Search found 4 matches

by joey_jaz
Mon May 04, 2020 3:45 am
Forum: General Discussion
Topic: The "impossible" hard campaign map + secret alternative ending
Replies: 2
Views: 4173

Re: The "impossible" hard campaign map + secret alternative ending

Just out of curiosity, has anyone else solved this map? If yes, what was your approach?
by joey_jaz
Sat Apr 25, 2020 1:44 pm
Forum: Mapping and Modding
Topic: Are there anyone want to try this function?
Replies: 7
Views: 8640

Re: Are there anyone want to try this function?

dnqbob wrote:
Fri Feb 21, 2020 11:43 am
Preview here:
clear highlight box.gif
power number.gif

I made this function for modders but I don't know if it is a good point for mod.
https://github.com/OpenRA/OpenRA/pull/17477
This is awesome.
by joey_jaz
Sat Apr 25, 2020 1:39 pm
Forum: Mapping and Modding
Topic: [FR] FRenzy's naval Rules
Replies: 5
Views: 8320

Re: [FR] FRenzy's naval Rules

"ALL vehicles move on water at ~25% speed (T1 vehicles at ~50%)." If Move > X (Move -Y )*.5 Else (Move)*.5 Suggestions. Some T1 arguably too fast. Needs more testing. Allied artillery turnover too slow. Add fixed value for e.g. ranger, increase (or rather decrease less) turning of allied artillery/o...
by joey_jaz
Sat Apr 18, 2020 3:40 am
Forum: General Discussion
Topic: The "impossible" hard campaign map + secret alternative ending
Replies: 2
Views: 4173

The "impossible" hard campaign map + secret alternative ending

YT joey_ jaz aka. capNblud: "What about hard difficulty?" TaxOwlbear: "The game gives you no means to destroy the Flame Towers at the beginning of the mission in hard difficulty. I asked the developers about that, and they advised to play on medium difficulty until that is fixed." capNBlud aka. joe...