Search found 4 matches
- Mon May 04, 2020 3:45 am
- Forum: General Discussion
- Topic: The "impossible" hard campaign map + secret alternative ending
- Replies: 2
- Views: 4182
Re: The "impossible" hard campaign map + secret alternative ending
Just out of curiosity, has anyone else solved this map? If yes, what was your approach?
- Sat Apr 25, 2020 1:44 pm
- Forum: Mapping and Modding
- Topic: Are there anyone want to try this function?
- Replies: 7
- Views: 8670
Re: Are there anyone want to try this function?
This is awesome.dnqbob wrote: ↑Fri Feb 21, 2020 11:43 amPreview here:
clear highlight box.gif
power number.gif
I made this function for modders but I don't know if it is a good point for mod.
https://github.com/OpenRA/OpenRA/pull/17477
- Sat Apr 25, 2020 1:39 pm
- Forum: Mapping and Modding
- Topic: [FR] FRenzy's naval Rules
- Replies: 5
- Views: 8473
Re: [FR] FRenzy's naval Rules
"ALL vehicles move on water at ~25% speed (T1 vehicles at ~50%)." If Move > X (Move -Y )*.5 Else (Move)*.5 Suggestions. Some T1 arguably too fast. Needs more testing. Allied artillery turnover too slow. Add fixed value for e.g. ranger, increase (or rather decrease less) turning of allied artillery/o...
- Sat Apr 18, 2020 3:40 am
- Forum: General Discussion
- Topic: The "impossible" hard campaign map + secret alternative ending
- Replies: 2
- Views: 4182
The "impossible" hard campaign map + secret alternative ending
YT joey_ jaz aka. capNblud: "What about hard difficulty?" TaxOwlbear: "The game gives you no means to destroy the Flame Towers at the beginning of the mission in hard difficulty. I asked the developers about that, and they advised to play on medium difficulty until that is fixed." capNBlud aka. joe...