Search found 21 matches

by LeonardMT
Fri Dec 05, 2025 5:06 am
Forum: Mapping and Modding
Topic: King of the Hill (snow) By Gadd
Replies: 3
Views: 11641

Re: King of the Hill (snow) By Gadd

fnf I would really like to play this map but it isn't compatible on 20250330. Could we get a new one please? Can you make sure that you run the latest version of OpenRA? Map format 12 not being supported hints at an outdated version. Unfortunately we no longer support Windows 7 as well, so that cou...
by LeonardMT
Sat Nov 29, 2025 1:12 pm
Forum: Mapping and Modding
Topic: Cannot get AutoTargetPriority to work.
Replies: 0
Views: 289

Cannot get AutoTargetPriority to work.

Hello. I am trying to implement AutoTargetPriority to e1 but I cannot get it to work. Here is my attempt: E1: Inherits: ^Soldier Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove AutoTarget@AUTOTARGET: Priority: Infantry: 10 Vehicle: 1 Buildable: Queue: Infantry BuildAtProductionType: Soldier BuildP...
by LeonardMT
Sat Dec 17, 2022 11:43 pm
Forum: Mapping and Modding
Topic: Icon color (palette) problem
Replies: 1
Views: 5383

Re: Icon color (palette) problem

Here's an example of me copying a unit that has a TD palette into RA: https://resource.openra.net/maps/49275/
Hope this helps.
by LeonardMT
Tue Dec 06, 2022 9:20 am
Forum: Mapping and Modding
Topic: Codebase question regarding force move
Replies: 2
Views: 6430

Re: Codebase question regarding force move

I'm willing to be on irc but whenever I join no one seems to be there. I think I've somewhat figured it out with if (modifiers.HasModifier(TargetModifiers.ForceMove)) but learning about permanent injury I don't think it would be the best idea to add it to TakeCover.cs instead I think adding somethin...
by LeonardMT
Mon Dec 05, 2022 11:31 pm
Forum: Mapping and Modding
Topic: Codebase question regarding force move
Replies: 2
Views: 6430

Codebase question regarding force move

I dove into the codebase awhile back to try to implement https://github.com/OpenRA/OpenRA/issues/19093 a feature that I desperately want but for the life of me I can't figure out how units know when they are being force moved.
by LeonardMT
Wed Nov 23, 2022 7:20 am
Forum: Mapping and Modding
Topic: What to use for scripting?
Replies: 4
Views: 9001

Re: What to use for scripting?

Ah thank you I misunderstood what Map.ActorsInBox did it returns actors and doesn't act like a trigger, so I should use Trigger.OnEnteredFootprint. You saved me a lot of time!
by LeonardMT
Wed Nov 23, 2022 7:15 am
Forum: Mapping and Modding
Topic: to change the PICTURE of unit or building
Replies: 4
Views: 8948

Re: to change the PICTURE of unit or building

Oops I double checked my code and saw that it was slightly wrong here's the corrected code: harvester2: idle: DATA.R8 Start: 1699 Facings: -32 harvest: DATA.R8 Start: 3884 Length: 6 Facings: -8 Tick: 80 ZOffset: 1 BlendMode: Multiply dock: DATA.R8 Start: 3623 Length: 10 dock-loop: DATA.R8 Start: 363...
by LeonardMT
Tue Nov 22, 2022 12:07 am
Forum: Mapping and Modding
Topic: What to use for scripting?
Replies: 4
Views: 9001

What to use for scripting?

I want to have a square bounty arround an oil field and I want it to play a play a one time PlaySpeechNotification when a unit enters. What to use? Map.ActorsInBox or Trigger.OnEnteredFootprint? Both seem like they can work just fine.
by LeonardMT
Mon Nov 21, 2022 11:57 pm
Forum: Mapping and Modding
Topic: to change the PICTURE of unit or building
Replies: 4
Views: 8948

Re: to change the PICTURE of unit or building

Okay here's how I do it. First take out the RenderSprites trait we will use sequences.yaml. I recommend that you format your map the way most people do it rather then have your rules in map.yaml because it's extremely easy to mess up the indentation. So, at the bottom of your map.yaml add this: Rule...
by LeonardMT
Mon Nov 21, 2022 8:47 am
Forum: General Discussion
Topic: C&C missing missions?
Replies: 7
Views: 9894

Re: C&C missing missions?

poenn wrote:
Wed Nov 09, 2022 9:03 pm
OK, thanks a lot for your help! I understand now that they have to be reverse engineered which takes a lot of time.
Not reverse engineered, just rewritten from scratch. (- the map, that can be imported)
by LeonardMT
Mon Mar 21, 2022 12:04 am
Forum: Mapping and Modding
Topic: Can't get tertiary armaments to work.
Replies: 2
Views: 17446

Re: Can't get tertiary armaments to work.

Thank you!
by LeonardMT
Wed Mar 16, 2022 7:33 am
Forum: Mapping and Modding
Topic: Can't get tertiary armaments to work.
Replies: 2
Views: 17446

Can't get tertiary armaments to work.

Hind code: HIND: Inherits: ^Helicopter Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 20 Prerequisites: ~hpad, ~dome, ~techlevel.medium Description: Heavy Attack Helicopter Gunship armed\nwith dual chainguns and Air-t...
by LeonardMT
Fri Mar 11, 2022 7:05 am
Forum: General Discussion
Topic: Replace name faction "Russia" with another variant
Replies: 28
Views: 77720

Re: Replace name faction "Russia" with another variant

You're getting closer but I didn't mean it on that extreme of a scale. I was mostly meaning stuff like shelling water infrastructure and leveling cities; you know what NATO loves doing.

If anyone else is curious about total war: https://en.wikipedia.org/wiki/Total_war
by LeonardMT
Sat Mar 05, 2022 11:31 pm
Forum: Mapping and Modding
Topic: OpenRA rejected an audio file from remaster.
Replies: 0
Views: 110314

OpenRA rejected an audio file from remaster.

Called the file remix to make it easier for testing.

Code:

Code: Select all

remix: remix
	Hidden: false
	Extension: wav
Music file
https://drive.google.com/drive/folders/ ... sp=sharing
by LeonardMT
Sat Mar 05, 2022 10:27 pm
Forum: General Discussion
Topic: Replace name faction "Russia" with another variant
Replies: 28
Views: 77720

Re: Replace name faction "Russia" with another variant

"We should remove the RSFSR from a faction list from an obscure game to own the evil Russians" A. This will do nothing. B. Why didn't you want to remove the UkrSSR when Ukraine was slaughtering Russians in the Donbass? C. If you ask me this is not a war yet because so far we haven't seen total war f...