Search found 4 matches

by EruseanMoD
Thu Nov 28, 2019 3:49 pm
Forum: Mapping and Modding
Topic: Faction flag question
Replies: 6
Views: 6173

Re: Faction flag question

Yes, if you can't remove the "creepers" from the factions that have to be destroyed to finish the battle, then it'd be a good idea to find a mission in the campaign that has a faction for which you mustn't destroy everyone, and then take inspiration from the code there.
by EruseanMoD
Thu Nov 28, 2019 3:09 pm
Forum: Mapping and Modding
Topic: How do add custom traits?
Replies: 5
Views: 5651

Re: How do add custom traits?

i'm not the OP, but thanks for the recommendation nonetheless, it's the sort of thing I might find useful as long as I'm not too familiar with C#.
by EruseanMoD
Thu Nov 28, 2019 2:47 pm
Forum: Mapping and Modding
Topic: RA+ Mod thread
Replies: 15
Views: 16226

Re: RA+ Mod thread

Thanks for the answer! Yeah, I know it'd be the hardest thing to handle, especially with a game that is built around 2 factions like that; I just hope that the more "exotic" nature of the faction will help me in that, as it won't be like Arab countries, whose armies are IRL gimped Soviets. Plus, Aus...
by EruseanMoD
Tue Nov 26, 2019 6:09 pm
Forum: Mapping and Modding
Topic: RA+ Mod thread
Replies: 15
Views: 16226

Re: RA+ Mod thread

I've ran into this issue as well, the IA builds engineers but can't figure out what to do with them. And I wanted to ask: I've got some modding experience (on other games though), and wanted to know; would it be theoretically even possible to add a third faction to this mod? I was thinking of adding...