Search found 106 matches

by raminator
Thu Jun 06, 2013 5:22 pm
Forum: Mapping and Modding
Topic: Jungle/Caribbean Tileset (work thread)
Replies: 40
Views: 58205

since i made this for TDX you have to ask Reaprrrrrrrrrrr if it´s ok to use it...
by raminator
Thu Jun 06, 2013 4:23 pm
Forum: Mapping and Modding
Topic: Jungle/Caribbean Tileset (work thread)
Replies: 40
Views: 58205

arrrr reminds me of something i did ages ago for TDX...

and you want something to do like this shore-tile?
by raminator
Fri May 03, 2013 2:15 pm
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 69764

shadows are missing on the buildings but are there on infantry and voxels :)
by raminator
Tue Apr 16, 2013 2:53 pm
Forum: Mapping and Modding
Topic: SHP Tools
Replies: 20
Views: 23015

it was made with 2009.
will upload it later as a 3ds.

but for buildings you could simply use the ra2/ts script and rotate the camera around z-Achsis that it looks less isometric...should work aswell. only thing that would need to be adjusted is the shadowcaster....
by raminator
Mon Apr 15, 2013 6:12 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 25703

secret did you use the template for 360° camera or the building-camera i posted aeons ago?
by raminator
Sun Apr 14, 2013 9:19 am
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 25703

looking good =)
by raminator
Sat Apr 06, 2013 10:03 am
Forum: Mapping and Modding
Topic: Aircraft Carrier
Replies: 31
Views: 40976

try to edit the remap colors in the extracted ship/shp (the 16 sandy-yellow colors at the bottom left).
make them purple and rerender your carrier with purple instead of yellow...
that should fix this.
by raminator
Sat Apr 06, 2013 6:54 am
Forum: Mapping and Modding
Topic: SHP Tools
Replies: 20
Views: 23015

can you show me a picture with and without aa?
by raminator
Fri Apr 05, 2013 8:27 pm
Forum: Mapping and Modding
Topic: SHP Tools
Replies: 20
Views: 23015

the x-position is wanted to be 10 i noticed that set to 0 the units are placed to high compared to other units. the rotation-positions are choosen from simple testing of a rendered box and comparing it to 2tnk-frames. of course it is still not perfect but perspective/rotation should look more like T...
by raminator
Fri Apr 05, 2013 6:02 pm
Forum: Mapping and Modding
Topic: SHP Tools
Replies: 20
Views: 23015

Here´s the promissed files.
by raminator
Thu Apr 04, 2013 7:47 pm
Forum: Mapping and Modding
Topic: SHP Tools
Replies: 20
Views: 23015

on my hdd :P

i worked on the camera-file today...
i noticed that westwood made stupid rotation...

i upload the new file and some screenshots in the coming days.
it is now even closer to what WW did.
by raminator
Thu Apr 04, 2013 3:19 pm
Forum: Mapping and Modding
Topic: SHP Tools
Replies: 20
Views: 23015

the script/the camera-file were actually made for TD/RA.

Image

feel free to post it at cnc-comm. i don´t know if i´m even registered there :P
by raminator
Wed Apr 03, 2013 5:12 pm
Forum: Mapping and Modding
Topic: SHP Tools
Replies: 20
Views: 23015

i did not include those files...just use any texture you want.
the file works without those two textures.
by raminator
Mon Apr 01, 2013 12:58 pm
Forum: Mapping and Modding
Topic: Aircraft Carrier
Replies: 31
Views: 40976

the model itself looks nice =)

but you need to add remap and compare the perspective to the other ships...
another thing that bothers me is the size...i know that carriers are huge but it should be only a few px bigger then the battleship.

good work =)
by raminator
Thu Feb 07, 2013 6:39 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 25703

building looks nice =)
good luck with your project