===============================================================================
 GLIntercept version 0.5 Log generated on: Wed Jun 29 17:17:42 2011
 
===============================================================================

wglChoosePixelFormat(0x7c0108e5,0x3c4254)=4 
wglSetPixelFormat(0x7c0108e5,4,0x3c4254)
----->wglGetPixelFormat(0x7c0108e5)=4 =true 
wglCreateContext(0x7c0108e5)
----->wglGetPixelFormat(0x7c0108e5)=4 
----->wglDescribePixelFormat(0x7c0108e5,4,40,0x12e920)=42 =0x10000 
wglMakeCurrent(0x7c0108e5,0x10000)
----->wglGetPixelFormat(0x7c0108e5)=4 =true 
wglGetProcAddress("wglGetExtensionsStringARB")=0x100299f0 
wglGetExtensionsStringARB(0x7c0108e5)="WGL_ARB_buffer_region WGL..." 
wglGetProcAddress("wglChoosePixelFormatARB")=0x10029a50 
wglChoosePixelFormatARB(0x7c0108e5,0x12eac8,0x12eab4,1,0x12eaac,0x12eab0)
----->wglDescribePixelFormat(0x7c0108e5,1,40,0x0000)=42 
----->wglDescribePixelFormat(0x7c0108e5,7,40,0x23aee8)=42 
----->wglDescribePixelFormat(0x7c0108e5,8,40,0x23af38)=42 
----->wglDescribePixelFormat(0x7c0108e5,9,40,0x23af88)=42 
----->wglDescribePixelFormat(0x7c0108e5,10,40,0x23afd8)=42 
----->wglDescribePixelFormat(0x7c0108e5,11,40,0x23b028)=42 
----->wglDescribePixelFormat(0x7c0108e5,12,40,0x23b078)=42 
----->wglDescribePixelFormat(0x7c0108e5,13,40,0x23b0c8)=42 
----->wglDescribePixelFormat(0x7c0108e5,14,40,0x23b118)=42 
----->wglDescribePixelFormat(0x7c0108e5,15,40,0x23b168)=42 
----->wglDescribePixelFormat(0x7c0108e5,16,40,0x23b1b8)=42 
----->wglDescribePixelFormat(0x7c0108e5,17,40,0x23b208)=42 
----->wglDescribePixelFormat(0x7c0108e5,18,40,0x23b258)=42 
----->wglDescribePixelFormat(0x7c0108e5,19,40,0x23b2a8)=42 
----->wglDescribePixelFormat(0x7c0108e5,20,40,0x23b2f8)=42 
----->wglDescribePixelFormat(0x7c0108e5,21,40,0x23b348)=42 
----->wglDescribePixelFormat(0x7c0108e5,22,40,0x23b398)=42 
----->wglDescribePixelFormat(0x7c0108e5,23,40,0x23b3e8)=42 
----->wglDescribePixelFormat(0x7c0108e5,24,40,0x23b438)=42 
----->wglDescribePixelFormat(0x7c0108e5,25,40,0x23b488)=42 
----->wglDescribePixelFormat(0x7c0108e5,26,40,0x23b4d8)=42 
----->wglDescribePixelFormat(0x7c0108e5,27,40,0x23b528)=42 
----->wglDescribePixelFormat(0x7c0108e5,28,40,0x23b578)=42 
----->wglDescribePixelFormat(0x7c0108e5,29,40,0x23b5c8)=42 
----->wglDescribePixelFormat(0x7c0108e5,30,40,0x23b618)=42 
----->wglDescribePixelFormat(0x7c0108e5,31,40,0x23b668)=42 
----->wglDescribePixelFormat(0x7c0108e5,32,40,0x23b6b8)=42 
----->wglDescribePixelFormat(0x7c0108e5,33,40,0x23b708)=42 
----->wglDescribePixelFormat(0x7c0108e5,34,40,0x23b758)=42 
----->wglDescribePixelFormat(0x7c0108e5,35,40,0x23b7a8)=42 
----->wglDescribePixelFormat(0x7c0108e5,36,40,0x23b7f8)=42 
----->wglDescribePixelFormat(0x7c0108e5,37,40,0x23b848)=42 
----->wglDescribePixelFormat(0x7c0108e5,38,40,0x23b898)=42 
----->wglDescribePixelFormat(0x7c0108e5,39,40,0x23b8e8)=42 
----->wglDescribePixelFormat(0x7c0108e5,40,40,0x23b938)=42 
----->wglDescribePixelFormat(0x7c0108e5,41,40,0x23b988)=42 
----->wglDescribePixelFormat(0x7c0108e5,42,40,0x23b9d8)=42 =true 
wglMakeCurrent(0x0000,0x0000)=true 
wglDeleteContext(0x10000)=true 
wglSetPixelFormat(0x85010f38,4,0x3c4254)
----->wglGetPixelFormat(0x85010f38)=4 =true 
wglDescribePixelFormat(0x85010f38,4,40,0x3c4254)=42 
wglCreateContext(0x85010f38)
----->wglGetPixelFormat(0x85010f38)=4 
----->wglDescribePixelFormat(0x85010f38,4,40,0x12e920)=42 =0x20000 
wglMakeCurrent(0x85010f38,0x20000)
----->wglGetPixelFormat(0x85010f38)=4 =true 
wglGetProcAddress("wglGetPixelFormatAttribiv...")=0x10029ab0 
wglGetProcAddress("glGetString")=0xba7b1e0 
wglGetProcAddress("glBegin")=0xba78fe0 
wglGetProcAddress("glBindTexture")=0xba7b690 
wglGetProcAddress("glBlendFunc")=0xba7ada0 
wglGetProcAddress("glColor4f")=0xba79190 
wglGetProcAddress("glDisable")=0xba7a990 
wglGetProcAddress("glEnable")=0xba7a9b0 
wglGetProcAddress("glEnd")=0xba79330 
wglGetProcAddress("glFlush")=0xba7a9f0 
wglGetProcAddress("glGenTextures")=0xba7b930 
wglGetProcAddress("glGetString")=0xba7b1e0 
wglGetProcAddress("glLoadIdentity")=0xba7b400 
wglGetProcAddress("glMatrixMode")=0xba7b460 
wglGetProcAddress("glOrtho")=0xba7b4c0 
wglGetProcAddress("glPixelStorei")=0xba7aec0 
wglGetProcAddress("glPopAttrib")=0xba7aa10 
wglGetProcAddress("glPopClientAttrib")=0xba7b9f0 
wglGetProcAddress("glPopMatrix")=0xba7b510 
wglGetProcAddress("glPushAttrib")=0xba7aa30 
wglGetProcAddress("glPushClientAttrib")=0xba7ba10 
wglGetProcAddress("glPushMatrix")=0xba7b530 
wglGetProcAddress("glTexCoord2f")=0xba79b50 
wglGetProcAddress("glTexEnvf")=0xba7a5c0 
wglGetProcAddress("glTexImage2D")=0xba7a5a0 
wglGetProcAddress("glTexParameteri")=0xba7a540 
wglGetProcAddress("glTexSubImage2D")=0xba7b9d0 
wglGetProcAddress("glVertex2i")=0xba79ed0 
wglGetProcAddress("glViewport")=0xba7b650 
wglMakeCurrent(0x85010f38,0x20000)
----->wglGetPixelFormat(0x85010f38)=4 =true 
wglGetProcAddress("glNewList")=0xba78f70 
wglGetProcAddress("glEndList")=0xba78f80 
wglGetProcAddress("glCallList")=0xba78f90 
wglGetProcAddress("glCallLists")=0xba78fa0 
wglGetProcAddress("glDeleteLists")=0xba78fb0 
wglGetProcAddress("glGenLists")=0xba78fc0 
wglGetProcAddress("glListBase")=0xba78fd0 
wglGetProcAddress("glBegin")=0xba78fe0 
wglGetProcAddress("glBitmap")=0xba78ff0 
wglGetProcAddress("glColor3b")=0xba79000 
wglGetProcAddress("glColor3bv")=0xba79010 
wglGetProcAddress("glColor3d")=0xba79020 
wglGetProcAddress("glColor3dv")=0xba79050 
wglGetProcAddress("glColor3f")=0xba79060 
wglGetProcAddress("glColor3fv")=0xba79070 
wglGetProcAddress("glColor3i")=0xba79080 
wglGetProcAddress("glColor3iv")=0xba79090 
wglGetProcAddress("glColor3s")=0xba790a0 
wglGetProcAddress("glColor3sv")=0xba790b0 
wglGetProcAddress("glColor3ub")=0xba790c0 
wglGetProcAddress("glColor3ubv")=0xba790d0 
wglGetProcAddress("glColor3ui")=0xba790e0 
wglGetProcAddress("glColor3uiv")=0xba790f0 
wglGetProcAddress("glColor3us")=0xba79100 
wglGetProcAddress("glColor3usv")=0xba79110 
wglGetProcAddress("glColor4b")=0xba79120 
wglGetProcAddress("glColor4bv")=0xba79130 
wglGetProcAddress("glColor4d")=0xba79140 
wglGetProcAddress("glColor4dv")=0xba79180 
wglGetProcAddress("glColor4f")=0xba79190 
wglGetProcAddress("glColor4fv")=0xba791a0 
wglGetProcAddress("glColor4i")=0xba791b0 
wglGetProcAddress("glColor4iv")=0xba791d0 
wglGetProcAddress("glColor4s")=0xba791f0 
wglGetProcAddress("glColor4sv")=0xba79210 
wglGetProcAddress("glColor4ub")=0xba79230 
wglGetProcAddress("glColor4ubv")=0xba79250 
wglGetProcAddress("glColor4ui")=0xba79270 
wglGetProcAddress("glColor4uiv")=0xba79290 
wglGetProcAddress("glColor4us")=0xba792b0 
wglGetProcAddress("glColor4usv")=0xba792d0 
wglGetProcAddress("glEdgeFlag")=0xba792f0 
wglGetProcAddress("glEdgeFlagv")=0xba79310 
wglGetProcAddress("glEnd")=0xba79330 
wglGetProcAddress("glIndexd")=0xba79350 
wglGetProcAddress("glIndexdv")=0xba79370 
wglGetProcAddress("glIndexf")=0xba79390 
wglGetProcAddress("glIndexfv")=0xba793b0 
wglGetProcAddress("glIndexi")=0xba793d0 
wglGetProcAddress("glIndexiv")=0xba793f0 
wglGetProcAddress("glIndexs")=0xba79410 
wglGetProcAddress("glIndexsv")=0xba79430 
wglGetProcAddress("glNormal3b")=0xba79450 
wglGetProcAddress("glNormal3bv")=0xba79470 
wglGetProcAddress("glNormal3d")=0xba79490 
wglGetProcAddress("glNormal3dv")=0xba794c0 
wglGetProcAddress("glNormal3f")=0xba794e0 
wglGetProcAddress("glNormal3fv")=0xba79500 
wglGetProcAddress("glNormal3i")=0xba79520 
wglGetProcAddress("glNormal3iv")=0xba79540 
wglGetProcAddress("glNormal3s")=0xba79560 
wglGetProcAddress("glNormal3sv")=0xba79580 
wglGetProcAddress("glRasterPos2d")=0xba795a0 
wglGetProcAddress("glRasterPos2dv")=0xba795d0 
wglGetProcAddress("glRasterPos2f")=0xba795f0 
wglGetProcAddress("glRasterPos2fv")=0xba79610 
wglGetProcAddress("glRasterPos2i")=0xba79630 
wglGetProcAddress("glRasterPos2iv")=0xba79650 
wglGetProcAddress("glRasterPos2s")=0xba79670 
wglGetProcAddress("glRasterPos2sv")=0xba79690 
wglGetProcAddress("glRasterPos3d")=0xba796b0 
wglGetProcAddress("glRasterPos3dv")=0xba796e0 
wglGetProcAddress("glRasterPos3f")=0xba79700 
wglGetProcAddress("glRasterPos3fv")=0xba79720 
wglGetProcAddress("glRasterPos3i")=0xba79740 
wglGetProcAddress("glRasterPos3iv")=0xba79760 
wglGetProcAddress("glRasterPos3s")=0xba79780 
wglGetProcAddress("glRasterPos3sv")=0xba797a0 
wglGetProcAddress("glRasterPos4d")=0xba797c0 
wglGetProcAddress("glRasterPos4dv")=0xba79800 
wglGetProcAddress("glRasterPos4f")=0xba79820 
wglGetProcAddress("glRasterPos4fv")=0xba79840 
wglGetProcAddress("glRasterPos4i")=0xba79860 
wglGetProcAddress("glRasterPos4iv")=0xba79880 
wglGetProcAddress("glRasterPos4s")=0xba798a0 
wglGetProcAddress("glRasterPos4sv")=0xba798c0 
wglGetProcAddress("glRectd")=0xba798e0 
wglGetProcAddress("glRectdv")=0xba79920 
wglGetProcAddress("glRectf")=0xba79940 
wglGetProcAddress("glRectfv")=0xba79960 
wglGetProcAddress("glRecti")=0xba79980 
wglGetProcAddress("glRectiv")=0xba799a0 
wglGetProcAddress("glRects")=0xba799c0 
wglGetProcAddress("glRectsv")=0xba799e0 
wglGetProcAddress("glTexCoord1d")=0xba79a00 
wglGetProcAddress("glTexCoord1dv")=0xba79a20 
wglGetProcAddress("glTexCoord1f")=0xba79a40 
wglGetProcAddress("glTexCoord1fv")=0xba79a60 
wglGetProcAddress("glTexCoord1i")=0xba79a80 
wglGetProcAddress("glTexCoord1iv")=0xba79aa0 
wglGetProcAddress("glTexCoord1s")=0xba79ac0 
wglGetProcAddress("glTexCoord1sv")=0xba79ae0 
wglGetProcAddress("glTexCoord2d")=0xba79b00 
wglGetProcAddress("glTexCoord2dv")=0xba79b30 
wglGetProcAddress("glTexCoord2f")=0xba79b50 
wglGetProcAddress("glTexCoord2fv")=0xba79b70 
wglGetProcAddress("glTexCoord2i")=0xba79b90 
wglGetProcAddress("glTexCoord2iv")=0xba79bb0 
wglGetProcAddress("glTexCoord2s")=0xba79bd0 
wglGetProcAddress("glTexCoord2sv")=0xba79bf0 
wglGetProcAddress("glTexCoord3d")=0xba79c10 
wglGetProcAddress("glTexCoord3dv")=0xba79c40 
wglGetProcAddress("glTexCoord3f")=0xba79c60 
wglGetProcAddress("glTexCoord3fv")=0xba79c80 
wglGetProcAddress("glTexCoord3i")=0xba79ca0 
wglGetProcAddress("glTexCoord3iv")=0xba79cc0 
wglGetProcAddress("glTexCoord3s")=0xba79ce0 
wglGetProcAddress("glTexCoord3sv")=0xba79d00 
wglGetProcAddress("glTexCoord4d")=0xba79d20 
wglGetProcAddress("glTexCoord4dv")=0xba79d60 
wglGetProcAddress("glTexCoord4f")=0xba79d80 
wglGetProcAddress("glTexCoord4fv")=0xba79da0 
wglGetProcAddress("glTexCoord4i")=0xba79dc0 
wglGetProcAddress("glTexCoord4iv")=0xba79de0 
wglGetProcAddress("glTexCoord4s")=0xba79e00 
wglGetProcAddress("glTexCoord4sv")=0xba79e20 
wglGetProcAddress("glVertex2d")=0xba79e40 
wglGetProcAddress("glVertex2dv")=0xba79e70 
wglGetProcAddress("glVertex2f")=0xba79e90 
wglGetProcAddress("glVertex2fv")=0xba79eb0 
wglGetProcAddress("glVertex2i")=0xba79ed0 
wglGetProcAddress("glVertex2iv")=0xba79ef0 
wglGetProcAddress("glVertex2s")=0xba79f10 
wglGetProcAddress("glVertex2sv")=0xba79f30 
wglGetProcAddress("glVertex3d")=0xba79f50 
wglGetProcAddress("glVertex3dv")=0xba79f80 
wglGetProcAddress("glVertex3f")=0xba79fa0 
wglGetProcAddress("glVertex3fv")=0xba79fc0 
wglGetProcAddress("glVertex3i")=0xba79fe0 
wglGetProcAddress("glVertex3iv")=0xba7a000 
wglGetProcAddress("glVertex3s")=0xba7a020 
wglGetProcAddress("glVertex3sv")=0xba7a040 
wglGetProcAddress("glVertex4d")=0xba7a060 
wglGetProcAddress("glVertex4dv")=0xba7a0a0 
wglGetProcAddress("glVertex4f")=0xba7a0c0 
wglGetProcAddress("glVertex4fv")=0xba7a0e0 
wglGetProcAddress("glVertex4i")=0xba7a100 
wglGetProcAddress("glVertex4iv")=0xba7a120 
wglGetProcAddress("glVertex4s")=0xba7a140 
wglGetProcAddress("glVertex4sv")=0xba7a160 
wglGetProcAddress("glClipPlane")=0xba7a180 
wglGetProcAddress("glColorMaterial")=0xba7a1a0 
wglGetProcAddress("glCullFace")=0xba7a1c0 
wglGetProcAddress("glFogf")=0xba7a1e0 
wglGetProcAddress("glFogfv")=0xba7a200 
wglGetProcAddress("glFogi")=0xba7a220 
wglGetProcAddress("glFogiv")=0xba7a240 
wglGetProcAddress("glFrontFace")=0xba7a260 
wglGetProcAddress("glHint")=0xba7a280 
wglGetProcAddress("glLightf")=0xba7a2a0 
wglGetProcAddress("glLightfv")=0xba7a2c0 
wglGetProcAddress("glLighti")=0xba7a2e0 
wglGetProcAddress("glLightiv")=0xba7a300 
wglGetProcAddress("glLightModelf")=0xba7a320 
wglGetProcAddress("glLightModelfv")=0xba7a340 
wglGetProcAddress("glLightModeli")=0xba7a360 
wglGetProcAddress("glLightModeliv")=0xba7a380 
wglGetProcAddress("glLineStipple")=0xba7a3a0 
wglGetProcAddress("glLineWidth")=0xba7a3c0 
wglGetProcAddress("glMaterialf")=0xba7a3e0 
wglGetProcAddress("glMaterialfv")=0xba7a400 
wglGetProcAddress("glMateriali")=0xba7a420 
wglGetProcAddress("glMaterialiv")=0xba7a440 
wglGetProcAddress("glPointSize")=0xba7a460 
wglGetProcAddress("glPolygonMode")=0xba7a480 
wglGetProcAddress("glPolygonStipple")=0xba7a4a0 
wglGetProcAddress("glScissor")=0xba7a4c0 
wglGetProcAddress("glShadeModel")=0xba7a4e0 
