Search found 62 matches

by Adrian
Wed Nov 23, 2022 5:21 pm
Forum: Mapping and Modding
Topic: to change the PICTURE of unit or building
Replies: 4
Views: 144

Re: to change the PICTURE of unit or building

Thank you very much. Now I know the principle of the picture storing in Dune 2000, at least.
Hmm... It looks not easy.

So many pictures for moving units. For buildings... may be this is not so complex.
And resolution of pictures is so little. Difficult to draw.
by Adrian
Wed Nov 23, 2022 12:11 pm
Forum: Mapping and Modding
Topic: What to use for scripting?
Replies: 4
Views: 112

Re: What to use for scripting?

My syntax error
Adrian wrote:
Tue Nov 22, 2022 6:02 pm
... then I can right it down.
I mean "write down".
by Adrian
Tue Nov 22, 2022 6:22 pm
Forum: Mapping and Modding
Topic: What to use for scripting?
Replies: 4
Views: 112

Re: What to use for scripting?

Example of Map.ActorsInBox We can repair units of tech but we cannot do the same for human units. So I made place for hospital. Healing place (I call it “lechebnica”) . -- place for hospital (mesto pod lechebnicu), -- where variable “verh” is left-top of square -- and variable “niz” is right-bottom...
by Adrian
Tue Nov 22, 2022 6:02 pm
Forum: Mapping and Modding
Topic: What to use for scripting?
Replies: 4
Views: 112

Re: What to use for scripting?

I play here in Dune 2000 only (sometimes). So don't quite understand your problem.

I use both functions Map.ActorsInBox and Trigger.OnEnteredFootprint succefully in my mods. If your need just working example, then I can right it down.
by Adrian
Tue Nov 22, 2022 5:56 pm
Forum: Mapping and Modding
Topic: to change the PICTURE of unit or building
Replies: 4
Views: 144

Re: to change the PICTURE of unit or building

Thank you for your quick reply. Suddenly I extremly busy and cannot even test code above :-( (have some problems) But thank you very much ones more! But... Another question. I never modify before the pictures from Dune 2000. I thought the pictures are set of BMP-files here (or something like this). ...
by Adrian
Mon Nov 21, 2022 10:14 pm
Forum: Mapping and Modding
Topic: to change the PICTURE of unit or building
Replies: 4
Views: 144

to change the PICTURE of unit or building

Couple years ago I tried to make new units (or maybe more precisely “changed units”) for Dune 2000. I was advised to inherit the units. It works. In this topic: https://forum.openra.net/viewtopic.php?f=83&t=21229&p=311987#p311987 And new question. Is it possible to change the picture of unit or buil...
by Adrian
Mon Nov 21, 2022 9:19 pm
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 14
Views: 2106

Re: 2022 devtest builds

Any plans to add old missions (Atreides and Ordos) to Dune 2000 ?
by Adrian
Tue Dec 07, 2021 11:17 am
Forum: General Discussion
Topic: Any plans to add new missions to Dune 2000?
Replies: 2
Views: 8407

Any plans to add new missions to Dune 2000?

Are there any plans to add new missions to Dune 2000? Actually I mean old native missions, for Atreides first of all, from 6 mission.

I like version of Dune 2000 from OpenRa. All these new features like "Attack Move", "Attack Anything Stance"...
by Adrian
Wed Oct 20, 2021 12:49 pm
Forum: Mapping and Modding
Topic: To add own font to the game
Replies: 2
Views: 2293

Re: To add own font to the game

Thank you very much!
It works. I want to do it more than a year :-)

Now I am still trying to understand about color of font.
by Adrian
Tue Oct 19, 2021 6:26 pm
Forum: Mapping and Modding
Topic: To add own font to the game
Replies: 2
Views: 2293

To add own font to the game

Is it possible to add own font to the game?

I would like to make font more narrow and bigger. In Mission description.
Nearly as in old Dune, like this:

Image
by Adrian
Fri Oct 01, 2021 4:20 pm
Forum: Mapping and Modding
Topic: Mod program for Dune 2000
Replies: 3
Views: 2281

Re: Mod program for Dune 2000

Three languages used here: Yaml, Lua and C#. You can change Yaml and Lua files in text editor. Just save, and no need to compile. C# files need to compile. Basically Yaml and Lua are enough for mod. But you must read a lot of docs for OpenRa, for example: https://docs.openra.net/en/latest/playtest/t...
by Adrian
Fri Oct 01, 2021 3:34 pm
Forum: Mapping and Modding
Topic: Mod program for Dune 2000
Replies: 3
Views: 2281

Re: Mod program for Dune 2000

I would like to change some little things like unit characteristics or make some units ... I am not developer, I just tried to make some mods of Dune 2000 (OpenRa) last year. So I am rather new person here too. So I am not experienced as much as developers of the game. There is no program like Tibe...
by Adrian
Wed Dec 30, 2020 8:02 pm
Forum: General Discussion
Topic: "Cannot build here". Distance from base.
Replies: 3
Views: 1696

Re: "Cannot build here". Distance from base.

Thank you! And happy new year!
by Adrian
Tue Dec 29, 2020 6:06 pm
Forum: General Discussion
Topic: "Cannot build here". Distance from base.
Replies: 3
Views: 1696

"Cannot build here". Distance from base.

What is exact distance, where is still possible to build new structure? In Dune 2000. I try to understand the rule. Maybe even to read source code... if it is not difficult. Sometimes it is possible to build "concrete", but it is not possible to build new structure at the same place. I understand th...
by Adrian
Thu Dec 17, 2020 4:42 pm
Forum: General Discussion
Topic: Playtest 20201213
Replies: 1
Views: 1440

Playtest 20201213

First of all, thank you for new playtest 2020 12 13 ! I see, it was added "crates" in "Map Editor". I like it :-) And ... a problem . In Dune 2000, I found that Sardaukars do "Attack Move" in strange way. When enemy unit is situated forward, then Sardaukars can stay. "Light infantry" do "Attack Move...