Search found 3 matches
- Wed Aug 12, 2020 6:56 am
- Forum: General Discussion
- Topic: AI explanation
- Replies: 5
- Views: 20038
Re: AI explanation
I see, so you are talking about an AI mod for OpenRA, rather than the vanilla OpenRA. I've seen posts about these AI's before, so I guess the modification changes the AI names and makes their function more obvious and deliberate. That's a good idea to do a larger map if being rushed is a problem.
- Tue Aug 11, 2020 11:11 am
- Forum: General Discussion
- Topic: AI explanation
- Replies: 5
- Views: 20038
Re: AI explanation
That makes sense. I'd seen other postings that stated they wanted to make actual difficulty modes and have a more clear system all the way back in 2017. The randomness makes sense. So thanks for the input. :) I'll simply keep playing and try new strategies until I am successful rather than trying to...
- Mon Aug 10, 2020 10:09 am
- Forum: General Discussion
- Topic: AI explanation
- Replies: 5
- Views: 20038
AI explanation
I played through the original game (Tiberian Dawn) recently and was chiefly preserving the original gameplay and interface to start. Now I decided to try Open RA because of Skirmish support. Besides being absolutely trashed by the AI (it is harder than the campaign generally and realize I need to "g...