wglGetProcAddress("glTexParameterf")=0xba7a500 
wglGetProcAddress("glTexParameterfv")=0xba7a520 
wglGetProcAddress("glTexParameteri")=0xba7a540 
wglGetProcAddress("glTexParameteriv")=0xba7a560 
wglGetProcAddress("glTexImage1D")=0xba7a580 
wglGetProcAddress("glTexImage2D")=0xba7a5a0 
wglGetProcAddress("glTexEnvf")=0xba7a5c0 
wglGetProcAddress("glTexEnvfv")=0xba7a5e0 
wglGetProcAddress("glTexEnvi")=0xba7a600 
wglGetProcAddress("glTexEnviv")=0xba7a620 
wglGetProcAddress("glTexGend")=0xba7a640 
wglGetProcAddress("glTexGendv")=0xba7a670 
wglGetProcAddress("glTexGenf")=0xba7a690 
wglGetProcAddress("glTexGenfv")=0xba7a6b0 
wglGetProcAddress("glTexGeni")=0xba7a6d0 
wglGetProcAddress("glTexGeniv")=0xba7a6f0 
wglGetProcAddress("glFeedbackBuffer")=0xba7a710 
wglGetProcAddress("glSelectBuffer")=0xba7a730 
wglGetProcAddress("glRenderMode")=0xba7a750 
wglGetProcAddress("glInitNames")=0xba7a770 
wglGetProcAddress("glLoadName")=0xba7a790 
wglGetProcAddress("glPassThrough")=0xba7a7b0 
wglGetProcAddress("glPopName")=0xba7a7d0 
wglGetProcAddress("glPushName")=0xba7a7f0 
wglGetProcAddress("glDrawBuffer")=0xba7a810 
wglGetProcAddress("glClear")=0xba7a830 
wglGetProcAddress("glClearAccum")=0xba7a850 
wglGetProcAddress("glClearIndex")=0xba7a870 
wglGetProcAddress("glClearColor")=0xba7a890 
wglGetProcAddress("glClearStencil")=0xba7a8b0 
wglGetProcAddress("glClearDepth")=0xba7a8d0 
wglGetProcAddress("glStencilMask")=0xba7a8f0 
wglGetProcAddress("glColorMask")=0xba7a910 
wglGetProcAddress("glDepthMask")=0xba7a930 
wglGetProcAddress("glIndexMask")=0xba7a950 
wglGetProcAddress("glAccum")=0xba7a970 
wglGetProcAddress("glDisable")=0xba7a990 
wglGetProcAddress("glEnable")=0xba7a9b0 
wglGetProcAddress("glFinish")=0xba7a9d0 
wglGetProcAddress("glFlush")=0xba7a9f0 
wglGetProcAddress("glPopAttrib")=0xba7aa10 
wglGetProcAddress("glPushAttrib")=0xba7aa30 
wglGetProcAddress("glMap1d")=0xba7aa50 
wglGetProcAddress("glMap1f")=0xba7aa90 
wglGetProcAddress("glMap2d")=0xba7aab0 
wglGetProcAddress("glMap2f")=0xba7ab10 
wglGetProcAddress("glMapGrid1d")=0xba7ab30 
wglGetProcAddress("glMapGrid1f")=0xba7ab60 
wglGetProcAddress("glMapGrid2d")=0xba7ab80 
wglGetProcAddress("glMapGrid2f")=0xba7abd0 
wglGetProcAddress("glEvalCoord1d")=0xba7abf0 
wglGetProcAddress("glEvalCoord1dv")=0xba7ac10 
wglGetProcAddress("glEvalCoord1f")=0xba7ac30 
wglGetProcAddress("glEvalCoord1fv")=0xba7ac50 
wglGetProcAddress("glEvalCoord2d")=0xba7ac70 
wglGetProcAddress("glEvalCoord2dv")=0xba7aca0 
wglGetProcAddress("glEvalCoord2f")=0xba7acc0 
wglGetProcAddress("glEvalCoord2fv")=0xba7ace0 
wglGetProcAddress("glEvalMesh1")=0xba7ad00 
wglGetProcAddress("glEvalPoint1")=0xba7ad20 
wglGetProcAddress("glEvalMesh2")=0xba7ad40 
wglGetProcAddress("glEvalPoint2")=0xba7ad60 
wglGetProcAddress("glAlphaFunc")=0xba7ad80 
wglGetProcAddress("glBlendFunc")=0xba7ada0 
wglGetProcAddress("glLogicOp")=0xba7adc0 
wglGetProcAddress("glStencilFunc")=0xba7ade0 
wglGetProcAddress("glStencilOp")=0xba7ae00 
wglGetProcAddress("glDepthFunc")=0xba7ae20 
wglGetProcAddress("glPixelZoom")=0xba7ae40 
wglGetProcAddress("glPixelTransferf")=0xba7ae60 
wglGetProcAddress("glPixelTransferi")=0xba7ae80 
wglGetProcAddress("glPixelStoref")=0xba7aea0 
wglGetProcAddress("glPixelStorei")=0xba7aec0 
wglGetProcAddress("glPixelMapfv")=0xba7aee0 
wglGetProcAddress("glPixelMapuiv")=0xba7af00 
wglGetProcAddress("glPixelMapusv")=0xba7af20 
wglGetProcAddress("glReadBuffer")=0xba7af40 
wglGetProcAddress("glCopyPixels")=0xba7af60 
wglGetProcAddress("glReadPixels")=0xba7af80 
wglGetProcAddress("glDrawPixels")=0xba7afa0 
wglGetProcAddress("glGetBooleanv")=0xba7afc0 
wglGetProcAddress("glGetClipPlane")=0xba7afe0 
wglGetProcAddress("glGetDoublev")=0xba7b000 
wglGetProcAddress("glGetError")=0xba7b020 
wglGetProcAddress("glGetFloatv")=0xba7b040 
wglGetProcAddress("glGetIntegerv")=0xba7b060 
wglGetProcAddress("glGetLightfv")=0xba7b080 
wglGetProcAddress("glGetLightiv")=0xba7b0a0 
wglGetProcAddress("glGetMapdv")=0xba7b0c0 
wglGetProcAddress("glGetMapfv")=0xba7b0e0 
wglGetProcAddress("glGetMapiv")=0xba7b100 
wglGetProcAddress("glGetMaterialfv")=0xba7b120 
wglGetProcAddress("glGetMaterialiv")=0xba7b140 
wglGetProcAddress("glGetPixelMapfv")=0xba7b160 
wglGetProcAddress("glGetPixelMapuiv")=0xba7b180 
wglGetProcAddress("glGetPixelMapusv")=0xba7b1a0 
wglGetProcAddress("glGetPolygonStipple")=0xba7b1c0 
wglGetProcAddress("glGetString")=0xba7b1e0 
wglGetProcAddress("glGetTexEnvfv")=0xba7b200 
wglGetProcAddress("glGetTexEnviv")=0xba7b220 
wglGetProcAddress("glGetTexGendv")=0xba7b240 
wglGetProcAddress("glGetTexGenfv")=0xba7b260 
wglGetProcAddress("glGetTexGeniv")=0xba7b280 
wglGetProcAddress("glGetTexImage")=0xba7b2a0 
wglGetProcAddress("glGetTexParameterfv")=0xba7b2c0 
wglGetProcAddress("glGetTexParameteriv")=0xba7b2e0 
wglGetProcAddress("glGetTexLevelParameterfv")=0xba7b300 
wglGetProcAddress("glGetTexLevelParameteriv")=0xba7b320 
wglGetProcAddress("glIsEnabled")=0xba7b340 
wglGetProcAddress("glIsList")=0xba7b360 
wglGetProcAddress("glDepthRange")=0xba7b380 
wglGetProcAddress("glFrustum")=0xba7b3b0 
wglGetProcAddress("glLoadIdentity")=0xba7b400 
wglGetProcAddress("glLoadMatrixf")=0xba7b420 
wglGetProcAddress("glLoadMatrixd")=0xba7b440 
wglGetProcAddress("glMatrixMode")=0xba7b460 
wglGetProcAddress("glMultMatrixf")=0xba7b480 
wglGetProcAddress("glMultMatrixd")=0xba7b4a0 
wglGetProcAddress("glOrtho")=0xba7b4c0 
wglGetProcAddress("glPopMatrix")=0xba7b510 
wglGetProcAddress("glPushMatrix")=0xba7b530 
wglGetProcAddress("glRotated")=0xba7b550 
wglGetProcAddress("glRotatef")=0xba7b590 
wglGetProcAddress("glScaled")=0xba7b5b0 
wglGetProcAddress("glScalef")=0xba7b5e0 
wglGetProcAddress("glTranslated")=0xba7b600 
wglGetProcAddress("glTranslatef")=0xba7b630 
wglGetProcAddress("glViewport")=0xba7b650 
wglGetProcAddress("glArrayElement")=0xba7b670 
wglGetProcAddress("glColorPointer")=0xba7b6b0 
wglGetProcAddress("glDisableClientState")=0xba7b6d0 
wglGetProcAddress("glDrawArrays")=0xba7b6f0 
wglGetProcAddress("glDrawElements")=0xba7b710 
wglGetProcAddress("glEdgeFlagPointer")=0xba7b730 
wglGetProcAddress("glEnableClientState")=0xba7b750 
wglGetProcAddress("glGetPointerv")=0xba7b950 
wglGetProcAddress("glIndexPointer")=0xba7b770 
wglGetProcAddress("glInterleavedArrays")=0xba7b7d0 
wglGetProcAddress("glNormalPointer")=0xba7b7f0 
wglGetProcAddress("glTexCoordPointer")=0xba7b830 
wglGetProcAddress("glVertexPointer")=0xba7b850 
wglGetProcAddress("glPolygonOffset")=0xba7b810 
wglGetProcAddress("glCopyTexImage1D")=0xba7b890 
wglGetProcAddress("glCopyTexImage2D")=0xba7b8b0 
wglGetProcAddress("glCopyTexSubImage1D")=0xba7b8d0 
wglGetProcAddress("glCopyTexSubImage2D")=0xba7b8f0 
wglGetProcAddress("glTexSubImage1D")=0xba7b9b0 
wglGetProcAddress("glTexSubImage2D")=0xba7b9d0 
wglGetProcAddress("glAreTexturesResident")=0xba7b870 
wglGetProcAddress("glBindTexture")=0xba7b690 
wglGetProcAddress("glDeleteTextures")=0xba7b910 
wglGetProcAddress("glGenTextures")=0xba7b930 
wglGetProcAddress("glIsTexture")=0xba7b970 
wglGetProcAddress("glPrioritizeTextures")=0xba7b990 
wglGetProcAddress("glIndexub")=0xba7b790 
wglGetProcAddress("glIndexubv")=0xba7b7b0 
wglGetProcAddress("glPopClientAttrib")=0xba7b9f0 
wglGetProcAddress("glPushClientAttrib")=0xba7ba10 
wglGetProcAddress("glBlendColor")=0x10029b10 
wglGetProcAddress("glBlendEquation")=0x10029b70 
wglGetProcAddress("glDrawRangeElements")=0x10029bd0 
wglGetProcAddress("glColorTable")=0x0000 
wglGetProcAddress("glColorTableParameterfv")=0x0000 
wglGetProcAddress("glColorTableParameteriv")=0x0000 
wglGetProcAddress("glCopyColorTable")=0x0000 
wglGetProcAddress("glGetColorTable")=0x0000 
wglGetProcAddress("glGetColorTableParameterf...")=0x0000 
wglGetProcAddress("glGetColorTableParameteri...")=0x0000 
wglGetProcAddress("glColorSubTable")=0x0000 
wglGetProcAddress("glCopyColorSubTable")=0x0000 
wglGetProcAddress("glConvolutionFilter1D")=0x0000 
wglGetProcAddress("glConvolutionFilter2D")=0x0000 
wglGetProcAddress("glConvolutionParameterf")=0x0000 
wglGetProcAddress("glConvolutionParameterfv")=0x0000 
wglGetProcAddress("glConvolutionParameteri")=0x0000 
wglGetProcAddress("glConvolutionParameteriv")=0x0000 
wglGetProcAddress("glCopyConvolutionFilter1D")=0x0000 
wglGetProcAddress("glCopyConvolutionFilter2D")=0x0000 
wglGetProcAddress("glGetConvolutionFilter")=0x0000 
wglGetProcAddress("glGetConvolutionParameter...")=0x0000 
wglGetProcAddress("glGetConvolutionParameter...")=0x0000 
wglGetProcAddress("glGetSeparableFilter")=0x0000 
wglGetProcAddress("glSeparableFilter2D")=0x0000 
wglGetProcAddress("glGetHistogram")=0x0000 
wglGetProcAddress("glGetHistogramParameterfv")=0x0000 
wglGetProcAddress("glGetHistogramParameteriv")=0x0000 
wglGetProcAddress("glGetMinmax")=0x0000 
wglGetProcAddress("glGetMinmaxParameterfv")=0x0000 
wglGetProcAddress("glGetMinmaxParameteriv")=0x0000 
wglGetProcAddress("glHistogram")=0x0000 
wglGetProcAddress("glMinmax")=0x0000 
wglGetProcAddress("glResetHistogram")=0x0000 
wglGetProcAddress("glResetMinmax")=0x0000 
wglGetProcAddress("glTexImage3D")=0x10029c30 
wglGetProcAddress("glTexSubImage3D")=0x10029c90 
wglGetProcAddress("glCopyTexSubImage3D")=0x10029cf0 
wglGetProcAddress("glActiveTexture")=0x10029d50 
wglGetProcAddress("glClientActiveTexture")=0x10029db0 
wglGetProcAddress("glMultiTexCoord1d")=0x10029e10 
wglGetProcAddress("glMultiTexCoord1dv")=0x10029e70 
wglGetProcAddress("glMultiTexCoord1f")=0x10029ed0 
wglGetProcAddress("glMultiTexCoord1fv")=0x10029f30 
wglGetProcAddress("glMultiTexCoord1i")=0x10029f90 
wglGetProcAddress("glMultiTexCoord1iv")=0x10029ff0 
wglGetProcAddress("glMultiTexCoord1s")=0x1002a050 
wglGetProcAddress("glMultiTexCoord1sv")=0x1002a0b0 
wglGetProcAddress("glMultiTexCoord2d")=0x1002a110 
wglGetProcAddress("glMultiTexCoord2dv")=0x1002a170 
wglGetProcAddress("glMultiTexCoord2f")=0x1002a1d0 
wglGetProcAddress("glMultiTexCoord2fv")=0x1002a230 
wglGetProcAddress("glMultiTexCoord2i")=0x1002a290 
wglGetProcAddress("glMultiTexCoord2iv")=0x1002a2f0 
wglGetProcAddress("glMultiTexCoord2s")=0x1002a350 
wglGetProcAddress("glMultiTexCoord2sv")=0x1002a3b0 
wglGetProcAddress("glMultiTexCoord3d")=0x1002a410 
wglGetProcAddress("glMultiTexCoord3dv")=0x1002a470 
wglGetProcAddress("glMultiTexCoord3f")=0x1002a4d0 
wglGetProcAddress("glMultiTexCoord3fv")=0x1002a530 
wglGetProcAddress("glMultiTexCoord3i")=0x1002a590 
wglGetProcAddress("glMultiTexCoord3iv")=0x1002a5f0 
wglGetProcAddress("glMultiTexCoord3s")=0x1002a650 
wglGetProcAddress("glMultiTexCoord3sv")=0x1002a6b0 
wglGetProcAddress("glMultiTexCoord4d")=0x1002a710 
wglGetProcAddress("glMultiTexCoord4dv")=0x1002a770 
wglGetProcAddress("glMultiTexCoord4f")=0x1002a7d0 
wglGetProcAddress("glMultiTexCoord4fv")=0x1002a830 
wglGetProcAddress("glMultiTexCoord4i")=0x1002a890 
wglGetProcAddress("glMultiTexCoord4iv")=0x1002a8f0 
wglGetProcAddress("glMultiTexCoord4s")=0x1002a950 
wglGetProcAddress("glMultiTexCoord4sv")=0x1002a9b0 
wglGetProcAddress("glLoadTransposeMatrixf")=0x1002aa10 
wglGetProcAddress("glLoadTransposeMatrixd")=0x1002aa70 
wglGetProcAddress("glMultTransposeMatrixf")=0x1002aad0 
wglGetProcAddress("glMultTransposeMatrixd")=0x1002ab30 
wglGetProcAddress("glSampleCoverage")=0x1002ab90 
wglGetProcAddress("glCompressedTexImage3D")=0x1002abf0 
wglGetProcAddress("glCompressedTexImage2D")=0x1002ac50 
wglGetProcAddress("glCompressedTexImage1D")=0x1002acb0 
wglGetProcAddress("glCompressedTexSubImage3D")=0x1002ad10 
wglGetProcAddress("glCompressedTexSubImage2D")=0x1002ad70 
wglGetProcAddress("glCompressedTexSubImage1D")=0x1002add0 
wglGetProcAddress("glGetCompressedTexImage")=0x1002ae30 
wglGetProcAddress("glBlendFuncSeparate")=0x1002ae90 
wglGetProcAddress("glFogCoordf")=0x1002aef0 
wglGetProcAddress("glFogCoordfv")=0x1002af50 
wglGetProcAddress("glFogCoordd")=0x1002afb0 
wglGetProcAddress("glFogCoorddv")=0x1002b010 
wglGetProcAddress("glFogCoordPointer")=0x1002b070 
wglGetProcAddress("glMultiDrawArrays")=0x1002b0d0 
wglGetProcAddress("glMultiDrawElements")=0x1002b130 
wglGetProcAddress("glPointParameterf")=0x1002b190 
wglGetProcAddress("glPointParameterfv")=0x1002b1f0 
wglGetProcAddress("glPointParameteri")=0x0000 
wglGetProcAddress("glPointParameteriv")=0x0000 
wglGetProcAddress("glSecondaryColor3b")=0x1002b250 
wglGetProcAddress("glSecondaryColor3bv")=0x1002b2b0 
wglGetProcAddress("glSecondaryColor3d")=0x1002b310 
wglGetProcAddress("glSecondaryColor3dv")=0x1002b370 
wglGetProcAddress("glSecondaryColor3f")=0x1002b3d0 
wglGetProcAddress("glSecondaryColor3fv")=0x1002b430 
wglGetProcAddress("glSecondaryColor3i")=0x1002b490 
wglGetProcAddress("glSecondaryColor3iv")=0x1002b4f0 
wglGetProcAddress("glSecondaryColor3s")=0x1002b550 
wglGetProcAddress("glSecondaryColor3sv")=0x1002b5b0 
