Search found 4 matches
- Thu Nov 28, 2019 3:49 pm
- Forum: Mapping and Modding
- Topic: Faction flag question
- Replies: 6
- Views: 6312
Re: Faction flag question
Yes, if you can't remove the "creepers" from the factions that have to be destroyed to finish the battle, then it'd be a good idea to find a mission in the campaign that has a faction for which you mustn't destroy everyone, and then take inspiration from the code there.
- Thu Nov 28, 2019 3:09 pm
- Forum: Mapping and Modding
- Topic: How do add custom traits?
- Replies: 5
- Views: 5761
Re: How do add custom traits?
i'm not the OP, but thanks for the recommendation nonetheless, it's the sort of thing I might find useful as long as I'm not too familiar with C#.
- Thu Nov 28, 2019 2:47 pm
- Forum: Mapping and Modding
- Topic: RA+ Mod thread
- Replies: 15
- Views: 17408
Re: RA+ Mod thread
Thanks for the answer! Yeah, I know it'd be the hardest thing to handle, especially with a game that is built around 2 factions like that; I just hope that the more "exotic" nature of the faction will help me in that, as it won't be like Arab countries, whose armies are IRL gimped Soviets. Plus, Aus...
- Tue Nov 26, 2019 6:09 pm
- Forum: Mapping and Modding
- Topic: RA+ Mod thread
- Replies: 15
- Views: 17408
Re: RA+ Mod thread
I've ran into this issue as well, the IA builds engineers but can't figure out what to do with them. And I wanted to ask: I've got some modding experience (on other games though), and wanted to know; would it be theoretically even possible to add a third faction to this mod? I was thinking of adding...