Search found 9 matches

by VonBruinwald
Mon Sep 21, 2020 11:46 pm
Forum: Mapping and Modding
Topic: Team Turkey - 3!
Replies: 5
Views: 4127

Re: Team Turkey - 3!

What challenges make it tricky to balance ? On small maps it's not so bad but on large maps the ability to quickly create a base on the opposite side of the map is broken. There was also a bug allowing you to sweep it over enemy bases and "see" where their structures/units were through the fog of w...
by VonBruinwald
Wed Sep 16, 2020 2:30 pm
Forum: Mapping and Modding
Topic: Team Turkey - 3!
Replies: 5
Views: 4127

Re: Team Turkey - 3!

Glad you're enjoying it Ronald. Regarding the Fw. Comm centre, yeah, it's a game changer. Currently experimenting with putting it on a leash so you can still build it outside your usual build radius but not quite the other side of the map... it's a tricky thing to balance. As for Greece, they're my ...
by VonBruinwald
Mon Sep 14, 2020 12:57 am
Forum: Mapping and Modding
Topic: OpenRA - Startup settings (player / mapoptions) location
Replies: 16
Views: 25252

Re: OpenRA - Startup settings (player / mapoptions) location

Default settings for skirmish can be changed in a .yaml, I did it for my TeamTurkey mod. (map settings will still override these). Was looking into this myself, I always play "explored map" and the default is off. Create a file called "newdefaults.yaml" and add the following: Player: Shroud: Explore...
by VonBruinwald
Sun Sep 13, 2020 10:24 pm
Forum: Mapping and Modding
Topic: Team Turkey - 3!
Replies: 5
Views: 4127

Team Turkey - 3!

https://i.postimg.cc/XvPgwmT1/Untitled.png version: release-20200503-teamturkey-alpha-3 1.0 Stable and tested on AI Skirmish, Lan and Direct IP - Needs custom icons. 2.0 Extra units and tweaks 3.0 AI SUPPORT - CUSTOM ICONS - NEW UNITS AND TWEAKS ------- WHAT IS TEAM TURKEY? Team turkey was my solut...
by VonBruinwald
Sun Sep 13, 2020 9:51 pm
Forum: Mapping and Modding
Topic: More Expensive Units for Dune (dk2)
Replies: 2
Views: 3075

Re: More Expensive Units for Dune (dk2)

Nice start. Not sure if you're aware but if you create a YAML with just the changes you want to make you can append it to the end of the mod file and it will load your changes replacing the existing values: For example: If you create a file named "pricewars.yaml" and put the following in it. concret...
by VonBruinwald
Sun Sep 13, 2020 7:31 pm
Forum: Mapping and Modding
Topic: [Solved] - OpenRA GameEngine - What is the exact MiniYAML hierachy?
Replies: 3
Views: 2867

Re: [Solved] - OpenRA GameEngine - What is the exact MiniYAML hierachy?

Good Work. Not sure if you noticed but yamls are loaded sequentially as ordered in the mod.yaml. So for example rules are loaded in the following order: 1st ra|rules/misc.yaml ra|rules/ai.yaml ra|rules/player.yaml ra|rules/palettes.yaml ra|rules/world.yaml ra|rules/defaults.yaml ra|rules/vehicles.ya...
by VonBruinwald
Thu Aug 06, 2020 6:37 pm
Forum: Mapping and Modding
Topic: Team Turkey
Replies: 4
Views: 3717

Re: Team Turkey

Friendly reminder:
Core balance is unchanged and the AI does not make use of the modifications I've made. As a result the AI plays the same as if there is no mod installed.
by VonBruinwald
Thu Aug 06, 2020 6:22 pm
Forum: Mapping and Modding
Topic: Team Turkey
Replies: 4
Views: 3717

Re: Team Turkey

New Version Alpha 2 now available: https://i.postimg.cc/bvbvzY36/Open-RATTa2.png After stumbling on a .mix file of TD units ported across to RA I got a little hack-happy (Credit to whoever did the work, unfortunately the website I found it on was uncredited). What's Changed? Team turkey has had an o...
by VonBruinwald
Wed Jun 10, 2020 4:51 pm
Forum: Mapping and Modding
Topic: Team Turkey
Replies: 4
Views: 3717

Team Turkey

LATEST VERSION: CLICK HERE! https://i.postimg.cc/YCqsG748/Open-RA-2020-06-10-T152521522-Z.png version: release-20200503-teamturkey-alpha 1.0 Stable and tested on AI Skirmish, Lan and Direct IP - Needs custom icons. ------- WHAT IS TEAM TURKEY? Team turkey was my solution to address that burning itc...