wglGetProcAddress("glSecondaryColor3ub")=0x1002b610 
wglGetProcAddress("glSecondaryColor3ubv")=0x1002b670 
wglGetProcAddress("glSecondaryColor3ui")=0x1002b6d0 
wglGetProcAddress("glSecondaryColor3uiv")=0x1002b730 
wglGetProcAddress("glSecondaryColor3us")=0x1002b790 
wglGetProcAddress("glSecondaryColor3usv")=0x1002b7f0 
wglGetProcAddress("glSecondaryColorPointer")=0x1002b850 
wglGetProcAddress("glWindowPos2d")=0x1002b8b0 
wglGetProcAddress("glWindowPos2dv")=0x1002b910 
wglGetProcAddress("glWindowPos2f")=0x1002b970 
wglGetProcAddress("glWindowPos2fv")=0x1002b9d0 
wglGetProcAddress("glWindowPos2i")=0x1002ba30 
wglGetProcAddress("glWindowPos2iv")=0x1002ba90 
wglGetProcAddress("glWindowPos2s")=0x1002baf0 
wglGetProcAddress("glWindowPos2sv")=0x1002bb50 
wglGetProcAddress("glWindowPos3d")=0x1002bbb0 
wglGetProcAddress("glWindowPos3dv")=0x1002bc10 
wglGetProcAddress("glWindowPos3f")=0x1002bc70 
wglGetProcAddress("glWindowPos3fv")=0x1002bcd0 
wglGetProcAddress("glWindowPos3i")=0x1002bd30 
wglGetProcAddress("glWindowPos3iv")=0x1002bd90 
wglGetProcAddress("glWindowPos3s")=0x1002bdf0 
wglGetProcAddress("glWindowPos3sv")=0x1002be50 
wglGetProcAddress("glGenQueries")=0x0000 
wglGetProcAddress("glDeleteQueries")=0x0000 
wglGetProcAddress("glIsQuery")=0x0000 
wglGetProcAddress("glBeginQuery")=0x0000 
wglGetProcAddress("glEndQuery")=0x0000 
wglGetProcAddress("glGetQueryiv")=0x0000 
wglGetProcAddress("glGetQueryObjectiv")=0x0000 
wglGetProcAddress("glGetQueryObjectuiv")=0x0000 
wglGetProcAddress("glBindBuffer")=0x1002beb0 
wglGetProcAddress("glDeleteBuffers")=0x1002bf10 
wglGetProcAddress("glGenBuffers")=0x1002bf70 
wglGetProcAddress("glIsBuffer")=0x1002bfd0 
wglGetProcAddress("glBufferData")=0x1002c030 
wglGetProcAddress("glBufferSubData")=0x1002c090 
wglGetProcAddress("glGetBufferSubData")=0x1002c0f0 
wglGetProcAddress("glMapBuffer")=0x1002c150 
wglGetProcAddress("glUnmapBuffer")=0x1002c1b0 
wglGetProcAddress("glGetBufferParameteriv")=0x1002c210 
wglGetProcAddress("glGetBufferPointerv")=0x1002c270 
wglGetProcAddress("glBlendEquationSeparate")=0x0000 
wglGetProcAddress("glDrawBuffers")=0x0000 
wglGetProcAddress("glStencilOpSeparate")=0x0000 
wglGetProcAddress("glStencilFuncSeparate")=0x0000 
wglGetProcAddress("glStencilMaskSeparate")=0x0000 
wglGetProcAddress("glAttachShader")=0x0000 
wglGetProcAddress("glBindAttribLocation")=0x0000 
wglGetProcAddress("glCompileShader")=0x0000 
wglGetProcAddress("glCreateProgram")=0x0000 
wglGetProcAddress("glCreateShader")=0x0000 
wglGetProcAddress("glDeleteProgram")=0x0000 
wglGetProcAddress("glDeleteShader")=0x0000 
wglGetProcAddress("glDetachShader")=0x0000 
wglGetProcAddress("glDisableVertexAttribArra...")=0x0000 
wglGetProcAddress("glEnableVertexAttribArray")=0x0000 
wglGetProcAddress("glGetActiveAttrib")=0x0000 
wglGetProcAddress("glGetActiveUniform")=0x0000 
wglGetProcAddress("glGetAttachedShaders")=0x0000 
wglGetProcAddress("glGetAttribLocation")=0x0000 
wglGetProcAddress("glGetProgramiv")=0x0000 
wglGetProcAddress("glGetProgramInfoLog")=0x0000 
wglGetProcAddress("glGetShaderiv")=0x0000 
wglGetProcAddress("glGetShaderInfoLog")=0x0000 
wglGetProcAddress("glGetShaderSource")=0x0000 
wglGetProcAddress("glGetUniformLocation")=0x0000 
wglGetProcAddress("glGetUniformfv")=0x0000 
wglGetProcAddress("glGetUniformiv")=0x0000 
wglGetProcAddress("glGetVertexAttribdv")=0x0000 
wglGetProcAddress("glGetVertexAttribfv")=0x0000 
wglGetProcAddress("glGetVertexAttribiv")=0x0000 
wglGetProcAddress("glGetVertexAttribPointerv")=0x0000 
wglGetProcAddress("glIsProgram")=0x0000 
wglGetProcAddress("glIsShader")=0x0000 
wglGetProcAddress("glLinkProgram")=0x0000 
wglGetProcAddress("glShaderSource")=0x0000 
wglGetProcAddress("glUseProgram")=0x0000 
wglGetProcAddress("glUniform1f")=0x0000 
wglGetProcAddress("glUniform2f")=0x0000 
wglGetProcAddress("glUniform3f")=0x0000 
wglGetProcAddress("glUniform4f")=0x0000 
wglGetProcAddress("glUniform1i")=0x0000 
wglGetProcAddress("glUniform2i")=0x0000 
wglGetProcAddress("glUniform3i")=0x0000 
wglGetProcAddress("glUniform4i")=0x0000 
wglGetProcAddress("glUniform1fv")=0x0000 
wglGetProcAddress("glUniform2fv")=0x0000 
wglGetProcAddress("glUniform3fv")=0x0000 
wglGetProcAddress("glUniform4fv")=0x0000 
wglGetProcAddress("glUniform1iv")=0x0000 
wglGetProcAddress("glUniform2iv")=0x0000 
wglGetProcAddress("glUniform3iv")=0x0000 
wglGetProcAddress("glUniform4iv")=0x0000 
wglGetProcAddress("glUniformMatrix2fv")=0x0000 
wglGetProcAddress("glUniformMatrix3fv")=0x0000 
wglGetProcAddress("glUniformMatrix4fv")=0x0000 
wglGetProcAddress("glValidateProgram")=0x0000 
wglGetProcAddress("glVertexAttrib1d")=0x0000 
wglGetProcAddress("glVertexAttrib1dv")=0x0000 
wglGetProcAddress("glVertexAttrib1f")=0x0000 
wglGetProcAddress("glVertexAttrib1fv")=0x0000 
wglGetProcAddress("glVertexAttrib1s")=0x0000 
wglGetProcAddress("glVertexAttrib1sv")=0x0000 
wglGetProcAddress("glVertexAttrib2d")=0x0000 
wglGetProcAddress("glVertexAttrib2dv")=0x0000 
wglGetProcAddress("glVertexAttrib2f")=0x0000 
wglGetProcAddress("glVertexAttrib2fv")=0x0000 
wglGetProcAddress("glVertexAttrib2s")=0x0000 
wglGetProcAddress("glVertexAttrib2sv")=0x0000 
wglGetProcAddress("glVertexAttrib3d")=0x0000 
wglGetProcAddress("glVertexAttrib3dv")=0x0000 
wglGetProcAddress("glVertexAttrib3f")=0x0000 
wglGetProcAddress("glVertexAttrib3fv")=0x0000 
wglGetProcAddress("glVertexAttrib3s")=0x0000 
wglGetProcAddress("glVertexAttrib3sv")=0x0000 
wglGetProcAddress("glVertexAttrib4Nbv")=0x0000 
wglGetProcAddress("glVertexAttrib4Niv")=0x0000 
wglGetProcAddress("glVertexAttrib4Nsv")=0x0000 
wglGetProcAddress("glVertexAttrib4Nub")=0x0000 
wglGetProcAddress("glVertexAttrib4Nubv")=0x0000 
wglGetProcAddress("glVertexAttrib4Nuiv")=0x0000 
wglGetProcAddress("glVertexAttrib4Nusv")=0x0000 
wglGetProcAddress("glVertexAttrib4bv")=0x0000 
wglGetProcAddress("glVertexAttrib4d")=0x0000 
wglGetProcAddress("glVertexAttrib4dv")=0x0000 
wglGetProcAddress("glVertexAttrib4f")=0x0000 
wglGetProcAddress("glVertexAttrib4fv")=0x0000 
wglGetProcAddress("glVertexAttrib4iv")=0x0000 
wglGetProcAddress("glVertexAttrib4s")=0x0000 
wglGetProcAddress("glVertexAttrib4sv")=0x0000 
wglGetProcAddress("glVertexAttrib4ubv")=0x0000 
wglGetProcAddress("glVertexAttrib4uiv")=0x0000 
wglGetProcAddress("glVertexAttrib4usv")=0x0000 
wglGetProcAddress("glVertexAttribPointer")=0x0000 
wglGetProcAddress("glUniformMatrix2x3fv")=0x0000 
wglGetProcAddress("glUniformMatrix3x2fv")=0x0000 
wglGetProcAddress("glUniformMatrix2x4fv")=0x0000 
wglGetProcAddress("glUniformMatrix4x2fv")=0x0000 
wglGetProcAddress("glUniformMatrix3x4fv")=0x0000 
wglGetProcAddress("glUniformMatrix4x3fv")=0x0000 
wglGetProcAddress("glActiveTextureARB")=0x1002c2d0 
wglGetProcAddress("glClientActiveTextureARB")=0x1002c330 
wglGetProcAddress("glMultiTexCoord1dARB")=0x1002c390 
wglGetProcAddress("glMultiTexCoord1dvARB")=0x1002c3f0 
wglGetProcAddress("glMultiTexCoord1fARB")=0x1002c450 
wglGetProcAddress("glMultiTexCoord1fvARB")=0x1002c4b0 
wglGetProcAddress("glMultiTexCoord1iARB")=0x1002c510 
wglGetProcAddress("glMultiTexCoord1ivARB")=0x1002c570 
wglGetProcAddress("glMultiTexCoord1sARB")=0x1002c5d0 
wglGetProcAddress("glMultiTexCoord1svARB")=0x1002c630 
wglGetProcAddress("glMultiTexCoord2dARB")=0x1002c690 
wglGetProcAddress("glMultiTexCoord2dvARB")=0x1002c6f0 
wglGetProcAddress("glMultiTexCoord2fARB")=0x1002c750 
wglGetProcAddress("glMultiTexCoord2fvARB")=0x1002c7b0 
wglGetProcAddress("glMultiTexCoord2iARB")=0x1002c810 
wglGetProcAddress("glMultiTexCoord2ivARB")=0x1002c870 
wglGetProcAddress("glMultiTexCoord2sARB")=0x1002c8d0 
wglGetProcAddress("glMultiTexCoord2svARB")=0x1002c930 
wglGetProcAddress("glMultiTexCoord3dARB")=0x1002c990 
wglGetProcAddress("glMultiTexCoord3dvARB")=0x1002c9f0 
wglGetProcAddress("glMultiTexCoord3fARB")=0x1002ca50 
wglGetProcAddress("glMultiTexCoord3fvARB")=0x1002cab0 
wglGetProcAddress("glMultiTexCoord3iARB")=0x1002cb10 
wglGetProcAddress("glMultiTexCoord3ivARB")=0x1002cb70 
wglGetProcAddress("glMultiTexCoord3sARB")=0x1002cbd0 
wglGetProcAddress("glMultiTexCoord3svARB")=0x1002cc30 
wglGetProcAddress("glMultiTexCoord4dARB")=0x1002cc90 
wglGetProcAddress("glMultiTexCoord4dvARB")=0x1002ccf0 
wglGetProcAddress("glMultiTexCoord4fARB")=0x1002cd50 
wglGetProcAddress("glMultiTexCoord4fvARB")=0x1002cdb0 
wglGetProcAddress("glMultiTexCoord4iARB")=0x1002ce10 
wglGetProcAddress("glMultiTexCoord4ivARB")=0x1002ce70 
wglGetProcAddress("glMultiTexCoord4sARB")=0x1002ced0 
wglGetProcAddress("glMultiTexCoord4svARB")=0x1002cf30 
wglGetProcAddress("glLoadTransposeMatrixfARB")=0x1002cf90 
wglGetProcAddress("glLoadTransposeMatrixdARB")=0x1002cff0 
wglGetProcAddress("glMultTransposeMatrixfARB")=0x1002d050 
wglGetProcAddress("glMultTransposeMatrixdARB")=0x1002d0b0 
wglGetProcAddress("glSampleCoverageARB")=0x0000 
wglGetProcAddress("glCompressedTexImage3DARB")=0x1002d110 
wglGetProcAddress("glCompressedTexImage2DARB")=0x1002d170 
wglGetProcAddress("glCompressedTexImage1DARB")=0x1002d1d0 
wglGetProcAddress("glCompressedTexSubImage3D...")=0x1002d230 
wglGetProcAddress("glCompressedTexSubImage2D...")=0x1002d290 
wglGetProcAddress("glCompressedTexSubImage1D...")=0x1002d2f0 
wglGetProcAddress("glGetCompressedTexImageAR...")=0x1002d350 
wglGetProcAddress("glPointParameterfARB")=0x1002d3b0 
wglGetProcAddress("glPointParameterfvARB")=0x1002d410 
wglGetProcAddress("glWeightbvARB")=0x0000 
wglGetProcAddress("glWeightsvARB")=0x0000 
wglGetProcAddress("glWeightivARB")=0x0000 
wglGetProcAddress("glWeightfvARB")=0x0000 
wglGetProcAddress("glWeightdvARB")=0x0000 
wglGetProcAddress("glWeightubvARB")=0x0000 
wglGetProcAddress("glWeightusvARB")=0x0000 
wglGetProcAddress("glWeightuivARB")=0x0000 
wglGetProcAddress("glWeightPointerARB")=0x0000 
wglGetProcAddress("glVertexBlendARB")=0x0000 
wglGetProcAddress("glCurrentPaletteMatrixARB")=0x0000 
wglGetProcAddress("glMatrixIndexubvARB")=0x0000 
wglGetProcAddress("glMatrixIndexusvARB")=0x0000 
wglGetProcAddress("glMatrixIndexuivARB")=0x0000 
wglGetProcAddress("glMatrixIndexPointerARB")=0x0000 
wglGetProcAddress("glWindowPos2dARB")=0x1002d470 
wglGetProcAddress("glWindowPos2dvARB")=0x1002d4d0 
wglGetProcAddress("glWindowPos2fARB")=0x1002d530 
wglGetProcAddress("glWindowPos2fvARB")=0x1002d590 
wglGetProcAddress("glWindowPos2iARB")=0x1002d5f0 
wglGetProcAddress("glWindowPos2ivARB")=0x1002d650 
wglGetProcAddress("glWindowPos2sARB")=0x1002d6b0 
wglGetProcAddress("glWindowPos2svARB")=0x1002d710 
wglGetProcAddress("glWindowPos3dARB")=0x1002d770 
wglGetProcAddress("glWindowPos3dvARB")=0x1002d7d0 
wglGetProcAddress("glWindowPos3fARB")=0x1002d830 
wglGetProcAddress("glWindowPos3fvARB")=0x1002d890 
wglGetProcAddress("glWindowPos3iARB")=0x1002d8f0 
wglGetProcAddress("glWindowPos3ivARB")=0x1002d950 
wglGetProcAddress("glWindowPos3sARB")=0x1002d9b0 
wglGetProcAddress("glWindowPos3svARB")=0x1002da10 
wglGetProcAddress("glVertexAttrib1dARB")=0x1002da70 
wglGetProcAddress("glVertexAttrib1dvARB")=0x1002dad0 
wglGetProcAddress("glVertexAttrib1fARB")=0x1002db30 
wglGetProcAddress("glVertexAttrib1fvARB")=0x1002db90 
wglGetProcAddress("glVertexAttrib1sARB")=0x1002dbf0 
wglGetProcAddress("glVertexAttrib1svARB")=0x1002dc50 
wglGetProcAddress("glVertexAttrib2dARB")=0x1002dcb0 
wglGetProcAddress("glVertexAttrib2dvARB")=0x1002dd10 
wglGetProcAddress("glVertexAttrib2fARB")=0x1002dd70 
wglGetProcAddress("glVertexAttrib2fvARB")=0x1002ddd0 
wglGetProcAddress("glVertexAttrib2sARB")=0x1002de30 
wglGetProcAddress("glVertexAttrib2svARB")=0x1002de90 
wglGetProcAddress("glVertexAttrib3dARB")=0x1002def0 
wglGetProcAddress("glVertexAttrib3dvARB")=0x1002df50 
wglGetProcAddress("glVertexAttrib3fARB")=0x1002dfb0 
wglGetProcAddress("glVertexAttrib3fvARB")=0x1002e010 
wglGetProcAddress("glVertexAttrib3sARB")=0x1002e070 
wglGetProcAddress("glVertexAttrib3svARB")=0x1002e0d0 
wglGetProcAddress("glVertexAttrib4NbvARB")=0x1002e130 
wglGetProcAddress("glVertexAttrib4NivARB")=0x1002e190 
wglGetProcAddress("glVertexAttrib4NsvARB")=0x1002e1f0 
wglGetProcAddress("glVertexAttrib4NubARB")=0x1002e250 
wglGetProcAddress("glVertexAttrib4NubvARB")=0x1002e2b0 
wglGetProcAddress("glVertexAttrib4NuivARB")=0x1002e310 
wglGetProcAddress("glVertexAttrib4NusvARB")=0x1002e370 
wglGetProcAddress("glVertexAttrib4bvARB")=0x1002e3d0 
wglGetProcAddress("glVertexAttrib4dARB")=0x1002e430 
wglGetProcAddress("glVertexAttrib4dvARB")=0x1002e490 
wglGetProcAddress("glVertexAttrib4fARB")=0x1002e4f0 
wglGetProcAddress("glVertexAttrib4fvARB")=0x1002e550 
wglGetProcAddress("glVertexAttrib4ivARB")=0x1002e5b0 
wglGetProcAddress("glVertexAttrib4sARB")=0x1002e610 
wglGetProcAddress("glVertexAttrib4svARB")=0x1002e670 
wglGetProcAddress("glVertexAttrib4ubvARB")=0x1002e6d0 
wglGetProcAddress("glVertexAttrib4uivARB")=0x1002e730 
