Search found 89 matches

by Adrian
Tue Nov 26, 2024 6:37 pm
Forum: Mapping and Modding
Topic: DisplayMessage(). Font style and size.
Replies: 0
Views: 691

DisplayMessage(). Font style and size.

First question. I hope the developers don't mind that I study the source code of the game? in cs-files? Is it normally to discuss source code here? May I? --------- And about the function DisplayMessage() . I remember, that I tried to change the function several years ago. These messages look not e...
by Adrian
Mon Nov 25, 2024 9:36 pm
Forum: Mapping and Modding
Topic: To add own font to the game
Replies: 6
Views: 5734

Re: To add own font to the game

More details later, maybe. This is slightly changed function SetMissionText() . UserInterface.SetMissionText() in lua. I create another label (in the file ingame.yaml ) with coordinates at top left corner. Something like Label@MOJ_TEXT (according to sample Label@MISSION_TEXT) Then, in cs-file, I cr...
by Adrian
Sat Nov 23, 2024 11:20 pm
Forum: Mapping and Modding
Topic: To add own font to the game
Replies: 6
Views: 5734

Re: To add own font to the game

Big narrow red characters. I made it! More details later, maybe. The pictures below are cropped. So caption " Sietch structural integrity " is in the center in reality. My caption is in the top left corner, as in old Dune2000. More pixelated font: https://ic.pics.livejournal.com/adri_an/75940950/48...
by Adrian
Tue Nov 19, 2024 8:31 pm
Forum: General Discussion
Topic: About new playtest
Replies: 2
Views: 945

Re: About new playtest

So these color squares are visible only in Map Editor. Right?
by Adrian
Mon Nov 18, 2024 6:54 pm
Forum: General Discussion
Topic: About new playtest
Replies: 2
Views: 945

About new playtest

Thank for developers for new playtest.

And question.
What is the purpose of these color squares? In Map Editor.
Why are they needed?
Image
by Adrian
Sat Nov 16, 2024 9:02 pm
Forum: Mapping and Modding
Topic: Spanish????
Replies: 2
Views: 4353

Re: Spanish????

I understand, that I give you the answer two months later. But maybe the answer will be read. Just the texts of the menus and things like that are enough for me The texts of the menus are here (Dune folder)/mods/common/languages/ in file en.ftl Bad solution but it works: you can change text right in...
by Adrian
Sat Nov 16, 2024 8:18 pm
Forum: Mapping and Modding
Topic: Floating Text. Font size.
Replies: 1
Views: 13329

Re: Floating Text. Font size.

I will up this rather old topic. Actually, it is answer. Function FloatingText() is in file FloatingText.cs here (Dune folder)/OpenRA.Mods.Common/Effects/ Then we can change the code here. It was font = Game.Renderer.Fonts["TinyBold"]; public FloatingText(WPos pos, Color color, string text, int dura...
by Adrian
Thu Nov 14, 2024 5:52 pm
Forum: Mapping and Modding
Topic: To add own font to the game
Replies: 6
Views: 5734

Re: To add own font to the game

And more complex question. I would like to make caption (message output) in old Dune style. On the top of screen. Like this. Big narrow red characters. It looks like it needs compile cs files. I suppose I can. https://cdn.mobygames.com/screenshots/2208915-dune-2000-windows-located-a-fremen-sietch.jpg
by Adrian
Thu Nov 14, 2024 5:38 pm
Forum: Mapping and Modding
Topic: To add own font to the game
Replies: 6
Views: 5734

Re: To add own font to the game

I would like to return here. Some time ago (after discussion here) I made "Mission description". First in bright yellow color. https://ic.pics.livejournal.com/adri_an/75940950/3647/3647_original.png Later — in dark yellow color. It looks closer to old Dune. (But bright yellow color is more readable)...
by Adrian
Mon Nov 11, 2024 3:59 pm
Forum: Mapping and Modding
Topic: .NET 6 till 12 November 2024
Replies: 2
Views: 959

Re: .NET 6 till 12 November 2024

Thank you for your answer! Quote from the link: removes all Mono-related stuff :) And I just installed "Mono" yesterday. Mono looks abandoned software... but it still works on new Ubuntu 24.04. With rather old repository for Ubuntu 20 (oddly enough). But installing this program looks easier (for me,...
by Adrian
Sat Nov 09, 2024 9:53 pm
Forum: Mapping and Modding
Topic: .NET 6 till 12 November 2024
Replies: 2
Views: 959

.NET 6 till 12 November 2024

I remember about modding of this game. I prefer Linux. Ubuntu. Quote from your documentation: ".NET 6 or Mono (version 6.12 or later) is required to compile OpenRA. We recommend using .NET 6 when possible, as Mono is poorly packaged by most Linux distributions" When I check installation on site of d...
by Adrian
Wed Nov 06, 2024 8:44 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 14
Views: 12732

Re: Atreides 1-9 campaign

I remember this game. And this unusual mod (that I started to play several month ago).

If author is still here, I have some questions.
Unit "Officer" — what is this?
by Adrian
Thu May 09, 2024 6:17 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 14
Views: 12732

Re: Atreides 1-9 campaign

Are you realized new Engineers possibilties via yaml code only?
I made some Dune2000 modifications (just for myself) some time ago...
by Adrian
Thu May 09, 2024 6:08 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 14
Views: 12732

Re: Atreides 1-9 campaign

Are any unusual possibilties in your maps else?

Actually I found something new with Engineers pure accidentally.
Because I did not understand, why do use Engineers in reinforcement in FIRST Mission... And understood it later.
by Adrian
Thu May 09, 2024 6:04 pm
Forum: Mapping and Modding
Topic: Atreides 1-9 campaign
Replies: 14
Views: 12732

Re: Atreides 1-9 campaign

Very cool!