CrateNapalm:
	Warhead@1Dam: SpreadDamage
		Spread: 170
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Light: 60
			Heavy: 25
			Concrete: 50
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosion: napalm
		ImpactSound: firebl3.aud

CrateExplosion:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 50
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: self_destruct
		ImpactSound: kaboom15.aud

CrateNuke:
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 100
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Res_impact: DestroyResource
	Warhead@3Eff_impact: CreateEffect
		Explosion: nuke
		ImpactSound: kaboom1.aud
	Warhead@4Dam_areanuke: SpreadDamage
		Spread: 1c0
		Damage: 60
		Falloff: 1000, 600, 400, 250, 150, 100, 0
		Delay: 4
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@5Res_areanuke: DestroyResource
		Size: 5,4
		Delay: 4
	Warhead@6Smu_areanuke: LeaveSmudge
		SmudgeType: Scorch
		Size: 5,4
		Delay: 4
	Warhead@7Eff_areanuke: CreateEffect
		ImpactSound: kaboom22.aud
		Delay: 4

MiniNuke:
	ValidTargets: Ground, Water, Air
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 150
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Res_impact: DestroyResource
		Size: 1
	Warhead@3Eff_impact: CreateEffect
		Explosion: nuke
		ImpactSound: kaboom1.aud
	Warhead@4Dam_areanuke1: SpreadDamage
		Spread: 2c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@5Res_areanuke1: DestroyResource
		Size: 2
		Delay: 5
	Warhead@6Eff_areanuke1: CreateEffect
		ImpactSound: kaboom22.aud
		Delay: 5
	Warhead@7Dam_areanuke2: SpreadDamage
		Spread: 3c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 10
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@8Res_areanuke2: DestroyResource
		Size: 3
		Delay: 10
	Warhead@9Dam_areanuke3: SpreadDamage
		Spread: 4c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 15
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@10Res_areanuke3: DestroyResource
		Size: 4
		Delay: 15
	Warhead@11Smu_areanuke3: LeaveSmudge
		SmudgeType: Scorch
		Size: 4
		Delay: 15

UnitExplode:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 50
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: self_destruct
		ImpactSound: kaboom22.aud
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: large_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

UnitExplodeShip:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 50
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: building
		ImpactSound: kaboom25.aud

UnitExplodeSubmarine:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 50
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: large_splash
		ImpactSound: splash9.aud

UnitExplodeSmall:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 40
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: large_explosion
		ImpactSound: kaboom15.aud
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: large_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

ArtilleryExplode:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 150
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: self_destruct
		ImpactSound: kaboom22.aud
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: large_splash
		ImpactSound: splash9.aud
		ValidImpactTypes: Water

BarrelExplode:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 50
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		Versus:
			None: 120
			Wood: 200
			Light: 50
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		Size: 2,1
		Delay: 5
	Warhead@3Eff: CreateEffect
		Explosion: napalm
		ImpactSound: firebl3.aud
		Delay: 5

ATMine:
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 400
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosion: large_explosion
		ImpactSound: mineblo1.aud

APMine:
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 400
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: napalm
		ImpactSound: mine1.aud

OreExplosion:
	Warhead@1Dam: SpreadDamage
		Spread: 9
		Damage: 10
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Res: CreateResource
		AddsResourceType: Ore
		Size: 1,1
	Warhead@3Eff: CreateEffect
		Explosion: med_explosion
		ImpactSound: kaboom25.aud

suicideB:
	ValidTargets: Ground, Water
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 80
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Water
		Versus:
			None: 40
			Wood: 35
			Light: 30
			heavy: 25
			Concrete: 40
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Res_impact: DestroyResource
		Size: 1
	Warhead@3Eff_impact: CreateEffect
		Explosion: napalm
		ImpactSound: kaboom1.aud
	Warhead@4Dam_areanuke1: SpreadDamage
		Spread: 2c0
		Damage: 40
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		ValidTargets: Ground, Water,
		Versus:
			None: 20
			Wood: 15
			Light: 10
			heavy: 5
			Concrete: 40
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@5Res_areanuke1: DestroyResource
		Size: 2
		Delay: 5
	Warhead@6Eff_areanuke1: CreateEffect
		ImpactSound: kaboom22.aud
		Delay: 5
	Warhead@8Res_areanuke2: DestroyResource
		Size: 1
		Delay: 5
	Warhead@11Smu_areanuke3: LeaveSmudge
		SmudgeType: Scorch
		Size: 1
		Delay: 5