wglGetProcAddress("glVertexAttrib4usvARB")=0x1002e790 
wglGetProcAddress("glVertexAttribPointerARB")=0x1002e7f0 
wglGetProcAddress("glEnableVertexAttribArray...")=0x1002e850 
wglGetProcAddress("glDisableVertexAttribArra...")=0x1002e8b0 
wglGetProcAddress("glProgramStringARB")=0x1002e910 
wglGetProcAddress("glBindProgramARB")=0x1002e970 
wglGetProcAddress("glDeleteProgramsARB")=0x1002e9d0 
wglGetProcAddress("glGenProgramsARB")=0x1002ea30 
wglGetProcAddress("glProgramEnvParameter4dAR...")=0x1002ea90 
wglGetProcAddress("glProgramEnvParameter4dvA...")=0x1002eaf0 
wglGetProcAddress("glProgramEnvParameter4fAR...")=0x1002eb50 
wglGetProcAddress("glProgramEnvParameter4fvA...")=0x1002ebb0 
wglGetProcAddress("glProgramLocalParameter4d...")=0x1002ec10 
wglGetProcAddress("glProgramLocalParameter4d...")=0x1002ec70 
wglGetProcAddress("glProgramLocalParameter4f...")=0x1002ecd0 
wglGetProcAddress("glProgramLocalParameter4f...")=0x1002ed30 
wglGetProcAddress("glGetProgramEnvParameterd...")=0x1002ed90 
wglGetProcAddress("glGetProgramEnvParameterf...")=0x1002edf0 
wglGetProcAddress("glGetProgramLocalParamete...")=0x1002ee50 
wglGetProcAddress("glGetProgramLocalParamete...")=0x1002eeb0 
wglGetProcAddress("glGetProgramivARB")=0x1002ef10 
wglGetProcAddress("glGetProgramStringARB")=0x1002ef70 
wglGetProcAddress("glGetVertexAttribdvARB")=0x1002efd0 
wglGetProcAddress("glGetVertexAttribfvARB")=0x1002f030 
wglGetProcAddress("glGetVertexAttribivARB")=0x1002f090 
wglGetProcAddress("glGetVertexAttribPointerv...")=0x1002f0f0 
wglGetProcAddress("glIsProgramARB")=0x1002f150 
wglGetProcAddress("glBindBufferARB")=0x1002f1b0 
wglGetProcAddress("glDeleteBuffersARB")=0x1002f210 
wglGetProcAddress("glGenBuffersARB")=0x1002f270 
wglGetProcAddress("glIsBufferARB")=0x1002f2d0 
wglGetProcAddress("glBufferDataARB")=0x1002f330 
wglGetProcAddress("glBufferSubDataARB")=0x1002f390 
wglGetProcAddress("glGetBufferSubDataARB")=0x1002f3f0 
wglGetProcAddress("glMapBufferARB")=0x1002f450 
wglGetProcAddress("glUnmapBufferARB")=0x1002f4b0 
wglGetProcAddress("glGetBufferParameterivARB")=0x1002f510 
wglGetProcAddress("glGetBufferPointervARB")=0x1002f570 
wglGetProcAddress("glGenQueriesARB")=0x0000 
wglGetProcAddress("glDeleteQueriesARB")=0x0000 
wglGetProcAddress("glIsQueryARB")=0x0000 
wglGetProcAddress("glBeginQueryARB")=0x0000 
wglGetProcAddress("glEndQueryARB")=0x0000 
wglGetProcAddress("glGetQueryivARB")=0x0000 
wglGetProcAddress("glGetQueryObjectivARB")=0x0000 
wglGetProcAddress("glGetQueryObjectuivARB")=0x0000 
wglGetProcAddress("glDeleteObjectARB")=0x0000 
wglGetProcAddress("glGetHandleARB")=0x0000 
wglGetProcAddress("glDetachObjectARB")=0x0000 
wglGetProcAddress("glCreateShaderObjectARB")=0x0000 
wglGetProcAddress("glShaderSourceARB")=0x0000 
wglGetProcAddress("glCompileShaderARB")=0x0000 
wglGetProcAddress("glCreateProgramObjectARB")=0x0000 
wglGetProcAddress("glAttachObjectARB")=0x0000 
wglGetProcAddress("glLinkProgramARB")=0x0000 
wglGetProcAddress("glUseProgramObjectARB")=0x0000 
wglGetProcAddress("glValidateProgramARB")=0x0000 
wglGetProcAddress("glUniform1fARB")=0x0000 
wglGetProcAddress("glUniform2fARB")=0x0000 
wglGetProcAddress("glUniform3fARB")=0x0000 
wglGetProcAddress("glUniform4fARB")=0x0000 
wglGetProcAddress("glUniform1iARB")=0x0000 
wglGetProcAddress("glUniform2iARB")=0x0000 
wglGetProcAddress("glUniform3iARB")=0x0000 
wglGetProcAddress("glUniform4iARB")=0x0000 
wglGetProcAddress("glUniform1fvARB")=0x0000 
wglGetProcAddress("glUniform2fvARB")=0x0000 
wglGetProcAddress("glUniform3fvARB")=0x0000 
wglGetProcAddress("glUniform4fvARB")=0x0000 
wglGetProcAddress("glUniform1ivARB")=0x0000 
wglGetProcAddress("glUniform2ivARB")=0x0000 
wglGetProcAddress("glUniform3ivARB")=0x0000 
wglGetProcAddress("glUniform4ivARB")=0x0000 
wglGetProcAddress("glUniformMatrix2fvARB")=0x0000 
wglGetProcAddress("glUniformMatrix3fvARB")=0x0000 
wglGetProcAddress("glUniformMatrix4fvARB")=0x0000 
wglGetProcAddress("glGetObjectParameterfvARB")=0x0000 
wglGetProcAddress("glGetObjectParameterivARB")=0x0000 
wglGetProcAddress("glGetInfoLogARB")=0x0000 
wglGetProcAddress("glGetAttachedObjectsARB")=0x0000 
wglGetProcAddress("glGetUniformLocationARB")=0x0000 
wglGetProcAddress("glGetActiveUniformARB")=0x0000 
wglGetProcAddress("glGetUniformfvARB")=0x0000 
wglGetProcAddress("glGetUniformivARB")=0x0000 
wglGetProcAddress("glGetShaderSourceARB")=0x0000 
wglGetProcAddress("glBindAttribLocationARB")=0x0000 
wglGetProcAddress("glGetActiveAttribARB")=0x0000 
wglGetProcAddress("glGetAttribLocationARB")=0x0000 
wglGetProcAddress("glDrawBuffersARB")=0x0000 
wglGetProcAddress("glClampColorARB")=0x0000 
wglGetProcAddress("glBlendColorEXT")=0x1002f5d0 
wglGetProcAddress("glPolygonOffsetEXT")=0x0000 
wglGetProcAddress("glTexImage3DEXT")=0x1002f630 
wglGetProcAddress("glTexSubImage3DEXT")=0x0000 
wglGetProcAddress("glGetTexFilterFuncSGIS")=0x0000 
wglGetProcAddress("glTexFilterFuncSGIS")=0x0000 
wglGetProcAddress("glTexSubImage1DEXT")=0x0000 
wglGetProcAddress("glTexSubImage2DEXT")=0x0000 
wglGetProcAddress("glCopyTexImage1DEXT")=0x0000 
wglGetProcAddress("glCopyTexImage2DEXT")=0x0000 
wglGetProcAddress("glCopyTexSubImage1DEXT")=0x0000 
wglGetProcAddress("glCopyTexSubImage2DEXT")=0x0000 
wglGetProcAddress("glCopyTexSubImage3DEXT")=0x0000 
wglGetProcAddress("glGetHistogramEXT")=0x0000 
wglGetProcAddress("glGetHistogramParameterfv...")=0x0000 
wglGetProcAddress("glGetHistogramParameteriv...")=0x0000 
wglGetProcAddress("glGetMinmaxEXT")=0x0000 
wglGetProcAddress("glGetMinmaxParameterfvEXT")=0x0000 
wglGetProcAddress("glGetMinmaxParameterivEXT")=0x0000 
wglGetProcAddress("glHistogramEXT")=0x0000 
wglGetProcAddress("glMinmaxEXT")=0x0000 
wglGetProcAddress("glResetHistogramEXT")=0x0000 
wglGetProcAddress("glResetMinmaxEXT")=0x0000 
wglGetProcAddress("glConvolutionFilter1DEXT")=0x0000 
wglGetProcAddress("glConvolutionFilter2DEXT")=0x0000 
wglGetProcAddress("glConvolutionParameterfEX...")=0x0000 
wglGetProcAddress("glConvolutionParameterfvE...")=0x0000 
wglGetProcAddress("glConvolutionParameteriEX...")=0x0000 
wglGetProcAddress("glConvolutionParameterivE...")=0x0000 
wglGetProcAddress("glCopyConvolutionFilter1D...")=0x0000 
wglGetProcAddress("glCopyConvolutionFilter2D...")=0x0000 
wglGetProcAddress("glGetConvolutionFilterEXT")=0x0000 
wglGetProcAddress("glGetConvolutionParameter...")=0x0000 
wglGetProcAddress("glGetConvolutionParameter...")=0x0000 
wglGetProcAddress("glGetSeparableFilterEXT")=0x0000 
wglGetProcAddress("glSeparableFilter2DEXT")=0x0000 
wglGetProcAddress("glColorTableSGI")=0x0000 
wglGetProcAddress("glColorTableParameterfvSG...")=0x0000 
wglGetProcAddress("glColorTableParameterivSG...")=0x0000 
wglGetProcAddress("glCopyColorTableSGI")=0x0000 
wglGetProcAddress("glGetColorTableSGI")=0x0000 
wglGetProcAddress("glGetColorTableParameterf...")=0x0000 
wglGetProcAddress("glGetColorTableParameteri...")=0x0000 
wglGetProcAddress("glPixelTexGenSGIX")=0x0000 
wglGetProcAddress("glPixelTexGenParameteriSG...")=0x0000 
wglGetProcAddress("glPixelTexGenParameterivS...")=0x0000 
wglGetProcAddress("glPixelTexGenParameterfSG...")=0x0000 
wglGetProcAddress("glPixelTexGenParameterfvS...")=0x0000 
wglGetProcAddress("glGetPixelTexGenParameter...")=0x0000 
wglGetProcAddress("glGetPixelTexGenParameter...")=0x0000 
wglGetProcAddress("glTexImage4DSGIS")=0x0000 
wglGetProcAddress("glTexSubImage4DSGIS")=0x0000 
wglGetProcAddress("glAreTexturesResidentEXT")=0x0000 
wglGetProcAddress("glBindTextureEXT")=0x0000 
wglGetProcAddress("glDeleteTexturesEXT")=0x0000 
wglGetProcAddress("glGenTexturesEXT")=0x0000 
wglGetProcAddress("glIsTextureEXT")=0x0000 
wglGetProcAddress("glPrioritizeTexturesEXT")=0x0000 
wglGetProcAddress("glDetailTexFuncSGIS")=0x0000 
wglGetProcAddress("glGetDetailTexFuncSGIS")=0x0000 
wglGetProcAddress("glSharpenTexFuncSGIS")=0x0000 
wglGetProcAddress("glGetSharpenTexFuncSGIS")=0x0000 
wglGetProcAddress("glSampleMaskSGIS")=0x0000 
wglGetProcAddress("glSamplePatternSGIS")=0x0000 
wglGetProcAddress("glArrayElementEXT")=0x0000 
wglGetProcAddress("glColorPointerEXT")=0x0000 
wglGetProcAddress("glDrawArraysEXT")=0x0000 
wglGetProcAddress("glEdgeFlagPointerEXT")=0x0000 
wglGetProcAddress("glGetPointervEXT")=0x0000 
wglGetProcAddress("glIndexPointerEXT")=0x0000 
wglGetProcAddress("glNormalPointerEXT")=0x0000 
wglGetProcAddress("glTexCoordPointerEXT")=0x0000 
wglGetProcAddress("glVertexPointerEXT")=0x0000 
wglGetProcAddress("glBlendEquationEXT")=0x1002f690 
wglGetProcAddress("glSpriteParameterfSGIX")=0x0000 
wglGetProcAddress("glSpriteParameterfvSGIX")=0x0000 
wglGetProcAddress("glSpriteParameteriSGIX")=0x0000 
wglGetProcAddress("glSpriteParameterivSGIX")=0x0000 
wglGetProcAddress("glPointParameterfEXT")=0x0000 
wglGetProcAddress("glPointParameterfvEXT")=0x0000 
wglGetProcAddress("glPointParameterfSGIS")=0x0000 
wglGetProcAddress("glPointParameterfvSGIS")=0x0000 
wglGetProcAddress("glGetInstrumentsSGIX")=0x0000 
wglGetProcAddress("glInstrumentsBufferSGIX")=0x0000 
wglGetProcAddress("glPollInstrumentsSGIX")=0x0000 
wglGetProcAddress("glReadInstrumentsSGIX")=0x0000 
wglGetProcAddress("glStartInstrumentsSGIX")=0x0000 
wglGetProcAddress("glStopInstrumentsSGIX")=0x0000 
wglGetProcAddress("glFrameZoomSGIX")=0x0000 
wglGetProcAddress("glTagSampleBufferSGIX")=0x0000 
wglGetProcAddress("glDeformationMap3dSGIX")=0x0000 
wglGetProcAddress("glDeformationMap3fSGIX")=0x0000 
wglGetProcAddress("glDeformSGIX")=0x0000 
wglGetProcAddress("glLoadIdentityDeformation...")=0x0000 
wglGetProcAddress("glReferencePlaneSGIX")=0x0000 
wglGetProcAddress("glFlushRasterSGIX")=0x0000 
wglGetProcAddress("glFogFuncSGIS")=0x0000 
wglGetProcAddress("glGetFogFuncSGIS")=0x0000 
wglGetProcAddress("glImageTransformParameter...")=0x0000 
wglGetProcAddress("glImageTransformParameter...")=0x0000 
wglGetProcAddress("glImageTransformParameter...")=0x0000 
wglGetProcAddress("glImageTransformParameter...")=0x0000 
wglGetProcAddress("glGetImageTransformParame...")=0x0000 
wglGetProcAddress("glGetImageTransformParame...")=0x0000 
wglGetProcAddress("glColorSubTableEXT")=0x0000 
wglGetProcAddress("glCopyColorSubTableEXT")=0x0000 
wglGetProcAddress("glHintPGI")=0x0000 
wglGetProcAddress("glColorTableEXT")=0x0000 
wglGetProcAddress("glGetColorTableEXT")=0x0000 
wglGetProcAddress("glGetColorTableParameteri...")=0x0000 
wglGetProcAddress("glGetColorTableParameterf...")=0x0000 
wglGetProcAddress("glGetListParameterfvSGIX")=0x0000 
wglGetProcAddress("glGetListParameterivSGIX")=0x0000 
wglGetProcAddress("glListParameterfSGIX")=0x0000 
wglGetProcAddress("glListParameterfvSGIX")=0x0000 
wglGetProcAddress("glListParameteriSGIX")=0x0000 
wglGetProcAddress("glListParameterivSGIX")=0x0000 
wglGetProcAddress("glIndexMaterialEXT")=0x0000 
wglGetProcAddress("glIndexFuncEXT")=0x0000 
wglGetProcAddress("glLockArraysEXT")=0x1002f6f0 
wglGetProcAddress("glUnlockArraysEXT")=0x1002f750 
wglGetProcAddress("glCullParameterdvEXT")=0x1002f7b0 
wglGetProcAddress("glCullParameterfvEXT")=0x1002f810 
wglGetProcAddress("glFragmentColorMaterialSG...")=0x0000 
wglGetProcAddress("glFragmentLightfSGIX")=0x0000 
wglGetProcAddress("glFragmentLightfvSGIX")=0x0000 
wglGetProcAddress("glFragmentLightiSGIX")=0x0000 
wglGetProcAddress("glFragmentLightivSGIX")=0x0000 
wglGetProcAddress("glFragmentLightModelfSGIX")=0x0000 
wglGetProcAddress("glFragmentLightModelfvSGI...")=0x0000 
wglGetProcAddress("glFragmentLightModeliSGIX")=0x0000 
wglGetProcAddress("glFragmentLightModelivSGI...")=0x0000 
wglGetProcAddress("glFragmentMaterialfSGIX")=0x0000 
wglGetProcAddress("glFragmentMaterialfvSGIX")=0x0000 
wglGetProcAddress("glFragmentMaterialiSGIX")=0x0000 
wglGetProcAddress("glFragmentMaterialivSGIX")=0x0000 
wglGetProcAddress("glGetFragmentLightfvSGIX")=0x0000 
wglGetProcAddress("glGetFragmentLightivSGIX")=0x0000 
wglGetProcAddress("glGetFragmentMaterialfvSG...")=0x0000 
wglGetProcAddress("glGetFragmentMaterialivSG...")=0x0000 
wglGetProcAddress("glLightEnviSGIX")=0x0000 
wglGetProcAddress("glDrawRangeElementsEXT")=0x1002f870 
wglGetProcAddress("glApplyTextureEXT")=0x0000 
wglGetProcAddress("glTextureLightEXT")=0x0000 
wglGetProcAddress("glTextureMaterialEXT")=0x0000 
wglGetProcAddress("glAsyncMarkerSGIX")=0x0000 
wglGetProcAddress("glFinishAsyncSGIX")=0x0000 
wglGetProcAddress("glPollAsyncSGIX")=0x0000 
wglGetProcAddress("glGenAsyncMarkersSGIX")=0x0000 
wglGetProcAddress("glDeleteAsyncMarkersSGIX")=0x0000 
wglGetProcAddress("glIsAsyncMarkerSGIX")=0x0000 
wglGetProcAddress("glVertexPointervINTEL")=0x0000 
wglGetProcAddress("glNormalPointervINTEL")=0x0000 
wglGetProcAddress("glColorPointervINTEL")=0x0000 
wglGetProcAddress("glTexCoordPointervINTEL")=0x0000 
wglGetProcAddress("glPixelTransformParameter...")=0x0000 
