Search found 3 matches
- Sun May 03, 2020 5:34 pm
- Forum: Mapping and Modding
- Topic: Engine questions
- Replies: 4
- Views: 4710
Re: Engine questions
Thank you for the reply! I've explored the engine and default mods a bit more after posting the question and have also found MW. Unique units are simple (see TD Commando and RA Tanya). Branching techtree can be implemented via YAML traits/conditions, so is also rather unsophisticated. Those two shou...
- Sat May 02, 2020 12:38 pm
- Forum: Mapping and Modding
- Topic: Engine questions
- Replies: 4
- Views: 4710
Re: Engine questions
The answer to all of these questions is: yes, but you will need to create some of the new logic yourselves using C#. Mods can include dll files with custom game logic, and if needed, you can also make changes to the engine directly (but we don't recommend this because it makes updates more difficul...
- Sat May 02, 2020 11:51 am
- Forum: Mapping and Modding
- Topic: Engine questions
- Replies: 4
- Views: 4710
Engine questions
Okay so, me and a couple of friends have an idea for an RTS and are looking for an engine to base it on. So I prepared a few questions about the capabilities of OpenRA. Is it possible to: Implement Blizzard-like basebuilding? Implement a different resource system beyond money+energy (bonus if it can...