Search found 31 matches
- Sat Mar 04, 2023 5:48 am
- Forum: Mapping and Modding
- Topic: DestroyResourceWarhead and related
- Replies: 4
- Views: 1562
Re: DestroyResourceWarhead and related
Thanks, yes I was referring to that page, hoping to find some examples of how it can be implemented
- Thu Feb 23, 2023 5:51 pm
- Forum: Mapping and Modding
- Topic: DestroyResourceWarhead and related
- Replies: 4
- Views: 1562
Re: DestroyResourceWarhead and related
Thanks I have looked at that one before, I just want to know how.to use these OpenRA.Mods.Common.Warheads options
- Thu Feb 23, 2023 5:34 pm
- Forum: Mapping and Modding
- Topic: Melons Ultimate Chamber Impossible Ultimate AI
- Replies: 1
- Views: 6655
Re: Melons Ultimate Chamber Impossible Ultimate AI
With toxic enabled it's possible to win in impossible mode on all the Ultimate AI maps, it's actually easier when toxic is enabled as the player has more of a chance, without toxic it is much more difficult. The original and best suited map for the Ultimate AI is "Ultimate Castle AI 0.98" where you ...
- Thu Feb 23, 2023 5:27 pm
- Forum: Mapping and Modding
- Topic: DestroyResourceWarhead and related
- Replies: 4
- Views: 1562
DestroyResourceWarhead and related
from the section "OpenRA.Mods.Common.Warheads" does anyone know how I would implement one of these weapons such as "DestroyResourceWarhead" I can't find any reference on GitHub to a maps that uses any of these so would be helpful for any example. I know how to launch the regular atomic through an ac...
- Tue Jun 14, 2022 1:02 pm
- Forum: Mapping and Modding
- Topic: Default Speed for Lobby Settings
- Replies: 2
- Views: 1646
Re: Default Speed for Lobby Settings
Thanks, I noticed for instance on Skirmish initially it loads as Normal but then if I click back and then click skirmish again the correct speed loads up
- Tue Jun 14, 2022 11:34 am
- Forum: Mapping and Modding
- Topic: Default Speed for Lobby Settings
- Replies: 2
- Views: 1646
Default Speed for Lobby Settings
Is the default speed actually working in the lobby rules as every time I set it, it reverts to Normal, for example the following would revert to Normal in the lobby, unless I am missing something obvious
Code: Select all
World:
MapOptions:
GameSpeedDropdownLocked: false
GameSpeed: fast
- Tue Jun 14, 2022 11:30 am
- Forum: Mapping and Modding
- Topic: Checkbox and traits issue
- Replies: 4
- Views: 2010
Re: Checkbox and traits issue
Is there a way I can request that Perquisite is added to the ClassicProductionQueue as it would be helpful incase I can't figure this out easily Yes, you could open a ticket at https://github.com/OpenRA/OpenRA/issues about making ClassicProductionQueue / ProductionQueue conditional. Great, thanks f...
- Thu Jun 09, 2022 9:17 pm
- Forum: Mapping and Modding
- Topic: Checkbox and traits issue
- Replies: 4
- Views: 2010
Re: Checkbox and traits issue
'ProductionTimeMultiplier' can be switched on and off using prerequisites: https://docs.openra.net/en/latest/release/traits/#productiontimemultiplier Does that cover your usecase? Thanks for the reply, currently ClassicProductionQueue and BuildTimeSpeedReduction in 12 lines would reduce building ti...
- Mon Jun 06, 2022 3:34 pm
- Forum: Mapping and Modding
- Topic: Checkbox and traits issue
- Replies: 4
- Views: 2010
Checkbox and traits issue
Hi @abcdefg30 + all With a check box I want to modify the ClassicProductionQueue, however there isn't a 'requirescondition' option for this trait, any idea how I would go about this one --- Player: ClassicProductionQueue@Building: BuildTimeSpeedReduction: 100, 75, 50, 40, 30, 20, 15, 10 --- If I was...
- Wed Jun 01, 2022 12:32 pm
- Forum: General Discussion
- Topic: OpenRA and Apple M1
- Replies: 5
- Views: 5175
Re: OpenRA and Apple M1
Full screen isn't accounting for the camera notch and it pushing the screen down so a certain amount can't be seen at the bottom, so missing about 1cm off the bottom of the game, it does work on a second monitor but be better if they fix the notch issue in the next update. Full Screen (Legacy) works...
- Mon May 16, 2022 5:24 pm
- Forum: General Discussion
- Topic: FIX IT!!!
- Replies: 7
- Views: 4873
Re: FIX IT!!!
1. In Game open the game chat
2. Type in /pause (To pause or unpause)
- Sat May 14, 2022 6:24 am
- Forum: General Discussion
- Topic: Command Q/W quitting game on Mac solved
- Replies: 5
- Views: 5898
Re: Command Q/W quitting game on Mac solved
Incase anyone is having the game random quit it on a MAC then it might still be this problem, although the game now initially surprises the CMD + W or CMD + Q if by accident you his either combination multiple times then the game still quits, the only way to stop this is by implementing the shortcut...
- Sat May 14, 2022 6:02 am
- Forum: General Discussion
- Topic: FIX IT!!!
- Replies: 7
- Views: 4873
Re: FIX IT!!!
Did you type /pause into the chat...
- Thu Sep 30, 2021 8:26 pm
- Forum: General Discussion
- Topic: WHERE ARE ALL SERVERS??? (RedAlert)
- Replies: 7
- Views: 4534
Re: WHERE ARE ALL SERVERS??? (RedAlert)
The master server is down but you can still use Direct IP if you had a few people to organise a game
- Sun Aug 29, 2021 3:28 pm
- Forum: Mapping and Modding
- Topic: Nuke location in map
- Replies: 2
- Views: 2586
Re: Nuke location in map
Thanks got it to work