wglGetProcAddress("glPixelTransformParameter...")=0x0000 
wglGetProcAddress("glPixelTransformParameter...")=0x0000 
wglGetProcAddress("glPixelTransformParameter...")=0x0000 
wglGetProcAddress("glSecondaryColor3bEXT")=0x1002f8d0 
wglGetProcAddress("glSecondaryColor3bvEXT")=0x1002f930 
wglGetProcAddress("glSecondaryColor3dEXT")=0x1002f990 
wglGetProcAddress("glSecondaryColor3dvEXT")=0x1002f9f0 
wglGetProcAddress("glSecondaryColor3fEXT")=0x1002fa50 
wglGetProcAddress("glSecondaryColor3fvEXT")=0x1002fab0 
wglGetProcAddress("glSecondaryColor3iEXT")=0x1002fb10 
wglGetProcAddress("glSecondaryColor3ivEXT")=0x1002fb70 
wglGetProcAddress("glSecondaryColor3sEXT")=0x1002fbd0 
wglGetProcAddress("glSecondaryColor3svEXT")=0x1002fc30 
wglGetProcAddress("glSecondaryColor3ubEXT")=0x1002fc90 
wglGetProcAddress("glSecondaryColor3ubvEXT")=0x1002fcf0 
wglGetProcAddress("glSecondaryColor3uiEXT")=0x1002fd50 
wglGetProcAddress("glSecondaryColor3uivEXT")=0x1002fdb0 
wglGetProcAddress("glSecondaryColor3usEXT")=0x1002fe10 
wglGetProcAddress("glSecondaryColor3usvEXT")=0x1002fe70 
wglGetProcAddress("glSecondaryColorPointerEX...")=0x1002fed0 
wglGetProcAddress("glTextureNormalEXT")=0x0000 
wglGetProcAddress("glMultiDrawArraysEXT")=0x1002ff30 
wglGetProcAddress("glMultiDrawElementsEXT")=0x1002ff90 
wglGetProcAddress("glFogCoordfEXT")=0x1002fff0 
wglGetProcAddress("glFogCoordfvEXT")=0x10030050 
wglGetProcAddress("glFogCoorddEXT")=0x100300b0 
wglGetProcAddress("glFogCoorddvEXT")=0x10030110 
wglGetProcAddress("glFogCoordPointerEXT")=0x10030170 
wglGetProcAddress("glTangent3bEXT")=0x0000 
wglGetProcAddress("glTangent3bvEXT")=0x0000 
wglGetProcAddress("glTangent3dEXT")=0x0000 
wglGetProcAddress("glTangent3dvEXT")=0x0000 
wglGetProcAddress("glTangent3fEXT")=0x0000 
wglGetProcAddress("glTangent3fvEXT")=0x0000 
wglGetProcAddress("glTangent3iEXT")=0x0000 
wglGetProcAddress("glTangent3ivEXT")=0x0000 
wglGetProcAddress("glTangent3sEXT")=0x0000 
wglGetProcAddress("glTangent3svEXT")=0x0000 
wglGetProcAddress("glBinormal3bEXT")=0x0000 
wglGetProcAddress("glBinormal3bvEXT")=0x0000 
wglGetProcAddress("glBinormal3dEXT")=0x0000 
wglGetProcAddress("glBinormal3dvEXT")=0x0000 
wglGetProcAddress("glBinormal3fEXT")=0x0000 
wglGetProcAddress("glBinormal3fvEXT")=0x0000 
wglGetProcAddress("glBinormal3iEXT")=0x0000 
wglGetProcAddress("glBinormal3ivEXT")=0x0000 
wglGetProcAddress("glBinormal3sEXT")=0x0000 
wglGetProcAddress("glBinormal3svEXT")=0x0000 
wglGetProcAddress("glTangentPointerEXT")=0x0000 
wglGetProcAddress("glBinormalPointerEXT")=0x0000 
wglGetProcAddress("glFinishTextureSUNX")=0x0000 
wglGetProcAddress("glGlobalAlphaFactorbSUN")=0x0000 
wglGetProcAddress("glGlobalAlphaFactorsSUN")=0x0000 
wglGetProcAddress("glGlobalAlphaFactoriSUN")=0x0000 
wglGetProcAddress("glGlobalAlphaFactorfSUN")=0x0000 
wglGetProcAddress("glGlobalAlphaFactordSUN")=0x0000 
wglGetProcAddress("glGlobalAlphaFactorubSUN")=0x0000 
wglGetProcAddress("glGlobalAlphaFactorusSUN")=0x0000 
wglGetProcAddress("glGlobalAlphaFactoruiSUN")=0x0000 
wglGetProcAddress("glReplacementCodeuiSUN")=0x0000 
wglGetProcAddress("glReplacementCodeusSUN")=0x0000 
wglGetProcAddress("glReplacementCodeubSUN")=0x0000 
wglGetProcAddress("glReplacementCodeuivSUN")=0x0000 
wglGetProcAddress("glReplacementCodeusvSUN")=0x0000 
wglGetProcAddress("glReplacementCodeubvSUN")=0x0000 
wglGetProcAddress("glReplacementCodePointerS...")=0x0000 
wglGetProcAddress("glColor4ubVertex2fSUN")=0x0000 
wglGetProcAddress("glColor4ubVertex2fvSUN")=0x0000 
wglGetProcAddress("glColor4ubVertex3fSUN")=0x0000 
wglGetProcAddress("glColor4ubVertex3fvSUN")=0x0000 
wglGetProcAddress("glColor3fVertex3fSUN")=0x0000 
wglGetProcAddress("glColor3fVertex3fvSUN")=0x0000 
wglGetProcAddress("glNormal3fVertex3fSUN")=0x0000 
wglGetProcAddress("glNormal3fVertex3fvSUN")=0x0000 
wglGetProcAddress("glColor4fNormal3fVertex3f...")=0x0000 
wglGetProcAddress("glColor4fNormal3fVertex3f...")=0x0000 
wglGetProcAddress("glTexCoord2fVertex3fSUN")=0x0000 
wglGetProcAddress("glTexCoord2fVertex3fvSUN")=0x0000 
wglGetProcAddress("glTexCoord4fVertex4fSUN")=0x0000 
wglGetProcAddress("glTexCoord4fVertex4fvSUN")=0x0000 
wglGetProcAddress("glTexCoord2fColor4ubVerte...")=0x0000 
wglGetProcAddress("glTexCoord2fColor4ubVerte...")=0x0000 
wglGetProcAddress("glTexCoord2fColor3fVertex...")=0x0000 
wglGetProcAddress("glTexCoord2fColor3fVertex...")=0x0000 
wglGetProcAddress("glTexCoord2fNormal3fVerte...")=0x0000 
wglGetProcAddress("glTexCoord2fNormal3fVerte...")=0x0000 
wglGetProcAddress("glTexCoord2fColor4fNormal...")=0x0000 
wglGetProcAddress("glTexCoord2fColor4fNormal...")=0x0000 
wglGetProcAddress("glTexCoord4fColor4fNormal...")=0x0000 
wglGetProcAddress("glTexCoord4fColor4fNormal...")=0x0000 
wglGetProcAddress("glReplacementCodeuiVertex...")=0x0000 
wglGetProcAddress("glReplacementCodeuiVertex...")=0x0000 
wglGetProcAddress("glReplacementCodeuiColor4...")=0x0000 
wglGetProcAddress("glReplacementCodeuiColor4...")=0x0000 
wglGetProcAddress("glReplacementCodeuiColor3...")=0x0000 
wglGetProcAddress("glReplacementCodeuiColor3...")=0x0000 
wglGetProcAddress("glReplacementCodeuiNormal...")=0x0000 
wglGetProcAddress("glReplacementCodeuiNormal...")=0x0000 
wglGetProcAddress("glReplacementCodeuiColor4...")=0x0000 
wglGetProcAddress("glReplacementCodeuiColor4...")=0x0000 
wglGetProcAddress("glReplacementCodeuiTexCoo...")=0x0000 
wglGetProcAddress("glReplacementCodeuiTexCoo...")=0x0000 
wglGetProcAddress("glReplacementCodeuiTexCoo...")=0x0000 
wglGetProcAddress("glReplacementCodeuiTexCoo...")=0x0000 
wglGetProcAddress("glReplacementCodeuiTexCoo...")=0x0000 
wglGetProcAddress("glReplacementCodeuiTexCoo...")=0x0000 
wglGetProcAddress("glBlendFuncSeparateEXT")=0x100301d0 
wglGetProcAddress("glBlendFuncSeparateINGR")=0x0000 
wglGetProcAddress("glVertexWeightfEXT")=0x0000 
wglGetProcAddress("glVertexWeightfvEXT")=0x0000 
wglGetProcAddress("glVertexWeightPointerEXT")=0x0000 
wglGetProcAddress("glFlushVertexArrayRangeNV")=0x0000 
wglGetProcAddress("glVertexArrayRangeNV")=0x0000 
wglGetProcAddress("glCombinerParameterfvNV")=0x0000 
wglGetProcAddress("glCombinerParameterfNV")=0x0000 
wglGetProcAddress("glCombinerParameterivNV")=0x0000 
wglGetProcAddress("glCombinerParameteriNV")=0x0000 
wglGetProcAddress("glCombinerInputNV")=0x0000 
wglGetProcAddress("glCombinerOutputNV")=0x0000 
wglGetProcAddress("glFinalCombinerInputNV")=0x0000 
wglGetProcAddress("glGetCombinerInputParamet...")=0x0000 
wglGetProcAddress("glGetCombinerInputParamet...")=0x0000 
wglGetProcAddress("glGetCombinerOutputParame...")=0x0000 
wglGetProcAddress("glGetCombinerOutputParame...")=0x0000 
wglGetProcAddress("glGetFinalCombinerInputPa...")=0x0000 
wglGetProcAddress("glGetFinalCombinerInputPa...")=0x0000 
wglGetProcAddress("glResizeBuffersMESA")=0x0000 
wglGetProcAddress("glWindowPos2dMESA")=0x0000 
wglGetProcAddress("glWindowPos2dvMESA")=0x0000 
wglGetProcAddress("glWindowPos2fMESA")=0x0000 
wglGetProcAddress("glWindowPos2fvMESA")=0x0000 
wglGetProcAddress("glWindowPos2iMESA")=0x0000 
wglGetProcAddress("glWindowPos2ivMESA")=0x0000 
wglGetProcAddress("glWindowPos2sMESA")=0x0000 
wglGetProcAddress("glWindowPos2svMESA")=0x0000 
wglGetProcAddress("glWindowPos3dMESA")=0x0000 
wglGetProcAddress("glWindowPos3dvMESA")=0x0000 
wglGetProcAddress("glWindowPos3fMESA")=0x0000 
wglGetProcAddress("glWindowPos3fvMESA")=0x0000 
wglGetProcAddress("glWindowPos3iMESA")=0x0000 
wglGetProcAddress("glWindowPos3ivMESA")=0x0000 
wglGetProcAddress("glWindowPos3sMESA")=0x0000 
wglGetProcAddress("glWindowPos3svMESA")=0x0000 
wglGetProcAddress("glWindowPos4dMESA")=0x0000 
wglGetProcAddress("glWindowPos4dvMESA")=0x0000 
wglGetProcAddress("glWindowPos4fMESA")=0x0000 
wglGetProcAddress("glWindowPos4fvMESA")=0x0000 
wglGetProcAddress("glWindowPos4iMESA")=0x0000 
wglGetProcAddress("glWindowPos4ivMESA")=0x0000 
wglGetProcAddress("glWindowPos4sMESA")=0x0000 
wglGetProcAddress("glWindowPos4svMESA")=0x0000 
wglGetProcAddress("glMultiModeDrawArraysIBM")=0x0000 
wglGetProcAddress("glMultiModeDrawElementsIB...")=0x0000 
wglGetProcAddress("glColorPointerListIBM")=0x0000 
wglGetProcAddress("glSecondaryColorPointerLi...")=0x0000 
wglGetProcAddress("glEdgeFlagPointerListIBM")=0x0000 
wglGetProcAddress("glFogCoordPointerListIBM")=0x0000 
wglGetProcAddress("glIndexPointerListIBM")=0x0000 
wglGetProcAddress("glNormalPointerListIBM")=0x0000 
wglGetProcAddress("glTexCoordPointerListIBM")=0x0000 
wglGetProcAddress("glVertexPointerListIBM")=0x0000 
wglGetProcAddress("glTbufferMask3DFX")=0x0000 
wglGetProcAddress("glSampleMaskEXT")=0x0000 
wglGetProcAddress("glSamplePatternEXT")=0x0000 
wglGetProcAddress("glTextureColorMaskSGIS")=0x0000 
wglGetProcAddress("glIglooInterfaceSGIX")=0x0000 
wglGetProcAddress("glDeleteFencesNV")=0x0000 
wglGetProcAddress("glGenFencesNV")=0x0000 
wglGetProcAddress("glIsFenceNV")=0x0000 
wglGetProcAddress("glTestFenceNV")=0x0000 
wglGetProcAddress("glGetFenceivNV")=0x0000 
wglGetProcAddress("glFinishFenceNV")=0x0000 
wglGetProcAddress("glSetFenceNV")=0x0000 
wglGetProcAddress("glMapControlPointsNV")=0x0000 
wglGetProcAddress("glMapParameterivNV")=0x0000 
wglGetProcAddress("glMapParameterfvNV")=0x0000 
wglGetProcAddress("glGetMapControlPointsNV")=0x0000 
wglGetProcAddress("glGetMapParameterivNV")=0x0000 
wglGetProcAddress("glGetMapParameterfvNV")=0x0000 
wglGetProcAddress("glGetMapAttribParameteriv...")=0x0000 
wglGetProcAddress("glGetMapAttribParameterfv...")=0x0000 
wglGetProcAddress("glEvalMapsNV")=0x0000 
wglGetProcAddress("glCombinerStageParameterf...")=0x0000 
wglGetProcAddress("glGetCombinerStageParamet...")=0x0000 
wglGetProcAddress("glAreProgramsResidentNV")=0x0000 
wglGetProcAddress("glBindProgramNV")=0x0000 
wglGetProcAddress("glDeleteProgramsNV")=0x0000 
wglGetProcAddress("glExecuteProgramNV")=0x0000 
wglGetProcAddress("glGenProgramsNV")=0x0000 
wglGetProcAddress("glGetProgramParameterdvNV")=0x0000 
wglGetProcAddress("glGetProgramParameterfvNV")=0x0000 
wglGetProcAddress("glGetProgramivNV")=0x0000 
wglGetProcAddress("glGetProgramStringNV")=0x0000 
wglGetProcAddress("glGetTrackMatrixivNV")=0x0000 
wglGetProcAddress("glGetVertexAttribdvNV")=0x0000 
wglGetProcAddress("glGetVertexAttribfvNV")=0x0000 
wglGetProcAddress("glGetVertexAttribivNV")=0x0000 
wglGetProcAddress("glGetVertexAttribPointerv...")=0x0000 
wglGetProcAddress("glIsProgramNV")=0x0000 
wglGetProcAddress("glLoadProgramNV")=0x0000 
wglGetProcAddress("glProgramParameter4dNV")=0x0000 
wglGetProcAddress("glProgramParameter4dvNV")=0x0000 
wglGetProcAddress("glProgramParameter4fNV")=0x0000 
wglGetProcAddress("glProgramParameter4fvNV")=0x0000 
wglGetProcAddress("glProgramParameters4dvNV")=0x0000 
wglGetProcAddress("glProgramParameters4fvNV")=0x0000 
wglGetProcAddress("glRequestResidentPrograms...")=0x0000 
wglGetProcAddress("glTrackMatrixNV")=0x0000 
wglGetProcAddress("glVertexAttribPointerNV")=0x0000 
wglGetProcAddress("glVertexAttrib1dNV")=0x0000 
wglGetProcAddress("glVertexAttrib1dvNV")=0x0000 
wglGetProcAddress("glVertexAttrib1fNV")=0x0000 
wglGetProcAddress("glVertexAttrib1fvNV")=0x0000 
wglGetProcAddress("glVertexAttrib1sNV")=0x0000 
wglGetProcAddress("glVertexAttrib1svNV")=0x0000 
wglGetProcAddress("glVertexAttrib2dNV")=0x0000 
wglGetProcAddress("glVertexAttrib2dvNV")=0x0000 
wglGetProcAddress("glVertexAttrib2fNV")=0x0000 
wglGetProcAddress("glVertexAttrib2fvNV")=0x0000 
wglGetProcAddress("glVertexAttrib2sNV")=0x0000 
wglGetProcAddress("glVertexAttrib2svNV")=0x0000 
wglGetProcAddress("glVertexAttrib3dNV")=0x0000 
wglGetProcAddress("glVertexAttrib3dvNV")=0x0000 
wglGetProcAddress("glVertexAttrib3fNV")=0x0000 
wglGetProcAddress("glVertexAttrib3fvNV")=0x0000 
wglGetProcAddress("glVertexAttrib3sNV")=0x0000 
wglGetProcAddress("glVertexAttrib3svNV")=0x0000 
wglGetProcAddress("glVertexAttrib4dNV")=0x0000 
wglGetProcAddress("glVertexAttrib4dvNV")=0x0000 
wglGetProcAddress("glVertexAttrib4fNV")=0x0000 
wglGetProcAddress("glVertexAttrib4fvNV")=0x0000 
wglGetProcAddress("glVertexAttrib4sNV")=0x0000 
wglGetProcAddress("glVertexAttrib4svNV")=0x0000 
wglGetProcAddress("glVertexAttrib4ubNV")=0x0000 
wglGetProcAddress("glVertexAttrib4ubvNV")=0x0000 
wglGetProcAddress("glVertexAttribs1dvNV")=0x0000 
wglGetProcAddress("glVertexAttribs1fvNV")=0x0000 
wglGetProcAddress("glVertexAttribs1svNV")=0x0000 
wglGetProcAddress("glVertexAttribs2dvNV")=0x0000 
wglGetProcAddress("glVertexAttribs2fvNV")=0x0000 
wglGetProcAddress("glVertexAttribs2svNV")=0x0000 
wglGetProcAddress("glVertexAttribs3dvNV")=0x0000 
wglGetProcAddress("glVertexAttribs3fvNV")=0x0000 
wglGetProcAddress("glVertexAttribs3svNV")=0x0000 
wglGetProcAddress("glVertexAttribs4dvNV")=0x0000 
wglGetProcAddress("glVertexAttribs4fvNV")=0x0000 
wglGetProcAddress("glVertexAttribs4svNV")=0x0000 
