? Map.ActorsInBox or Trigger.OnEnteredFootprint? Both seem like they can work just fine.
- Mon Nov 21, 2022 11:57 pm
- Forum: Mapping and Modding
- Topic: to change the PICTURE of unit or building
- Replies: 4
- Views: 4628
Re: to change the PICTURE of unit or building
Okay here's how I do it. First take out the RenderSprites trait we will use sequences.yaml. I recommend that you format your map the way most people do it rather then have your rules in map.yaml because it's extremely easy to mess up the indentation. So, at the bottom of your map.yaml add this: Rule...
- Mon Nov 21, 2022 8:47 am
- Forum: General Discussion
- Topic: C&C missing missions?
- Replies: 7
- Views: 5394
- Mon Mar 21, 2022 12:04 am
- Forum: Mapping and Modding
- Topic: Can't get tertiary armaments to work.
- Replies: 2
- Views: 11749
Re: Can't get tertiary armaments to work.
Thank you!
- Wed Mar 16, 2022 7:33 am
- Forum: Mapping and Modding
- Topic: Can't get tertiary armaments to work.
- Replies: 2
- Views: 11749
Can't get tertiary armaments to work.
Hind code: HIND: Inherits: ^Helicopter Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 20 Prerequisites: ~hpad, ~dome, ~techlevel.medium Description: Heavy Attack Helicopter Gunship armed\nwith dual chainguns and Air-t...
- Fri Mar 11, 2022 7:05 am
- Forum: General Discussion
- Topic: Replace name faction "Russia" with another variant
- Replies: 28
- Views: 30489
Re: Replace name faction "Russia" with another variant
You're getting closer but I didn't mean it on that extreme of a scale. I was mostly meaning stuff like shelling water infrastructure and leveling cities; you know what NATO loves doing.
If anyone else is curious about total war: https://en.wikipedia.org/wiki/Total_war
If anyone else is curious about total war: https://en.wikipedia.org/wiki/Total_war
- Sat Mar 05, 2022 11:31 pm
- Forum: Mapping and Modding
- Topic: OpenRA rejected an audio file from remaster.
- Replies: 0
- Views: 87647
OpenRA rejected an audio file from remaster.
Called the file remix to make it easier for testing.
Code:
Music file
https://drive.google.com/drive/folders/ ... sp=sharing
Code:
Code: Select all
remix: remix
Hidden: false
Extension: wav
https://drive.google.com/drive/folders/ ... sp=sharing
- Sat Mar 05, 2022 10:27 pm
- Forum: General Discussion
- Topic: Replace name faction "Russia" with another variant
- Replies: 28
- Views: 30489
Re: Replace name faction "Russia" with another variant
"We should remove the RSFSR from a faction list from an obscure game to own the evil Russians" A. This will do nothing. B. Why didn't you want to remove the UkrSSR when Ukraine was slaughtering Russians in the Donbass? C. If you ask me this is not a war yet because so far we haven't seen total war f...
- Wed Feb 16, 2022 10:43 am
- Forum: Mapping and Modding
- Topic: Just a quick question: is it possible to force openra to load incompatible maps?
- Replies: 1
- Views: 2120
Just a quick question: is it possible to force openra to load incompatible maps?
It would be nice for updating maps as the crash log is very helpful.
- Sun Sep 19, 2021 12:17 am
- Forum: General Discussion
- Topic: Johnnyboy is a bully
- Replies: 8
- Views: 18366
Re: Johnnyboy is a bully
Johnnyboy has been temp banning bad actors from his games all the time and if you ask me his efforts has cleaned up the community by quite a bit, OP is probably some loser that misbehaved and is now playing the victim.