Search found 73 matches
- Tue Sep 26, 2023 6:20 pm
- Forum: General Discussion
- Topic: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
- Replies: 4
- Views: 3215
Re: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
Never having played Dune 2000 before... Then will be better to choose Atreides House. This is the main scenario of this game. The Fremens are allies there. And this is more understable for first time. Everything is more understable. Harkonnens are more difficult. I suppose , some levels are even im...
- Tue Sep 26, 2023 3:50 pm
- Forum: General Discussion
- Topic: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
- Replies: 4
- Views: 3215
Re: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
Your goal is something like this.
(the picture from original Dune)
(the picture from original Dune)
- Tue Sep 26, 2023 3:39 pm
- Forum: General Discussion
- Topic: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
- Replies: 4
- Views: 3215
Re: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
(I am not developer, just simple user and rare guest here)
As far as I know, there are 2 places of Fremen there. So called Sietch. It looks like big hole in mountin.
At the top of map, and at the (left) bottom.
As far as I know, there are 2 places of Fremen there. So called Sietch. It looks like big hole in mountin.
At the top of map, and at the (left) bottom.
- Thu Apr 20, 2023 8:48 pm
- Forum: Mapping and Modding
- Topic: UserInterface Translate()
- Replies: 3
- Views: 3466
Re: UserInterface Translate()
It's interesting.
I try to change something in the "en.ftl" file. The text changing in the game too.
What if I (or somebody) create "abcd.ftl" file for abcd language?
Can I choose this language (this file) somewhere in settings?
Or it does not work yet?
Or it does not work this way?
I try to change something in the "en.ftl" file. The text changing in the game too.
What if I (or somebody) create "abcd.ftl" file for abcd language?
Can I choose this language (this file) somewhere in settings?
Or it does not work yet?
Or it does not work this way?
- Thu Apr 20, 2023 7:56 pm
- Forum: Mapping and Modding
- Topic: Color in missions
- Replies: 3
- Views: 3391
Re: Color in missions
O, thank you. I change map.yaml like this, and Atreides are violet now :) Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, rules.yaml #, d2k|rules/campaign-palettes.yaml ---------------------------------------------------------------------- see the "campaign-palettes.yaml" fil...
- Thu Apr 20, 2023 10:03 am
- Forum: Mapping and Modding
- Topic: UserInterface Translate()
- Replies: 3
- Views: 3466
UserInterface Translate()
I read OpenRa Lua documentation now.
https://docs.openra.net/en/release/lua/
And I found a function without description: Translate().
May I ask, what is this?
https://docs.openra.net/en/release/lua/
And I found a function without description: Translate().
May I ask, what is this?
- Wed Apr 19, 2023 4:59 pm
- Forum: Mapping and Modding
- Topic: Color in missions
- Replies: 3
- Views: 3391
Re: Color in missions
Later, I tried to change color for Atreides. From blue to violet. This is 5 mission. Where is Starport with contraband. All the units stay blue. But Mission Text at the top become violet: " The contraband will arrive in ..." And Floating Text over Refinery is violet too: " +100 ". PlayerReference@At...
- Wed Apr 19, 2023 2:41 pm
- Forum: Mapping and Modding
- Topic: Color in missions
- Replies: 3
- Views: 3391
Color in missions
I found Color trait in map.yaml. Can I change it? I try to change standard red (D64A42) for Harkonnen to another color (ABB7E4 — light-blue). Nothing happened. This is not important. Just test. PlayerReference@Harkonnen: Name: Harkonnen Playable: True LockFaction: True Faction: harkonnen LockColor: ...
- Tue Apr 04, 2023 8:39 pm
- Forum: General Discussion
- Topic: Atradies Mission Missing...
- Replies: 3
- Views: 1537
Re: Atradies Mission Missing...
No_2, this topic discussed on the forum, from time to time.
Here for example:
viewtopic.php?f=82&t=21524
Several years ago there were even less missions.
Here for example:
viewtopic.php?f=82&t=21524
Several years ago there were even less missions.
- Tue Apr 04, 2023 8:21 pm
- Forum: Mapping and Modding
- Topic: Aircraft, carryall reinforcement
- Replies: 2
- Views: 2979
Re: Aircraft, carryall reinforcement
Thank you.
- Mon Apr 03, 2023 1:23 pm
- Forum: Mapping and Modding
- Topic: Aircraft, carryall reinforcement
- Replies: 2
- Views: 2979
Aircraft, carryall reinforcement
Hi!
I remember now about this game (I prefer Dune 2000) and it's modding.
I had already some experience of modding OpenRa several years ago. And I liked it.
And first question. Is this forum alive?
Now I'm trying to understand how a carryall makes reinforcement.
I remember now about this game (I prefer Dune 2000) and it's modding.
I had already some experience of modding OpenRa several years ago. And I liked it.
And first question. Is this forum alive?
Now I'm trying to understand how a carryall makes reinforcement.
- Wed Nov 23, 2022 5:21 pm
- Forum: Mapping and Modding
- Topic: to change the PICTURE of unit or building
- Replies: 4
- Views: 4549
Re: to change the PICTURE of unit or building
Thank you very much. Now I know the principle of the picture storing in Dune 2000, at least.
Hmm... It looks not easy.
So many pictures for moving units. For buildings... may be this is not so complex.
And resolution of pictures is so little. Difficult to draw.
Hmm... It looks not easy.
So many pictures for moving units. For buildings... may be this is not so complex.
And resolution of pictures is so little. Difficult to draw.
- Wed Nov 23, 2022 12:11 pm
- Forum: Mapping and Modding
- Topic: What to use for scripting?
- Replies: 4
- Views: 4525
- Tue Nov 22, 2022 6:22 pm
- Forum: Mapping and Modding
- Topic: What to use for scripting?
- Replies: 4
- Views: 4525
Re: What to use for scripting?
Example of Map.ActorsInBox We can repair units of tech but we cannot do the same for human units. So I made place for hospital. Healing place (I call it “lechebnica”) . -- place for hospital (mesto pod lechebnicu), -- where variable “verh” is left-top of square -- and variable “niz” is right-bottom...
- Tue Nov 22, 2022 6:02 pm
- Forum: Mapping and Modding
- Topic: What to use for scripting?
- Replies: 4
- Views: 4525
Re: What to use for scripting?
I play here in Dune 2000 only (sometimes). So don't quite understand your problem.
I use both functions Map.ActorsInBox and Trigger.OnEnteredFootprint succefully in my mods. If your need just working example, then I can right it down.
I use both functions Map.ActorsInBox and Trigger.OnEnteredFootprint succefully in my mods. If your need just working example, then I can right it down.