wglGetProcAddress("glVertexAttribs4ubvNV")=0x0000 
wglGetProcAddress("glTexBumpParameterivATI")=0x0000 
wglGetProcAddress("glTexBumpParameterfvATI")=0x0000 
wglGetProcAddress("glGetTexBumpParameterivAT...")=0x0000 
wglGetProcAddress("glGetTexBumpParameterfvAT...")=0x0000 
wglGetProcAddress("glGenFragmentShadersATI")=0x0000 
wglGetProcAddress("glBindFragmentShaderATI")=0x0000 
wglGetProcAddress("glDeleteFragmentShaderATI")=0x0000 
wglGetProcAddress("glBeginFragmentShaderATI")=0x0000 
wglGetProcAddress("glEndFragmentShaderATI")=0x0000 
wglGetProcAddress("glPassTexCoordATI")=0x0000 
wglGetProcAddress("glSampleMapATI")=0x0000 
wglGetProcAddress("glColorFragmentOp1ATI")=0x0000 
wglGetProcAddress("glColorFragmentOp2ATI")=0x0000 
wglGetProcAddress("glColorFragmentOp3ATI")=0x0000 
wglGetProcAddress("glAlphaFragmentOp1ATI")=0x0000 
wglGetProcAddress("glAlphaFragmentOp2ATI")=0x0000 
wglGetProcAddress("glAlphaFragmentOp3ATI")=0x0000 
wglGetProcAddress("glSetFragmentShaderConsta...")=0x0000 
wglGetProcAddress("glPNTrianglesiATI")=0x0000 
wglGetProcAddress("glPNTrianglesfATI")=0x0000 
wglGetProcAddress("glNewObjectBufferATI")=0x0000 
wglGetProcAddress("glIsObjectBufferATI")=0x0000 
wglGetProcAddress("glUpdateObjectBufferATI")=0x0000 
wglGetProcAddress("glGetObjectBufferfvATI")=0x0000 
wglGetProcAddress("glGetObjectBufferivATI")=0x0000 
wglGetProcAddress("glFreeObjectBufferATI")=0x0000 
wglGetProcAddress("glArrayObjectATI")=0x0000 
wglGetProcAddress("glGetArrayObjectfvATI")=0x0000 
wglGetProcAddress("glGetArrayObjectivATI")=0x0000 
wglGetProcAddress("glVariantArrayObjectATI")=0x0000 
wglGetProcAddress("glGetVariantArrayObjectfv...")=0x0000 
wglGetProcAddress("glGetVariantArrayObjectiv...")=0x0000 
wglGetProcAddress("glBeginVertexShaderEXT")=0x0000 
wglGetProcAddress("glEndVertexShaderEXT")=0x0000 
wglGetProcAddress("glBindVertexShaderEXT")=0x0000 
wglGetProcAddress("glGenVertexShadersEXT")=0x0000 
wglGetProcAddress("glDeleteVertexShaderEXT")=0x0000 
wglGetProcAddress("glShaderOp1EXT")=0x0000 
wglGetProcAddress("glShaderOp2EXT")=0x0000 
wglGetProcAddress("glShaderOp3EXT")=0x0000 
wglGetProcAddress("glSwizzleEXT")=0x0000 
wglGetProcAddress("glWriteMaskEXT")=0x0000 
wglGetProcAddress("glInsertComponentEXT")=0x0000 
wglGetProcAddress("glExtractComponentEXT")=0x0000 
wglGetProcAddress("glGenSymbolsEXT")=0x0000 
wglGetProcAddress("glSetInvariantEXT")=0x0000 
wglGetProcAddress("glSetLocalConstantEXT")=0x0000 
wglGetProcAddress("glVariantbvEXT")=0x0000 
wglGetProcAddress("glVariantsvEXT")=0x0000 
wglGetProcAddress("glVariantivEXT")=0x0000 
wglGetProcAddress("glVariantfvEXT")=0x0000 
wglGetProcAddress("glVariantdvEXT")=0x0000 
wglGetProcAddress("glVariantubvEXT")=0x0000 
wglGetProcAddress("glVariantusvEXT")=0x0000 
wglGetProcAddress("glVariantuivEXT")=0x0000 
wglGetProcAddress("glVariantPointerEXT")=0x0000 
wglGetProcAddress("glEnableVariantClientStat...")=0x0000 
wglGetProcAddress("glDisableVariantClientSta...")=0x0000 
wglGetProcAddress("glBindLightParameterEXT")=0x0000 
wglGetProcAddress("glBindMaterialParameterEX...")=0x0000 
wglGetProcAddress("glBindTexGenParameterEXT")=0x0000 
wglGetProcAddress("glBindTextureUnitParamete...")=0x0000 
wglGetProcAddress("glBindParameterEXT")=0x0000 
wglGetProcAddress("glIsVariantEnabledEXT")=0x0000 
wglGetProcAddress("glGetVariantBooleanvEXT")=0x0000 
wglGetProcAddress("glGetVariantIntegervEXT")=0x0000 
wglGetProcAddress("glGetVariantFloatvEXT")=0x0000 
wglGetProcAddress("glGetVariantPointervEXT")=0x0000 
wglGetProcAddress("glGetInvariantBooleanvEXT")=0x0000 
wglGetProcAddress("glGetInvariantIntegervEXT")=0x0000 
wglGetProcAddress("glGetInvariantFloatvEXT")=0x0000 
wglGetProcAddress("glGetLocalConstantBoolean...")=0x0000 
wglGetProcAddress("glGetLocalConstantInteger...")=0x0000 
wglGetProcAddress("glGetLocalConstantFloatvE...")=0x0000 
wglGetProcAddress("glVertexStream1sATI")=0x0000 
wglGetProcAddress("glVertexStream1svATI")=0x0000 
wglGetProcAddress("glVertexStream1iATI")=0x0000 
wglGetProcAddress("glVertexStream1ivATI")=0x0000 
wglGetProcAddress("glVertexStream1fATI")=0x0000 
wglGetProcAddress("glVertexStream1fvATI")=0x0000 
wglGetProcAddress("glVertexStream1dATI")=0x0000 
wglGetProcAddress("glVertexStream1dvATI")=0x0000 
wglGetProcAddress("glVertexStream2sATI")=0x0000 
wglGetProcAddress("glVertexStream2svATI")=0x0000 
wglGetProcAddress("glVertexStream2iATI")=0x0000 
wglGetProcAddress("glVertexStream2ivATI")=0x0000 
wglGetProcAddress("glVertexStream2fATI")=0x0000 
wglGetProcAddress("glVertexStream2fvATI")=0x0000 
wglGetProcAddress("glVertexStream2dATI")=0x0000 
wglGetProcAddress("glVertexStream2dvATI")=0x0000 
wglGetProcAddress("glVertexStream3sATI")=0x0000 
wglGetProcAddress("glVertexStream3svATI")=0x0000 
wglGetProcAddress("glVertexStream3iATI")=0x0000 
wglGetProcAddress("glVertexStream3ivATI")=0x0000 
wglGetProcAddress("glVertexStream3fATI")=0x0000 
wglGetProcAddress("glVertexStream3fvATI")=0x0000 
wglGetProcAddress("glVertexStream3dATI")=0x0000 
wglGetProcAddress("glVertexStream3dvATI")=0x0000 
wglGetProcAddress("glVertexStream4sATI")=0x0000 
wglGetProcAddress("glVertexStream4svATI")=0x0000 
wglGetProcAddress("glVertexStream4iATI")=0x0000 
wglGetProcAddress("glVertexStream4ivATI")=0x0000 
wglGetProcAddress("glVertexStream4fATI")=0x0000 
wglGetProcAddress("glVertexStream4fvATI")=0x0000 
wglGetProcAddress("glVertexStream4dATI")=0x0000 
wglGetProcAddress("glVertexStream4dvATI")=0x0000 
wglGetProcAddress("glNormalStream3bATI")=0x0000 
wglGetProcAddress("glNormalStream3bvATI")=0x0000 
wglGetProcAddress("glNormalStream3sATI")=0x0000 
wglGetProcAddress("glNormalStream3svATI")=0x0000 
wglGetProcAddress("glNormalStream3iATI")=0x0000 
wglGetProcAddress("glNormalStream3ivATI")=0x0000 
wglGetProcAddress("glNormalStream3fATI")=0x0000 
wglGetProcAddress("glNormalStream3fvATI")=0x0000 
wglGetProcAddress("glNormalStream3dATI")=0x0000 
wglGetProcAddress("glNormalStream3dvATI")=0x0000 
wglGetProcAddress("glClientActiveVertexStrea...")=0x0000 
wglGetProcAddress("glVertexBlendEnviATI")=0x0000 
wglGetProcAddress("glVertexBlendEnvfATI")=0x0000 
wglGetProcAddress("glElementPointerATI")=0x0000 
wglGetProcAddress("glDrawElementArrayATI")=0x0000 
wglGetProcAddress("glDrawRangeElementArrayAT...")=0x0000 
wglGetProcAddress("glDrawMeshArraysSUN")=0x0000 
wglGetProcAddress("glGenOcclusionQueriesNV")=0x0000 
wglGetProcAddress("glDeleteOcclusionQueriesN...")=0x0000 
wglGetProcAddress("glIsOcclusionQueryNV")=0x0000 
wglGetProcAddress("glBeginOcclusionQueryNV")=0x0000 
wglGetProcAddress("glEndOcclusionQueryNV")=0x0000 
wglGetProcAddress("glGetOcclusionQueryivNV")=0x0000 
wglGetProcAddress("glGetOcclusionQueryuivNV")=0x0000 
wglGetProcAddress("glPointParameteriNV")=0x0000 
wglGetProcAddress("glPointParameterivNV")=0x0000 
wglGetProcAddress("glActiveStencilFaceEXT")=0x10030230 
wglGetProcAddress("glElementPointerAPPLE")=0x0000 
wglGetProcAddress("glDrawElementArrayAPPLE")=0x0000 
wglGetProcAddress("glDrawRangeElementArrayAP...")=0x0000 
wglGetProcAddress("glMultiDrawElementArrayAP...")=0x0000 
wglGetProcAddress("glMultiDrawRangeElementAr...")=0x0000 
wglGetProcAddress("glGenFencesAPPLE")=0x0000 
wglGetProcAddress("glDeleteFencesAPPLE")=0x0000 
wglGetProcAddress("glSetFenceAPPLE")=0x0000 
wglGetProcAddress("glIsFenceAPPLE")=0x0000 
wglGetProcAddress("glTestFenceAPPLE")=0x0000 
wglGetProcAddress("glFinishFenceAPPLE")=0x0000 
wglGetProcAddress("glTestObjectAPPLE")=0x0000 
wglGetProcAddress("glFinishObjectAPPLE")=0x0000 
wglGetProcAddress("glBindVertexArrayAPPLE")=0x0000 
wglGetProcAddress("glDeleteVertexArraysAPPLE")=0x0000 
wglGetProcAddress("glGenVertexArraysAPPLE")=0x0000 
wglGetProcAddress("glIsVertexArrayAPPLE")=0x0000 
wglGetProcAddress("glVertexArrayRangeAPPLE")=0x0000 
wglGetProcAddress("glFlushVertexArrayRangeAP...")=0x0000 
wglGetProcAddress("glVertexArrayParameteriAP...")=0x0000 
wglGetProcAddress("glDrawBuffersATI")=0x0000 
wglGetProcAddress("glProgramNamedParameter4f...")=0x0000 
wglGetProcAddress("glProgramNamedParameter4d...")=0x0000 
wglGetProcAddress("glProgramNamedParameter4f...")=0x0000 
wglGetProcAddress("glProgramNamedParameter4d...")=0x0000 
wglGetProcAddress("glGetProgramNamedParamete...")=0x0000 
wglGetProcAddress("glGetProgramNamedParamete...")=0x0000 
wglGetProcAddress("glVertex2hNV")=0x0000 
wglGetProcAddress("glVertex2hvNV")=0x0000 
wglGetProcAddress("glVertex3hNV")=0x0000 
wglGetProcAddress("glVertex3hvNV")=0x0000 
wglGetProcAddress("glVertex4hNV")=0x0000 
wglGetProcAddress("glVertex4hvNV")=0x0000 
wglGetProcAddress("glNormal3hNV")=0x0000 
wglGetProcAddress("glNormal3hvNV")=0x0000 
wglGetProcAddress("glColor3hNV")=0x0000 
wglGetProcAddress("glColor3hvNV")=0x0000 
wglGetProcAddress("glColor4hNV")=0x0000 
wglGetProcAddress("glColor4hvNV")=0x0000 
wglGetProcAddress("glTexCoord1hNV")=0x0000 
wglGetProcAddress("glTexCoord1hvNV")=0x0000 
wglGetProcAddress("glTexCoord2hNV")=0x0000 
wglGetProcAddress("glTexCoord2hvNV")=0x0000 
wglGetProcAddress("glTexCoord3hNV")=0x0000 
wglGetProcAddress("glTexCoord3hvNV")=0x0000 
wglGetProcAddress("glTexCoord4hNV")=0x0000 
wglGetProcAddress("glTexCoord4hvNV")=0x0000 
wglGetProcAddress("glMultiTexCoord1hNV")=0x0000 
wglGetProcAddress("glMultiTexCoord1hvNV")=0x0000 
wglGetProcAddress("glMultiTexCoord2hNV")=0x0000 
wglGetProcAddress("glMultiTexCoord2hvNV")=0x0000 
wglGetProcAddress("glMultiTexCoord3hNV")=0x0000 
wglGetProcAddress("glMultiTexCoord3hvNV")=0x0000 
wglGetProcAddress("glMultiTexCoord4hNV")=0x0000 
wglGetProcAddress("glMultiTexCoord4hvNV")=0x0000 
wglGetProcAddress("glFogCoordhNV")=0x0000 
wglGetProcAddress("glFogCoordhvNV")=0x0000 
wglGetProcAddress("glSecondaryColor3hNV")=0x0000 
wglGetProcAddress("glSecondaryColor3hvNV")=0x0000 
wglGetProcAddress("glVertexWeighthNV")=0x0000 
wglGetProcAddress("glVertexWeighthvNV")=0x0000 
wglGetProcAddress("glVertexAttrib1hNV")=0x0000 
wglGetProcAddress("glVertexAttrib1hvNV")=0x0000 
wglGetProcAddress("glVertexAttrib2hNV")=0x0000 
wglGetProcAddress("glVertexAttrib2hvNV")=0x0000 
wglGetProcAddress("glVertexAttrib3hNV")=0x0000 
wglGetProcAddress("glVertexAttrib3hvNV")=0x0000 
wglGetProcAddress("glVertexAttrib4hNV")=0x0000 
wglGetProcAddress("glVertexAttrib4hvNV")=0x0000 
wglGetProcAddress("glVertexAttribs1hvNV")=0x0000 
wglGetProcAddress("glVertexAttribs2hvNV")=0x0000 
wglGetProcAddress("glVertexAttribs3hvNV")=0x0000 
wglGetProcAddress("glVertexAttribs4hvNV")=0x0000 
wglGetProcAddress("glPixelDataRangeNV")=0x0000 
wglGetProcAddress("glFlushPixelDataRangeNV")=0x0000 
wglGetProcAddress("glPrimitiveRestartNV")=0x0000 
wglGetProcAddress("glPrimitiveRestartIndexNV")=0x0000 
wglGetProcAddress("glMapObjectBufferATI")=0x0000 
wglGetProcAddress("glUnmapObjectBufferATI")=0x0000 
wglGetProcAddress("glStencilOpSeparateATI")=0x0000 
wglGetProcAddress("glStencilFuncSeparateATI")=0x0000 
wglGetProcAddress("glVertexAttribArrayObject...")=0x0000 
wglGetProcAddress("glGetVertexAttribArrayObj...")=0x0000 
wglGetProcAddress("glGetVertexAttribArrayObj...")=0x0000 
wglGetProcAddress("glDepthBoundsEXT")=0x0000 
wglGetProcAddress("glBlendEquationSeparateEX...")=0x0000 
wglGetProcAddress("glIsRenderbufferEXT")=0x0000 
wglGetProcAddress("glBindRenderbufferEXT")=0x0000 
wglGetProcAddress("glDeleteRenderbuffersEXT")=0x0000 
wglGetProcAddress("glGenRenderbuffersEXT")=0x0000 
wglGetProcAddress("glRenderbufferStorageEXT")=0x0000 
wglGetProcAddress("glGetRenderbufferParamete...")=0x0000 
wglGetProcAddress("glIsFramebufferEXT")=0x0000 
wglGetProcAddress("glBindFramebufferEXT")=0x0000 
wglGetProcAddress("glDeleteFramebuffersEXT")=0x0000 
wglGetProcAddress("glGenFramebuffersEXT")=0x0000 
wglGetProcAddress("glCheckFramebufferStatusE...")=0x0000 
wglGetProcAddress("glFramebufferTexture1DEXT")=0x0000 
wglGetProcAddress("glFramebufferTexture2DEXT")=0x0000 
wglGetProcAddress("glFramebufferTexture3DEXT")=0x0000 
wglGetProcAddress("glFramebufferRenderbuffer...")=0x0000 
wglGetProcAddress("glGetFramebufferAttachmen...")=0x0000 
wglGetProcAddress("glGenerateMipmapEXT")=0x0000 
wglGetProcAddress("glStringMarkerGREMEDY")=0x0000 
wglGetProcAddress("glStencilClearTagEXT")=0x0000 
wglGetProcAddress("glBlitFramebufferEXT")=0x0000 
wglGetProcAddress("glRenderbufferStorageMult...")=0x0000 
wglGetProcAddress("glGetQueryObjecti64vEXT")=0x0000 
wglGetProcAddress("glGetQueryObjectui64vEXT")=0x0000 
wglGetProcAddress("glProgramEnvParameters4fv...")=0x0000 
wglGetProcAddress("glProgramLocalParameters4...")=0x0000 
wglGetProcAddress("glBufferParameteriAPPLE")=0x0000 
wglGetProcAddress("glFlushMappedBufferRangeA...")=0x0000 
wglGetProcAddress("glProgramLocalParameterI4...")=0x0000 
wglGetProcAddress("glProgramLocalParameterI4...")=0x0000 
wglGetProcAddress("glProgramLocalParametersI...")=0x0000 
