Search found 31 matches

by melons
Sat Mar 04, 2023 5:48 am
Forum: Mapping and Modding
Topic: DestroyResourceWarhead and related
Replies: 4
Views: 1549

Re: DestroyResourceWarhead and related

Thanks, yes I was referring to that page, hoping to find some examples of how it can be implemented
by melons
Thu Feb 23, 2023 5:51 pm
Forum: Mapping and Modding
Topic: DestroyResourceWarhead and related
Replies: 4
Views: 1549

Re: DestroyResourceWarhead and related

Thanks I have looked at that one before, I just want to know how.to use these OpenRA.Mods.Common.Warheads options
by melons
Thu Feb 23, 2023 5:34 pm
Forum: Mapping and Modding
Topic: Melons Ultimate Chamber Impossible Ultimate AI
Replies: 1
Views: 6613

Re: Melons Ultimate Chamber Impossible Ultimate AI

With toxic enabled it's possible to win in impossible mode on all the Ultimate AI maps, it's actually easier when toxic is enabled as the player has more of a chance, without toxic it is much more difficult. The original and best suited map for the Ultimate AI is "Ultimate Castle AI 0.98" where you ...
by melons
Thu Feb 23, 2023 5:27 pm
Forum: Mapping and Modding
Topic: DestroyResourceWarhead and related
Replies: 4
Views: 1549

DestroyResourceWarhead and related

from the section "OpenRA.Mods.Common.Warheads" does anyone know how I would implement one of these weapons such as "DestroyResourceWarhead" I can't find any reference on GitHub to a maps that uses any of these so would be helpful for any example. I know how to launch the regular atomic through an ac...
by melons
Tue Jun 14, 2022 1:02 pm
Forum: Mapping and Modding
Topic: Default Speed for Lobby Settings
Replies: 2
Views: 1637

Re: Default Speed for Lobby Settings

Thanks, I noticed for instance on Skirmish initially it loads as Normal but then if I click back and then click skirmish again the correct speed loads up
by melons
Tue Jun 14, 2022 11:34 am
Forum: Mapping and Modding
Topic: Default Speed for Lobby Settings
Replies: 2
Views: 1637

Default Speed for Lobby Settings

Is the default speed actually working in the lobby rules as every time I set it, it reverts to Normal, for example the following would revert to Normal in the lobby, unless I am missing something obvious

Code: Select all

World:
	MapOptions:
		GameSpeedDropdownLocked: false
		GameSpeed: fast
by melons
Tue Jun 14, 2022 11:30 am
Forum: Mapping and Modding
Topic: Checkbox and traits issue
Replies: 4
Views: 2004

Re: Checkbox and traits issue

Is there a way I can request that Perquisite is added to the ClassicProductionQueue as it would be helpful incase I can't figure this out easily Yes, you could open a ticket at https://github.com/OpenRA/OpenRA/issues about making ClassicProductionQueue / ProductionQueue conditional. Great, thanks f...
by melons
Thu Jun 09, 2022 9:17 pm
Forum: Mapping and Modding
Topic: Checkbox and traits issue
Replies: 4
Views: 2004

Re: Checkbox and traits issue

'ProductionTimeMultiplier' can be switched on and off using prerequisites: https://docs.openra.net/en/latest/release/traits/#productiontimemultiplier Does that cover your usecase? Thanks for the reply, currently ClassicProductionQueue and BuildTimeSpeedReduction in 12 lines would reduce building ti...
by melons
Mon Jun 06, 2022 3:34 pm
Forum: Mapping and Modding
Topic: Checkbox and traits issue
Replies: 4
Views: 2004

Checkbox and traits issue

Hi @abcdefg30 + all With a check box I want to modify the ClassicProductionQueue, however there isn't a 'requirescondition' option for this trait, any idea how I would go about this one --- Player: ClassicProductionQueue@Building: BuildTimeSpeedReduction: 100, 75, 50, 40, 30, 20, 15, 10 --- If I was...
by melons
Wed Jun 01, 2022 12:32 pm
Forum: General Discussion
Topic: OpenRA and Apple M1
Replies: 5
Views: 4995

Re: OpenRA and Apple M1

Full screen isn't accounting for the camera notch and it pushing the screen down so a certain amount can't be seen at the bottom, so missing about 1cm off the bottom of the game, it does work on a second monitor but be better if they fix the notch issue in the next update. Full Screen (Legacy) works...
by melons
Mon May 16, 2022 5:24 pm
Forum: General Discussion
Topic: FIX IT!!!
Replies: 7
Views: 4745

Re: FIX IT!!!

SovietArmy wrote:
Mon May 16, 2022 6:33 am
melons wrote:
Sat May 14, 2022 6:02 am
Did you type /pause into the chat...
you mean:
1.open game chat
2.now I can use a pause
:eek:
1. In Game open the game chat
2. Type in /pause (To pause or unpause)
by melons
Sat May 14, 2022 6:24 am
Forum: General Discussion
Topic: Command Q/W quitting game on Mac solved
Replies: 5
Views: 5786

Re: Command Q/W quitting game on Mac solved

Incase anyone is having the game random quit it on a MAC then it might still be this problem, although the game now initially surprises the CMD + W or CMD + Q if by accident you his either combination multiple times then the game still quits, the only way to stop this is by implementing the shortcut...
by melons
Sat May 14, 2022 6:02 am
Forum: General Discussion
Topic: FIX IT!!!
Replies: 7
Views: 4745

Re: FIX IT!!!

Did you type /pause into the chat...
by melons
Thu Sep 30, 2021 8:26 pm
Forum: General Discussion
Topic: WHERE ARE ALL SERVERS??? (RedAlert)
Replies: 7
Views: 4515

Re: WHERE ARE ALL SERVERS??? (RedAlert)

The master server is down but you can still use Direct IP if you had a few people to organise a game
by melons
Sun Aug 29, 2021 3:28 pm
Forum: Mapping and Modding
Topic: Nuke location in map
Replies: 2
Views: 2572

Re: Nuke location in map

Thanks got it to work