Search found 73 matches

by Adrian
Tue Sep 26, 2023 6:20 pm
Forum: General Discussion
Topic: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
Replies: 4
Views: 3101

Re: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?

Never having played Dune 2000 before... Then will be better to choose Atreides House. This is the main scenario of this game. The Fremens are allies there. And this is more understable for first time. Everything is more understable. Harkonnens are more difficult. I suppose , some levels are even im...
by Adrian
Tue Sep 26, 2023 3:39 pm
Forum: General Discussion
Topic: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?
Replies: 4
Views: 3101

Re: Dune 2000: Are there any bugs in episode 4 (Harkonnen mission), or am I missing something?

(I am not developer, just simple user and rare guest here)
As far as I know, there are 2 places of Fremen there. So called Sietch. It looks like big hole in mountin.
At the top of map, and at the (left) bottom.
by Adrian
Thu Apr 20, 2023 8:48 pm
Forum: Mapping and Modding
Topic: UserInterface Translate()
Replies: 3
Views: 3331

Re: UserInterface Translate()

It's interesting.

I try to change something in the "en.ftl" file. The text changing in the game too.
What if I (or somebody) create "abcd.ftl" file for abcd language?

Can I choose this language (this file) somewhere in settings?
Or it does not work yet?
Or it does not work this way?
by Adrian
Thu Apr 20, 2023 7:56 pm
Forum: Mapping and Modding
Topic: Color in missions
Replies: 3
Views: 3237

Re: Color in missions

O, thank you. I change map.yaml like this, and Atreides are violet now :) Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, rules.yaml #, d2k|rules/campaign-palettes.yaml ---------------------------------------------------------------------- see the "campaign-palettes.yaml" fil...
by Adrian
Thu Apr 20, 2023 10:03 am
Forum: Mapping and Modding
Topic: UserInterface Translate()
Replies: 3
Views: 3331

UserInterface Translate()

I read OpenRa Lua documentation now.
https://docs.openra.net/en/release/lua/

And I found a function without description: Translate().
May I ask, what is this?
by Adrian
Wed Apr 19, 2023 4:59 pm
Forum: Mapping and Modding
Topic: Color in missions
Replies: 3
Views: 3237

Re: Color in missions

Later, I tried to change color for Atreides. From blue to violet. This is 5 mission. Where is Starport with contraband. All the units stay blue. But Mission Text at the top become violet: " The contraband will arrive in ..." And Floating Text over Refinery is violet too: " +100 ". PlayerReference@At...
by Adrian
Wed Apr 19, 2023 2:41 pm
Forum: Mapping and Modding
Topic: Color in missions
Replies: 3
Views: 3237

Color in missions

I found Color trait in map.yaml. Can I change it? I try to change standard red (D64A42) for Harkonnen to another color (ABB7E4 — light-blue). Nothing happened. This is not important. Just test. PlayerReference@Harkonnen: Name: Harkonnen Playable: True LockFaction: True Faction: harkonnen LockColor: ...
by Adrian
Tue Apr 04, 2023 8:39 pm
Forum: General Discussion
Topic: Atradies Mission Missing...
Replies: 3
Views: 1387

Re: Atradies Mission Missing...

No_2, this topic discussed on the forum, from time to time.
Here for example:
viewtopic.php?f=82&t=21524

Several years ago there were even less missions.
by Adrian
Tue Apr 04, 2023 8:21 pm
Forum: Mapping and Modding
Topic: Aircraft, carryall reinforcement
Replies: 2
Views: 2865

Re: Aircraft, carryall reinforcement

Thank you.
by Adrian
Mon Apr 03, 2023 1:23 pm
Forum: Mapping and Modding
Topic: Aircraft, carryall reinforcement
Replies: 2
Views: 2865

Aircraft, carryall reinforcement

Hi!
I remember now about this game (I prefer Dune 2000) and it's modding.
I had already some experience of modding OpenRa several years ago. And I liked it.
And first question. Is this forum alive?

Now I'm trying to understand how a carryall makes reinforcement.
by Adrian
Wed Nov 23, 2022 5:21 pm
Forum: Mapping and Modding
Topic: to change the PICTURE of unit or building
Replies: 4
Views: 4321

Re: to change the PICTURE of unit or building

Thank you very much. Now I know the principle of the picture storing in Dune 2000, at least.
Hmm... It looks not easy.

So many pictures for moving units. For buildings... may be this is not so complex.
And resolution of pictures is so little. Difficult to draw.
by Adrian
Wed Nov 23, 2022 12:11 pm
Forum: Mapping and Modding
Topic: What to use for scripting?
Replies: 4
Views: 4250

Re: What to use for scripting?

My syntax error
Adrian wrote:
Tue Nov 22, 2022 6:02 pm
... then I can right it down.
I mean "write down".
by Adrian
Tue Nov 22, 2022 6:22 pm
Forum: Mapping and Modding
Topic: What to use for scripting?
Replies: 4
Views: 4250

Re: What to use for scripting?

Example of Map.ActorsInBox We can repair units of tech but we cannot do the same for human units. So I made place for hospital. Healing place (I call it “lechebnica”) . -- place for hospital (mesto pod lechebnicu), -- where variable “verh” is left-top of square -- and variable “niz” is right-bottom...
by Adrian
Tue Nov 22, 2022 6:02 pm
Forum: Mapping and Modding
Topic: What to use for scripting?
Replies: 4
Views: 4250

Re: What to use for scripting?

I play here in Dune 2000 only (sometimes). So don't quite understand your problem.

I use both functions Map.ActorsInBox and Trigger.OnEnteredFootprint succefully in my mods. If your need just working example, then I can right it down.