wglGetProcAddress("glProgramLocalParameterI4...")=0x0000 
wglGetProcAddress("glProgramLocalParameterI4...")=0x0000 
wglGetProcAddress("glProgramLocalParametersI...")=0x0000 
wglGetProcAddress("glProgramEnvParameterI4iN...")=0x0000 
wglGetProcAddress("glProgramEnvParameterI4iv...")=0x0000 
wglGetProcAddress("glProgramEnvParametersI4i...")=0x0000 
wglGetProcAddress("glProgramEnvParameterI4ui...")=0x0000 
wglGetProcAddress("glProgramEnvParameterI4ui...")=0x0000 
wglGetProcAddress("glProgramEnvParametersI4u...")=0x0000 
wglGetProcAddress("glGetProgramLocalParamete...")=0x0000 
wglGetProcAddress("glGetProgramLocalParamete...")=0x0000 
wglGetProcAddress("glGetProgramEnvParameterI...")=0x0000 
wglGetProcAddress("glGetProgramEnvParameterI...")=0x0000 
wglGetProcAddress("glProgramVertexLimitNV")=0x0000 
wglGetProcAddress("glFramebufferTextureEXT")=0x0000 
wglGetProcAddress("glFramebufferTextureLayer...")=0x0000 
wglGetProcAddress("glFramebufferTextureFaceE...")=0x0000 
wglGetProcAddress("glProgramParameteriEXT")=0x0000 
wglGetProcAddress("glVertexAttribI1iEXT")=0x0000 
wglGetProcAddress("glVertexAttribI2iEXT")=0x0000 
wglGetProcAddress("glVertexAttribI3iEXT")=0x0000 
wglGetProcAddress("glVertexAttribI4iEXT")=0x0000 
wglGetProcAddress("glVertexAttribI1uiEXT")=0x0000 
wglGetProcAddress("glVertexAttribI2uiEXT")=0x0000 
wglGetProcAddress("glVertexAttribI3uiEXT")=0x0000 
wglGetProcAddress("glVertexAttribI4uiEXT")=0x0000 
wglGetProcAddress("glVertexAttribI1ivEXT")=0x0000 
wglGetProcAddress("glVertexAttribI2ivEXT")=0x0000 
wglGetProcAddress("glVertexAttribI3ivEXT")=0x0000 
wglGetProcAddress("glVertexAttribI4ivEXT")=0x0000 
wglGetProcAddress("glVertexAttribI1uivEXT")=0x0000 
wglGetProcAddress("glVertexAttribI2uivEXT")=0x0000 
wglGetProcAddress("glVertexAttribI3uivEXT")=0x0000 
wglGetProcAddress("glVertexAttribI4uivEXT")=0x0000 
wglGetProcAddress("glVertexAttribI4bvEXT")=0x0000 
wglGetProcAddress("glVertexAttribI4svEXT")=0x0000 
wglGetProcAddress("glVertexAttribI4ubvEXT")=0x0000 
wglGetProcAddress("glVertexAttribI4usvEXT")=0x0000 
wglGetProcAddress("glVertexAttribIPointerEXT")=0x0000 
wglGetProcAddress("glGetVertexAttribIivEXT")=0x0000 
wglGetProcAddress("glGetVertexAttribIuivEXT")=0x0000 
wglGetProcAddress("glGetUniformuivEXT")=0x0000 
wglGetProcAddress("glBindFragDataLocationEXT")=0x0000 
wglGetProcAddress("glGetFragDataLocationEXT")=0x0000 
wglGetProcAddress("glUniform1uiEXT")=0x0000 
wglGetProcAddress("glUniform2uiEXT")=0x0000 
wglGetProcAddress("glUniform3uiEXT")=0x0000 
wglGetProcAddress("glUniform4uiEXT")=0x0000 
wglGetProcAddress("glUniform1uivEXT")=0x0000 
wglGetProcAddress("glUniform2uivEXT")=0x0000 
wglGetProcAddress("glUniform3uivEXT")=0x0000 
wglGetProcAddress("glUniform4uivEXT")=0x0000 
wglGetProcAddress("glDrawArraysInstancedEXT")=0x0000 
wglGetProcAddress("glDrawElementsInstancedEX...")=0x0000 
wglGetProcAddress("glTexBufferEXT")=0x0000 
wglGetProcAddress("glDepthRangedNV")=0x0000 
wglGetProcAddress("glClearDepthdNV")=0x0000 
wglGetProcAddress("glDepthBoundsdNV")=0x0000 
wglGetProcAddress("glRenderbufferStorageMult...")=0x0000 
wglGetProcAddress("glProgramBufferParameters...")=0x0000 
wglGetProcAddress("glProgramBufferParameters...")=0x0000 
wglGetProcAddress("glProgramBufferParameters...")=0x0000 
wglGetProcAddress("glColorMaskIndexedEXT")=0x0000 
wglGetProcAddress("glGetBooleanIndexedvEXT")=0x0000 
wglGetProcAddress("glGetIntegerIndexedvEXT")=0x0000 
wglGetProcAddress("glEnableIndexedEXT")=0x0000 
wglGetProcAddress("glDisableIndexedEXT")=0x0000 
wglGetProcAddress("glIsEnabledIndexedEXT")=0x0000 
wglGetProcAddress("glBeginTransformFeedbackN...")=0x0000 
wglGetProcAddress("glEndTransformFeedbackNV")=0x0000 
wglGetProcAddress("glTransformFeedbackAttrib...")=0x0000 
wglGetProcAddress("glBindBufferRangeNV")=0x0000 
wglGetProcAddress("glBindBufferOffsetNV")=0x0000 
wglGetProcAddress("glBindBufferBaseNV")=0x0000 
wglGetProcAddress("glTransformFeedbackVaryin...")=0x0000 
wglGetProcAddress("glActiveVaryingNV")=0x0000 
wglGetProcAddress("glGetVaryingLocationNV")=0x0000 
wglGetProcAddress("glGetActiveVaryingNV")=0x0000 
wglGetProcAddress("glGetTransformFeedbackVar...")=0x0000 
wglGetProcAddress("glUniformBufferEXT")=0x0000 
wglGetProcAddress("glGetUniformBufferSizeEXT")=0x0000 
wglGetProcAddress("glGetUniformOffsetEXT")=0x0000 
wglGetProcAddress("glTexParameterIivEXT")=0x0000 
wglGetProcAddress("glTexParameterIuivEXT")=0x0000 
wglGetProcAddress("glGetTexParameterIivEXT")=0x0000 
wglGetProcAddress("glGetTexParameterIuivEXT")=0x0000 
wglGetProcAddress("glClearColorIiEXT")=0x0000 
wglGetProcAddress("glClearColorIuiEXT")=0x0000 
wglGetCurrentContext()=0x20000 
wglGetCurrentContext()=0x20000 
glGetString(GL_EXTENSIONS)="GL_ARB_depth_texture GL_A..." 
wglGetCurrentContext()=0x20000 
wglGetProcAddress("wglGetExtensionsStringARB")=0x100299f0 
wglGetCurrentDC()=0x85010f38 
wglGetExtensionsStringARB(0x85010f38)="WGL_ARB_buffer_region WGL..." 
wglGetProcAddress("glMultiTexCoord1dARB")=0x1002c390 
wglGetProcAddress("glMultiTexCoord1dvARB")=0x1002c3f0 
wglGetProcAddress("glMultiTexCoord1fARB")=0x1002c450 
wglGetProcAddress("glMultiTexCoord1fvARB")=0x1002c4b0 
wglGetProcAddress("glMultiTexCoord1iARB")=0x1002c510 
wglGetProcAddress("glMultiTexCoord1ivARB")=0x1002c570 
wglGetProcAddress("glMultiTexCoord1sARB")=0x1002c5d0 
wglGetProcAddress("glMultiTexCoord1svARB")=0x1002c630 
wglGetProcAddress("glMultiTexCoord2dARB")=0x1002c690 
wglGetProcAddress("glMultiTexCoord2dvARB")=0x1002c6f0 
wglGetProcAddress("glMultiTexCoord2fARB")=0x1002c750 
wglGetProcAddress("glMultiTexCoord2fvARB")=0x1002c7b0 
wglGetProcAddress("glMultiTexCoord2iARB")=0x1002c810 
wglGetProcAddress("glMultiTexCoord2ivARB")=0x1002c870 
wglGetProcAddress("glMultiTexCoord2sARB")=0x1002c8d0 
wglGetProcAddress("glMultiTexCoord2svARB")=0x1002c930 
wglGetProcAddress("glMultiTexCoord3dARB")=0x1002c990 
wglGetProcAddress("glMultiTexCoord3dvARB")=0x1002c9f0 
wglGetProcAddress("glMultiTexCoord3fARB")=0x1002ca50 
wglGetProcAddress("glMultiTexCoord3fvARB")=0x1002cab0 
wglGetProcAddress("glMultiTexCoord3iARB")=0x1002cb10 
wglGetProcAddress("glMultiTexCoord3ivARB")=0x1002cb70 
wglGetProcAddress("glMultiTexCoord3sARB")=0x1002cbd0 
wglGetProcAddress("glMultiTexCoord3svARB")=0x1002cc30 
wglGetProcAddress("glMultiTexCoord4dARB")=0x1002cc90 
wglGetProcAddress("glMultiTexCoord4dvARB")=0x1002ccf0 
wglGetProcAddress("glMultiTexCoord4fARB")=0x1002cd50 
wglGetProcAddress("glMultiTexCoord4fvARB")=0x1002cdb0 
wglGetProcAddress("glMultiTexCoord4iARB")=0x1002ce10 
wglGetProcAddress("glMultiTexCoord4ivARB")=0x1002ce70 
wglGetProcAddress("glMultiTexCoord4sARB")=0x1002ced0 
wglGetProcAddress("glMultiTexCoord4svARB")=0x1002cf30 
wglGetProcAddress("glActiveTextureARB")=0x1002c2d0 
wglGetProcAddress("glClientActiveTextureARB")=0x1002c330 
wglGetProcAddress("glPointParameterfARB")=0x1002d3b0 
wglGetProcAddress("glPointParameterfvARB")=0x1002d410 
wglGetProcAddress("glCompressedTexImage3DARB")=0x1002d110 
wglGetProcAddress("glCompressedTexImage2DARB")=0x1002d170 
wglGetProcAddress("glCompressedTexImage1DARB")=0x1002d1d0 
wglGetProcAddress("glCompressedTexSubImage3D...")=0x1002d230 
wglGetProcAddress("glCompressedTexSubImage2D...")=0x1002d290 
wglGetProcAddress("glCompressedTexSubImage1D...")=0x1002d2f0 
wglGetProcAddress("glGetCompressedTexImageAR...")=0x1002d350 
wglGetProcAddress("glLoadTransposeMatrixfARB")=0x1002cf90 
wglGetProcAddress("glLoadTransposeMatrixdARB")=0x1002cff0 
wglGetProcAddress("glMultTransposeMatrixfARB")=0x1002d050 
wglGetProcAddress("glMultTransposeMatrixdARB")=0x1002d0b0 
wglGetProcAddress("glVertexAttrib1sARB")=0x1002dbf0 
wglGetProcAddress("glVertexAttrib1fARB")=0x1002db30 
wglGetProcAddress("glVertexAttrib1dARB")=0x1002da70 
wglGetProcAddress("glVertexAttrib2sARB")=0x1002de30 
wglGetProcAddress("glVertexAttrib2fARB")=0x1002dd70 
wglGetProcAddress("glVertexAttrib2dARB")=0x1002dcb0 
wglGetProcAddress("glVertexAttrib3sARB")=0x1002e070 
wglGetProcAddress("glVertexAttrib3fARB")=0x1002dfb0 
wglGetProcAddress("glVertexAttrib3dARB")=0x1002def0 
wglGetProcAddress("glVertexAttrib4sARB")=0x1002e610 
wglGetProcAddress("glVertexAttrib4fARB")=0x1002e4f0 
wglGetProcAddress("glVertexAttrib4dARB")=0x1002e430 
wglGetProcAddress("glVertexAttrib4NubARB")=0x1002e250 
wglGetProcAddress("glVertexAttrib1svARB")=0x1002dc50 
wglGetProcAddress("glVertexAttrib1fvARB")=0x1002db90 
wglGetProcAddress("glVertexAttrib1dvARB")=0x1002dad0 
wglGetProcAddress("glVertexAttrib2svARB")=0x1002de90 
wglGetProcAddress("glVertexAttrib2fvARB")=0x1002ddd0 
wglGetProcAddress("glVertexAttrib2dvARB")=0x1002dd10 
wglGetProcAddress("glVertexAttrib3svARB")=0x1002e0d0 
wglGetProcAddress("glVertexAttrib3fvARB")=0x1002e010 
wglGetProcAddress("glVertexAttrib3dvARB")=0x1002df50 
wglGetProcAddress("glVertexAttrib4bvARB")=0x1002e3d0 
wglGetProcAddress("glVertexAttrib4svARB")=0x1002e670 
wglGetProcAddress("glVertexAttrib4ivARB")=0x1002e5b0 
wglGetProcAddress("glVertexAttrib4ubvARB")=0x1002e6d0 
wglGetProcAddress("glVertexAttrib4usvARB")=0x1002e790 
wglGetProcAddress("glVertexAttrib4uivARB")=0x1002e730 
wglGetProcAddress("glVertexAttrib4fvARB")=0x1002e550 
wglGetProcAddress("glVertexAttrib4dvARB")=0x1002e490 
wglGetProcAddress("glVertexAttrib4NbvARB")=0x1002e130 
wglGetProcAddress("glVertexAttrib4NsvARB")=0x1002e1f0 
wglGetProcAddress("glVertexAttrib4NivARB")=0x1002e190 
wglGetProcAddress("glVertexAttrib4NubvARB")=0x1002e2b0 
wglGetProcAddress("glVertexAttrib4NusvARB")=0x1002e370 
wglGetProcAddress("glVertexAttrib4NuivARB")=0x1002e310 
wglGetProcAddress("glVertexAttribPointerARB")=0x1002e7f0 
wglGetProcAddress("glEnableVertexAttribArray...")=0x1002e850 
wglGetProcAddress("glDisableVertexAttribArra...")=0x1002e8b0 
wglGetProcAddress("glProgramStringARB")=0x1002e910 
wglGetProcAddress("glBindProgramARB")=0x1002e970 
wglGetProcAddress("glDeleteProgramsARB")=0x1002e9d0 
wglGetProcAddress("glGenProgramsARB")=0x1002ea30 
wglGetProcAddress("glProgramEnvParameter4dAR...")=0x1002ea90 
wglGetProcAddress("glProgramEnvParameter4dvA...")=0x1002eaf0 
wglGetProcAddress("glProgramEnvParameter4fAR...")=0x1002eb50 
wglGetProcAddress("glProgramEnvParameter4fvA...")=0x1002ebb0 
wglGetProcAddress("glProgramLocalParameter4d...")=0x1002ec10 
wglGetProcAddress("glProgramLocalParameter4d...")=0x1002ec70 
wglGetProcAddress("glProgramLocalParameter4f...")=0x1002ecd0 
wglGetProcAddress("glProgramLocalParameter4f...")=0x1002ed30 
wglGetProcAddress("glGetProgramEnvParameterd...")=0x1002ed90 
wglGetProcAddress("glGetProgramEnvParameterf...")=0x1002edf0 
wglGetProcAddress("glGetProgramLocalParamete...")=0x1002ee50 
wglGetProcAddress("glGetProgramLocalParamete...")=0x1002eeb0 
wglGetProcAddress("glGetProgramivARB")=0x1002ef10 
wglGetProcAddress("glGetProgramStringARB")=0x1002ef70 
wglGetProcAddress("glGetVertexAttribdvARB")=0x1002efd0 
wglGetProcAddress("glGetVertexAttribfvARB")=0x1002f030 
wglGetProcAddress("glGetVertexAttribivARB")=0x1002f090 
wglGetProcAddress("glGetVertexAttribPointerv...")=0x1002f0f0 
wglGetProcAddress("glIsProgramARB")=0x1002f150 
wglGetProcAddress("glBlendColorEXT")=0x1002f5d0 
wglGetProcAddress("glBlendFuncSeparateEXT")=0x100301d0 
wglGetProcAddress("glBlendEquationEXT")=0x1002f690 
wglGetProcAddress("glLockArraysEXT")=0x1002f6f0 
wglGetProcAddress("glUnlockArraysEXT")=0x1002f750 
wglGetProcAddress("glFogCoorddEXT")=0x100300b0 
wglGetProcAddress("glFogCoorddvEXT")=0x10030110 
wglGetProcAddress("glFogCoordfEXT")=0x1002fff0 
wglGetProcAddress("glFogCoordfvEXT")=0x10030050 
wglGetProcAddress("glFogCoordPointerEXT")=0x10030170 
wglGetProcAddress("glSecondaryColor3bEXT")=0x1002f8d0 
wglGetProcAddress("glSecondaryColor3bvEXT")=0x1002f930 
wglGetProcAddress("glSecondaryColor3dEXT")=0x1002f990 
wglGetProcAddress("glSecondaryColor3dvEXT")=0x1002f9f0 
wglGetProcAddress("glSecondaryColor3fEXT")=0x1002fa50 
wglGetProcAddress("glSecondaryColor3fvEXT")=0x1002fab0 
wglGetProcAddress("glSecondaryColor3iEXT")=0x1002fb10 
wglGetProcAddress("glSecondaryColor3ivEXT")=0x1002fb70 
wglGetProcAddress("glSecondaryColor3sEXT")=0x1002fbd0 
wglGetProcAddress("glSecondaryColor3svEXT")=0x1002fc30 
wglGetProcAddress("glSecondaryColor3ubEXT")=0x1002fc90 
wglGetProcAddress("glSecondaryColor3ubvEXT")=0x1002fcf0 
wglGetProcAddress("glSecondaryColor3uiEXT")=0x1002fd50 
wglGetProcAddress("glSecondaryColor3uivEXT")=0x1002fdb0 
wglGetProcAddress("glSecondaryColor3usEXT")=0x1002fe10 
wglGetProcAddress("glSecondaryColor3usvEXT")=0x1002fe70 
wglGetProcAddress("glSecondaryColorPointerEX...")=0x1002fed0 
wglGetProcAddress("glActiveStencilFaceEXT")=0x10030230 
wglGetProcAddress("glTexImage3DEXT")=0x1002f630 
glGetString(GL_VERSION)="1.4.0 - Build 7.14.10.492..." 
glGetString(GL_VERSION)="1.4.0 - Build 7.14.10.492..." 
