Are you realized new Engineers possibilties via yaml code only?
I made some Dune2000 modifications (just for myself) some time ago...
Search found 77 matches
- Thu May 09, 2024 6:17 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 12
- Views: 937
- Thu May 09, 2024 6:08 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 12
- Views: 937
Re: Atreides 1-9 campaign
Are any unusual possibilties in your maps else?
Actually I found something new with Engineers pure accidentally.
Because I did not understand, why do use Engineers in reinforcement in FIRST Mission... And understood it later.
Actually I found something new with Engineers pure accidentally.
Because I did not understand, why do use Engineers in reinforcement in FIRST Mission... And understood it later.
- Thu May 09, 2024 6:04 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 12
- Views: 937
Re: Atreides 1-9 campaign
Very cool!
- Wed May 08, 2024 3:54 pm
- Forum: Mapping and Modding
- Topic: Atreides 1-9 campaign
- Replies: 12
- Views: 937
Re: Atreides 1-9 campaign
I test 1 mission.
Interesting idea about Engineer. Good realization (sound and so on)!
I don't understand, how to use it. Does it (healing) work automatically?
Or only user selection of unit?
Interesting idea about Engineer. Good realization (sound and so on)!
I don't understand, how to use it. Does it (healing) work automatically?
Or only user selection of unit?
- Tue Sep 26, 2023 6:20 pm
- Forum: General Discussion
- Topic: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
- Replies: 4
- Views: 5358
Re: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
Never having played Dune 2000 before... Then will be better to choose Atreides House. This is the main scenario of this game. The Fremens are allies there. And this is more understable for first time. Everything is more understable. Harkonnens are more difficult. I suppose , some levels are even im...
- Tue Sep 26, 2023 3:50 pm
- Forum: General Discussion
- Topic: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
- Replies: 4
- Views: 5358
Re: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
Your goal is something like this.
(the picture from original Dune)
(the picture from original Dune)
- Tue Sep 26, 2023 3:39 pm
- Forum: General Discussion
- Topic: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
- Replies: 4
- Views: 5358
Re: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
(I am not developer, just simple user and rare guest here)
As far as I know, there are 2 places of Fremen there. So called Sietch. It looks like big hole in mountin.
At the top of map, and at the (left) bottom.
As far as I know, there are 2 places of Fremen there. So called Sietch. It looks like big hole in mountin.
At the top of map, and at the (left) bottom.
- Thu Apr 20, 2023 8:48 pm
- Forum: Mapping and Modding
- Topic: UserInterface Translate()
- Replies: 3
- Views: 5532
Re: UserInterface Translate()
It's interesting.
I try to change something in the "en.ftl" file. The text changing in the game too.
What if I (or somebody) create "abcd.ftl" file for abcd language?
Can I choose this language (this file) somewhere in settings?
Or it does not work yet?
Or it does not work this way?
I try to change something in the "en.ftl" file. The text changing in the game too.
What if I (or somebody) create "abcd.ftl" file for abcd language?
Can I choose this language (this file) somewhere in settings?
Or it does not work yet?
Or it does not work this way?
- Thu Apr 20, 2023 7:56 pm
- Forum: Mapping and Modding
- Topic: Color in missions
- Replies: 3
- Views: 5479
Re: Color in missions
O, thank you. I change map.yaml like this, and Atreides are violet now :) Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, rules.yaml #, d2k|rules/campaign-palettes.yaml ---------------------------------------------------------------------- see the "campaign-palettes.yaml" fil...
- Thu Apr 20, 2023 10:03 am
- Forum: Mapping and Modding
- Topic: UserInterface Translate()
- Replies: 3
- Views: 5532
UserInterface Translate()
I read OpenRa Lua documentation now.
https://docs.openra.net/en/release/lua/
And I found a function without description: Translate().
May I ask, what is this?
https://docs.openra.net/en/release/lua/
And I found a function without description: Translate().
May I ask, what is this?
- Wed Apr 19, 2023 4:59 pm
- Forum: Mapping and Modding
- Topic: Color in missions
- Replies: 3
- Views: 5479
Re: Color in missions
Later, I tried to change color for Atreides. From blue to violet. This is 5 mission. Where is Starport with contraband. All the units stay blue. But Mission Text at the top become violet: " The contraband will arrive in ..." And Floating Text over Refinery is violet too: " +100 ". PlayerReference@At...
- Wed Apr 19, 2023 2:41 pm
- Forum: Mapping and Modding
- Topic: Color in missions
- Replies: 3
- Views: 5479
Color in missions
I found Color trait in map.yaml. Can I change it? I try to change standard red (D64A42) for Harkonnen to another color (ABB7E4 — light-blue). Nothing happened. This is not important. Just test. PlayerReference@Harkonnen: Name: Harkonnen Playable: True LockFaction: True Faction: harkonnen LockColor: ...
- Tue Apr 04, 2023 8:39 pm
- Forum: General Discussion
- Topic: Atradies Mission Missing...
- Replies: 3
- Views: 1713
Re: Atradies Mission Missing...
No_2, this topic discussed on the forum, from time to time.
Here for example:
viewtopic.php?f=82&t=21524
Several years ago there were even less missions.
Here for example:
viewtopic.php?f=82&t=21524
Several years ago there were even less missions.
- Tue Apr 04, 2023 8:21 pm
- Forum: Mapping and Modding
- Topic: Aircraft, carryall reinforcement
- Replies: 2
- Views: 4992
Re: Aircraft, carryall reinforcement
Thank you.
- Mon Apr 03, 2023 1:23 pm
- Forum: Mapping and Modding
- Topic: Aircraft, carryall reinforcement
- Replies: 2
- Views: 4992
Aircraft, carryall reinforcement
Hi!
I remember now about this game (I prefer Dune 2000) and it's modding.
I had already some experience of modding OpenRa several years ago. And I liked it.
And first question. Is this forum alive?
Now I'm trying to understand how a carryall makes reinforcement.
I remember now about this game (I prefer Dune 2000) and it's modding.
I had already some experience of modding OpenRa several years ago. And I liked it.
And first question. Is this forum alive?
Now I'm trying to understand how a carryall makes reinforcement.