Search found 89 matches
- Tue Nov 26, 2024 6:37 pm
- Forum: Mapping and Modding
- Topic: DisplayMessage(). Font style and size.
- Replies: 0
- Views: 691
DisplayMessage(). Font style and size.
First question. I hope the developers don't mind that I study the source code of the game? in cs-files? Is it normally to discuss source code here? May I? --------- And about the function DisplayMessage() . I remember, that I tried to change the function several years ago. These messages look not e...
- Mon Nov 25, 2024 9:36 pm
- Forum: Mapping and Modding
- Topic: To add own font to the game
- Replies: 6
- Views: 5734
Re: To add own font to the game
More details later, maybe. This is slightly changed function SetMissionText() . UserInterface.SetMissionText() in lua. I create another label (in the file ingame.yaml ) with coordinates at top left corner. Something like Label@MOJ_TEXT (according to sample Label@MISSION_TEXT) Then, in cs-file, I cr...
- Sat Nov 23, 2024 11:20 pm
- Forum: Mapping and Modding
- Topic: To add own font to the game
- Replies: 6
- Views: 5734
Re: To add own font to the game
Big narrow red characters. I made it! More details later, maybe. The pictures below are cropped. So caption " Sietch structural integrity " is in the center in reality. My caption is in the top left corner, as in old Dune2000. More pixelated font: https://ic.pics.livejournal.com/adri_an/75940950/48...
- Tue Nov 19, 2024 8:31 pm
- Forum: General Discussion
- Topic: About new playtest
- Replies: 2
- Views: 945
Re: About new playtest
So these color squares are visible only in Map Editor. Right?
- Mon Nov 18, 2024 6:54 pm
- Forum: General Discussion
- Topic: About new playtest
- Replies: 2
- Views: 945
About new playtest
Thank for developers for new playtest.
And question.
What is the purpose of these color squares? In Map Editor.
Why are they needed?
And question.
What is the purpose of these color squares? In Map Editor.
Why are they needed?
- Sat Nov 16, 2024 9:02 pm
- Forum: Mapping and Modding
- Topic: Spanish????
- Replies: 2
- Views: 4353
Re: Spanish????
I understand, that I give you the answer two months later. But maybe the answer will be read. Just the texts of the menus and things like that are enough for me The texts of the menus are here (Dune folder)/mods/common/languages/ in file en.ftl Bad solution but it works: you can change text right in...
- Sat Nov 16, 2024 8:18 pm
- Forum: Mapping and Modding
- Topic: Floating Text. Font size.
- Replies: 1
- Views: 13329
Re: Floating Text. Font size.
I will up this rather old topic. Actually, it is answer. Function FloatingText() is in file FloatingText.cs here (Dune folder)/OpenRA.Mods.Common/Effects/ Then we can change the code here. It was font = Game.Renderer.Fonts["TinyBold"]; public FloatingText(WPos pos, Color color, string text, int dura...
- Thu Nov 14, 2024 5:52 pm
- Forum: Mapping and Modding
- Topic: To add own font to the game
- Replies: 6
- Views: 5734
Re: To add own font to the game
And more complex question. I would like to make caption (message output) in old Dune style. On the top of screen. Like this. Big narrow red characters. It looks like it needs compile cs files. I suppose I can. https://cdn.mobygames.com/screenshots/2208915-dune-2000-windows-located-a-fremen-sietch.jpg
- Thu Nov 14, 2024 5:38 pm
- Forum: Mapping and Modding
- Topic: To add own font to the game
- Replies: 6
- Views: 5734
Re: To add own font to the game
I would like to return here. Some time ago (after discussion here) I made "Mission description". First in bright yellow color. https://ic.pics.livejournal.com/adri_an/75940950/3647/3647_original.png Later — in dark yellow color. It looks closer to old Dune. (But bright yellow color is more readable)...
- Mon Nov 11, 2024 3:59 pm
- Forum: Mapping and Modding
- Topic: .NET 6 till 12 November 2024
- Replies: 2
- Views: 959
Re: .NET 6 till 12 November 2024
Thank you for your answer! Quote from the link: removes all Mono-related stuff :) And I just installed "Mono" yesterday. Mono looks abandoned software... but it still works on new Ubuntu 24.04. With rather old repository for Ubuntu 20 (oddly enough). But installing this program looks easier (for me,...
- Sat Nov 09, 2024 9:53 pm
- Forum: Mapping and Modding
- Topic: .NET 6 till 12 November 2024
- Replies: 2
- Views: 959
.NET 6 till 12 November 2024
I remember about modding of this game. I prefer Linux. Ubuntu. Quote from your documentation: ".NET 6 or Mono (version 6.12 or later) is required to compile OpenRA. We recommend using .NET 6 when possible, as Mono is poorly packaged by most Linux distributions" When I check installation on site of d...
- Wed Nov 06, 2024 8:44 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 14
- Views: 12732
Re: Atreides 1-9 campaign
I remember this game. And this unusual mod (that I started to play several month ago).
If author is still here, I have some questions.
Unit "Officer" — what is this?
If author is still here, I have some questions.
Unit "Officer" — what is this?
- Thu May 09, 2024 6:17 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 14
- Views: 12732
Re: Atreides 1-9 campaign
Are you realized new Engineers possibilties via yaml code only?
I made some Dune2000 modifications (just for myself) some time ago...
I made some Dune2000 modifications (just for myself) some time ago...
- Thu May 09, 2024 6:08 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 14
- Views: 12732
Re: Atreides 1-9 campaign
Are any unusual possibilties in your maps else?
Actually I found something new with Engineers pure accidentally.
Because I did not understand, why do use Engineers in reinforcement in FIRST Mission... And understood it later.
Actually I found something new with Engineers pure accidentally.
Because I did not understand, why do use Engineers in reinforcement in FIRST Mission... And understood it later.
- Thu May 09, 2024 6:04 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 14
- Views: 12732
Re: Atreides 1-9 campaign
Very cool!