wglGetProcAddress("glBlendColor")=0x10029b10 
wglGetProcAddress("glBlendEquation")=0x10029b70 
wglGetProcAddress("glDrawRangeElements")=0x10029bd0 
wglGetProcAddress("glColorTable")=0x0000 
wglGetProcAddress("glColorTableParameterfv")=0x0000 
wglGetProcAddress("glColorTableParameteriv")=0x0000 
wglGetProcAddress("glCopyColorTable")=0x0000 
wglGetProcAddress("glGetColorTable")=0x0000 
wglGetProcAddress("glGetColorTableParameterf...")=0x0000 
wglGetProcAddress("glGetColorTableParameteri...")=0x0000 
wglGetProcAddress("glColorSubTable")=0x0000 
wglGetProcAddress("glCopyColorSubTable")=0x0000 
wglGetProcAddress("glConvolutionFilter1D")=0x0000 
wglGetProcAddress("glConvolutionFilter2D")=0x0000 
wglGetProcAddress("glConvolutionParameterf")=0x0000 
wglGetProcAddress("glConvolutionParameterfv")=0x0000 
wglGetProcAddress("glConvolutionParameteri")=0x0000 
wglGetProcAddress("glConvolutionParameteriv")=0x0000 
wglGetProcAddress("glCopyConvolutionFilter1D")=0x0000 
wglGetProcAddress("glCopyConvolutionFilter2D")=0x0000 
wglGetProcAddress("glGetConvolutionFilter")=0x0000 
wglGetProcAddress("glGetConvolutionParameter...")=0x0000 
wglGetProcAddress("glGetConvolutionParameter...")=0x0000 
wglGetProcAddress("glGetSeparableFilter")=0x0000 
wglGetProcAddress("glSeparableFilter2D")=0x0000 
wglGetProcAddress("glGetHistogram")=0x0000 
wglGetProcAddress("glGetHistogramParameterfv")=0x0000 
wglGetProcAddress("glGetHistogramParameteriv")=0x0000 
wglGetProcAddress("glGetMinmax")=0x0000 
wglGetProcAddress("glGetMinmaxParameterfv")=0x0000 
wglGetProcAddress("glGetMinmaxParameteriv")=0x0000 
wglGetProcAddress("glHistogram")=0x0000 
wglGetProcAddress("glMinmax")=0x0000 
wglGetProcAddress("glResetHistogram")=0x0000 
wglGetProcAddress("glResetMinmax")=0x0000 
wglGetProcAddress("glTexImage3D")=0x10029c30 
wglGetProcAddress("glTexSubImage3D")=0x10029c90 
wglGetProcAddress("glCopyTexSubImage3D")=0x10029cf0 
glGetString(GL_VERSION)="1.4.0 - Build 7.14.10.492..." 
wglGetProcAddress("glActiveTexture")=0x10029d50 
wglGetProcAddress("glClientActiveTexture")=0x10029db0 
wglGetProcAddress("glMultiTexCoord1d")=0x10029e10 
wglGetProcAddress("glMultiTexCoord1dv")=0x10029e70 
wglGetProcAddress("glMultiTexCoord1f")=0x10029ed0 
wglGetProcAddress("glMultiTexCoord1fv")=0x10029f30 
wglGetProcAddress("glMultiTexCoord1i")=0x10029f90 
wglGetProcAddress("glMultiTexCoord1iv")=0x10029ff0 
wglGetProcAddress("glMultiTexCoord1s")=0x1002a050 
wglGetProcAddress("glMultiTexCoord1sv")=0x1002a0b0 
wglGetProcAddress("glMultiTexCoord2d")=0x1002a110 
wglGetProcAddress("glMultiTexCoord2dv")=0x1002a170 
wglGetProcAddress("glMultiTexCoord2f")=0x1002a1d0 
wglGetProcAddress("glMultiTexCoord2fv")=0x1002a230 
wglGetProcAddress("glMultiTexCoord2i")=0x1002a290 
wglGetProcAddress("glMultiTexCoord2iv")=0x1002a2f0 
wglGetProcAddress("glMultiTexCoord2s")=0x1002a350 
wglGetProcAddress("glMultiTexCoord2sv")=0x1002a3b0 
wglGetProcAddress("glMultiTexCoord3d")=0x1002a410 
wglGetProcAddress("glMultiTexCoord3dv")=0x1002a470 
wglGetProcAddress("glMultiTexCoord3f")=0x1002a4d0 
wglGetProcAddress("glMultiTexCoord3fv")=0x1002a530 
wglGetProcAddress("glMultiTexCoord3i")=0x1002a590 
wglGetProcAddress("glMultiTexCoord3iv")=0x1002a5f0 
wglGetProcAddress("glMultiTexCoord3s")=0x1002a650 
wglGetProcAddress("glMultiTexCoord3sv")=0x1002a6b0 
wglGetProcAddress("glMultiTexCoord4d")=0x1002a710 
wglGetProcAddress("glMultiTexCoord4dv")=0x1002a770 
wglGetProcAddress("glMultiTexCoord4f")=0x1002a7d0 
wglGetProcAddress("glMultiTexCoord4fv")=0x1002a830 
wglGetProcAddress("glMultiTexCoord4i")=0x1002a890 
wglGetProcAddress("glMultiTexCoord4iv")=0x1002a8f0 
wglGetProcAddress("glMultiTexCoord4s")=0x1002a950 
wglGetProcAddress("glMultiTexCoord4sv")=0x1002a9b0 
wglGetProcAddress("glLoadTransposeMatrixf")=0x1002aa10 
wglGetProcAddress("glLoadTransposeMatrixd")=0x1002aa70 
wglGetProcAddress("glMultTransposeMatrixf")=0x1002aad0 
wglGetProcAddress("glMultTransposeMatrixd")=0x1002ab30 
wglGetProcAddress("glSampleCoverage")=0x1002ab90 
wglGetProcAddress("glCompressedTexImage3D")=0x1002abf0 
wglGetProcAddress("glCompressedTexImage2D")=0x1002ac50 
wglGetProcAddress("glCompressedTexImage1D")=0x1002acb0 
wglGetProcAddress("glCompressedTexSubImage3D")=0x1002ad10 
wglGetProcAddress("glCompressedTexSubImage2D")=0x1002ad70 
wglGetProcAddress("glCompressedTexSubImage1D")=0x1002add0 
wglGetProcAddress("glGetCompressedTexImage")=0x1002ae30 
glGetString(GL_VERSION)="1.4.0 - Build 7.14.10.492..." 
wglGetProcAddress("glBlendFuncSeparate")=0x1002ae90 
wglGetProcAddress("glFogCoordf")=0x1002aef0 
wglGetProcAddress("glFogCoordfv")=0x1002af50 
wglGetProcAddress("glFogCoordd")=0x1002afb0 
wglGetProcAddress("glFogCoorddv")=0x1002b010 
wglGetProcAddress("glFogCoordPointer")=0x1002b070 
wglGetProcAddress("glMultiDrawArrays")=0x1002b0d0 
wglGetProcAddress("glMultiDrawElements")=0x1002b130 
wglGetProcAddress("glPointParameterf")=0x1002b190 
wglGetProcAddress("glPointParameterfv")=0x1002b1f0 
wglGetProcAddress("glPointParameteri")=0x0000 
wglGetProcAddress("glPointParameteriv")=0x0000 
wglGetProcAddress("glSecondaryColor3b")=0x1002b250 
wglGetProcAddress("glSecondaryColor3bv")=0x1002b2b0 
wglGetProcAddress("glSecondaryColor3d")=0x1002b310 
wglGetProcAddress("glSecondaryColor3dv")=0x1002b370 
wglGetProcAddress("glSecondaryColor3f")=0x1002b3d0 
wglGetProcAddress("glSecondaryColor3fv")=0x1002b430 
wglGetProcAddress("glSecondaryColor3i")=0x1002b490 
wglGetProcAddress("glSecondaryColor3iv")=0x1002b4f0 
wglGetProcAddress("glSecondaryColor3s")=0x1002b550 
wglGetProcAddress("glSecondaryColor3sv")=0x1002b5b0 
wglGetProcAddress("glSecondaryColor3ub")=0x1002b610 
wglGetProcAddress("glSecondaryColor3ubv")=0x1002b670 
wglGetProcAddress("glSecondaryColor3ui")=0x1002b6d0 
wglGetProcAddress("glSecondaryColor3uiv")=0x1002b730 
wglGetProcAddress("glSecondaryColor3us")=0x1002b790 
wglGetProcAddress("glSecondaryColor3usv")=0x1002b7f0 
wglGetProcAddress("glSecondaryColorPointer")=0x1002b850 
wglGetProcAddress("glWindowPos2d")=0x1002b8b0 
wglGetProcAddress("glWindowPos2dv")=0x1002b910 
wglGetProcAddress("glWindowPos2f")=0x1002b970 
wglGetProcAddress("glWindowPos2fv")=0x1002b9d0 
wglGetProcAddress("glWindowPos2i")=0x1002ba30 
wglGetProcAddress("glWindowPos2iv")=0x1002ba90 
wglGetProcAddress("glWindowPos2s")=0x1002baf0 
wglGetProcAddress("glWindowPos2sv")=0x1002bb50 
wglGetProcAddress("glWindowPos3d")=0x1002bbb0 
wglGetProcAddress("glWindowPos3dv")=0x1002bc10 
wglGetProcAddress("glWindowPos3f")=0x1002bc70 
wglGetProcAddress("glWindowPos3fv")=0x1002bcd0 
wglGetProcAddress("glWindowPos3i")=0x1002bd30 
wglGetProcAddress("glWindowPos3iv")=0x1002bd90 
wglGetProcAddress("glWindowPos3s")=0x1002bdf0 
wglGetProcAddress("glWindowPos3sv")=0x1002be50 
glGetString(GL_VERSION)="1.4.0 - Build 7.14.10.492..." 
glGetString(GL_VERSION)="1.4.0 - Build 7.14.10.492..." 
glGetString(GL_VERSION)="1.4.0 - Build 7.14.10.492..." 
glGenBuffers(1,0x13b22ec)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferData(GL_ARRAY_BUFFER,229376,0x240a730,GL_DYNAMIC_DRAW)
glGenBuffers(1,0x13b232c)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferData(GL_ARRAY_BUFFER,229376,0x2442750,GL_DYNAMIC_DRAW)
glGenBuffers(1,0x13b2338)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferData(GL_ARRAY_BUFFER,229376,0x247a770,GL_DYNAMIC_DRAW)
glGenBuffers(1,0x13b2344)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferData(GL_ARRAY_BUFFER,229376,0x24b2790,GL_DYNAMIC_DRAW)
glGenBuffers(1,0x13b2350)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferData(GL_ARRAY_BUFFER,229376,0x24ea7b0,GL_DYNAMIC_DRAW)
glGenBuffers(1,0x13b238c)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferData(GL_ARRAY_BUFFER,229376,0x25227d0,GL_DYNAMIC_DRAW)
glGenBuffers(1,0x13b2398)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferData(GL_ARRAY_BUFFER,229376,0x255a7f0,GL_DYNAMIC_DRAW)
glGenBuffers(1,0x13b23a4)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferData(GL_ARRAY_BUFFER,229376,0x2592810,GL_DYNAMIC_DRAW)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1a8)
glBindTexture(GL_TEXTURE_2D,2)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,2)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glGenProgramsARB(1,0xc0e4a4c)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glProgramStringARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_FORMAT_ASCII_ARB,821,0xc24f4f0)
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,0x12f17c)
glGetError()=GL_NO_ERROR 
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f150)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f188)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glGenProgramsARB(1,0xc0e6924)
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,GL_PROGRAM_FORMAT_ASCII_ARB,515,0xc24e9b8)
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,0x12f17c)
glGetError()=GL_NO_ERROR 
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f150)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f188)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f16c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,2)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f23c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f224)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f224)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f224)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f224) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f224)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ec)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1904,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f094)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f094)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f094)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f094) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f094)
glBindTexture(GL_TEXTURE_2D,1)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,1)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12efe0)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12efe0)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f094)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f094)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f094)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f094) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f094)
glBindTexture(GL_TEXTURE_2D,1)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,1)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f088)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f070)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f070)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f070)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f070) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f070)
glBindTexture(GL_TEXTURE_2D,2)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,1)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f034)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,2)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f104)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0ec)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0ec)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0ec)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0ec) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0ec)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,2)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0bc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0a4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0a4)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12eff0)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12eff0)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0bc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0a4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0a4)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f098)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f080)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f080)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f080)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f080) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f080)
glBindTexture(GL_TEXTURE_2D,2)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f044)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,2)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f114)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0fc) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0fc)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,2)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0c4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1904,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGenBuffers(1,0x1b3f3e9c)
glBindBuffer(GL_ARRAY_BUFFER,9)
glBufferData(GL_ARRAY_BUFFER,587328,0x17e51008,GL_DYNAMIC_DRAW)
glBindBuffer(GL_ARRAY_BUFFER,9)
glBufferSubData(GL_ARRAY_BUFFER,0,587328,0x24dbf50)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glGenProgramsARB(1,0xc0e513c)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glProgramStringARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_FORMAT_ASCII_ARB,1380,0xc1dcd98)
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,0x12f160)
glGetError()=GL_NO_ERROR 
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f134)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1398.000000,1471.000000,0.000000,0.000000)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f16c)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glGenProgramsARB(1,0xc0e6ce4)
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,GL_PROGRAM_FORMAT_ASCII_ARB,807,0xc233650)
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,0x12f160)
glGetError()=GL_NO_ERROR 
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f134)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f16c)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,15120,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f130)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f118)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f118)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f118)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f118) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f118)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0dc)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,9744,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glGenProgramsARB(1,0xc0e49dc)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glProgramStringARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_FORMAT_ASCII_ARB,818,0xc278360)
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,0x12f0e8)
glGetError()=GL_NO_ERROR 
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f0bc)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1398.000000,1471.000000,0.000000,0.000000)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glGenProgramsARB(1,0xc0e6d1c)
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,GL_PROGRAM_FORMAT_ASCII_ARB,471,0xc278be8)
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,0x12f0e8)
glGetError()=GL_NO_ERROR 
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f0bc)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1399.000000,1471.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1399.000000,1471.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,15120,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,9744,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,336,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1401.000000,1470.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1401.000000,1470.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,15120,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,10192,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1402.000000,1470.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1402.000000,1470.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,15120,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,10416,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1404.000000,1470.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1404.000000,1470.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,15120,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,10752,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,2016,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1405.000000,1470.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1405.000000,1470.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,15120,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,10752,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,2576,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1407.000000,1470.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1407.000000,1470.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,15120,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f014)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f014)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f014)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f014) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f014)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12efdc)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,10416,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,56,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,3136,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1408.000000,1469.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1408.000000,1469.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,15120,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f014)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f014)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f014)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f014) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f014)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12efdc)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,10192,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,784,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,3696,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1410.000000,1469.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1410.000000,1469.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,15232,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f014)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f014)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f014)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f014) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f014)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12efdc)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,10640,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,168,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,4256,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1412.000000,1469.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1412.000000,1469.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,15568,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,11424,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,4816,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1413.000000,1469.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1413.000000,1469.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,15792,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,11536,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,5376,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1415.000000,1468.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1415.000000,1468.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,15792,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,11760,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,5936,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1416.000000,1468.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1416.000000,1468.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,15120,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,12880,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,6496,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1418.000000,1468.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1418.000000,1468.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,15120,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,12656,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,7056,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1419.000000,1468.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,1419.000000,1468.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,3,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,1,0.002500,-0.003333,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_BINDING_ARB,0x12f198)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB,2,-1.000000,1.000000,0.000000,0.000000)
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f250)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f250) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f250)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f18c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f18c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f18c)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,4)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f154)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,9)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f208)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1f0)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1f0) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1f0)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1b4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,15120,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f014)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f014)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f014)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f014) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f014)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12efdc)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,11312,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,56,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f100)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,7616,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f200)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f1e8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f1e8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f1e8)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,6)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f1ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,5)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,12096,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,5)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,1232,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,896,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,560,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12eea0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee88)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee88) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee88)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee4c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1456,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0fc)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f0e4)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f0e4) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f0e4)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0ac)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef5c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ef44)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ef44) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ef44)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ef0c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f138)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f120)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f120) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f120)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0e4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,4)
glBufferSubData(GL_ARRAY_BUFFER,0,2464,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,4)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12ee48)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12ee30)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12ee30) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12ee30)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12edf4)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,5)
glBufferSubData(GL_ARRAY_BUFFER,0,448,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,5)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f0a4)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f08c)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f08c) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f08c)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f054)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,7)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,6)
glBufferSubData(GL_ARRAY_BUFFER,0,1344,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,6)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f160)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f148)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f148) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f148)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,7)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f10c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,7)
glBufferSubData(GL_ARRAY_BUFFER,0,1008,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,7)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f07c)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f064)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f064) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f064)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f02c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,8)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,8)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,8)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,5)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,6)
glGetError()=GL_NO_ERROR 
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,1)
glBufferSubData(GL_ARRAY_BUFFER,0,1064,0x23d2710)
glBindBuffer(GL_ARRAY_BUFFER,1)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f280)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f268)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f268) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f268)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,8)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,1)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,2)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f22c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,3)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,2)
glBufferSubData(GL_ARRAY_BUFFER,0,1792,0x23626d0)
glBindBuffer(GL_ARRAY_BUFFER,2)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f2c0)
glGetIntegerv(GL_TEXTURE_BINDING_1D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_2D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_3D,0x12f2a8)
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB,0x12f2a8) glGetError() =GL_INVALID_ENUM
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,0x12f2a8)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT)
glBindTexture(GL_TEXTURE_1D,0)
glBindTexture(GL_TEXTURE_2D,3)
glBindTexture(GL_TEXTURE_3D,0)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,0) glGetError() =GL_INVALID_ENUM
glBindTexture(GL_TEXTURE_CUBE_MAP,0)
glEnable(GL_VERTEX_PROGRAM_ARB)
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glEnable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glEnable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_INVALID_ENUM 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,3)
glGetError()=GL_NO_ERROR 
glEnable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,4)
glGetError()=GL_NO_ERROR 
glGetIntegerv(GL_ACTIVE_TEXTURE,0x12f26c)
glActiveTextureARB(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D,6)
glActiveTextureARB(GL_TEXTURE1)
glActiveTextureARB(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D,4)
glActiveTextureARB(GL_TEXTURE0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glBindBuffer(GL_ARRAY_BUFFER,3)
glBufferSubData(GL_ARRAY_BUFFER,0,112,0x232a6b0)
glBindBuffer(GL_ARRAY_BUFFER,3)
glDisable(GL_BLEND)
glDisable(GL_DEPTH_TEST)
glDisable(GL_CULL_FACE)
glDisable(GL_VERTEX_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_VERTEX_PROGRAM_ARB,0)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glGetError()=GL_NO_ERROR 
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB,0)
glBlendEquationEXT(GL_FUNC_ADD)
glBlendFunc(GL_ONE,GL_ZERO)
glDisable(GL_FRAGMENT_PROGRAM_ARB)
glDisable(GL_VERTEX_PROGRAM_ARB)
wglSwapBuffers(0x85010f38)=true 