Red Alert Global League: Season 14 - Standings and Statistics
Red Alert Global League: Season 14 - Standings and Statistics
Rulebook Registrations Map Making Contest Schedule Weekly Highlights Standings
Standings and Statistics
Here are the tables from the ragl.org site, but with the positions slightly corrected to take into account head-to-head results and strikes.
In the Playoffs then creo forfeit part way through the semi-final match. It was decided to bring in Unano (5th position) to play the bronze match against Fazzar.
For full details from this season or any other then check out https://tttppp.github.io/ragl/standings.html?season=14
Last edited by TTTPPP on Sat Jul 08, 2023 10:54 am, edited 1 time in total.
Re: Red Alert Global League: Season 14 - Standings and Statistics
The statistics from Season 13 are available here: viewtopic.php?p=314505#p314505
Faction Win Rates
Buildings/Units Queued
Per Player Builds
Builds that were used at least 3 times by the given player. Factions are E, F, G, R and U for nation pick, A and S for Allies/Soviets and ? for Random.
Per Map Builds
Maps ordered by popularity and builds orders that were used at least 10 times per map.
Overall Popular Build Orders
These are build states that were hit over 100 times. For example players went either PP,Rf,Rx or PP,Rx,Rf 379 times.
Faction v Faction
Faction Win Rates
Code: Select all
Faction Win Rate From Any From Random A/S Picked Win Rate
England 26/ 60 43% 19/ 41 46% 7/ 18 39% 0/ 1 0%
France 39/ 64 61% 28/ 48 58% 8/ 12 67% 3/ 4 75%
Germany 30/ 54 56% 13/ 32 41% 14/ 19 74% 3/ 3 100%
Allies 95/178 53% 60/121 50% 29/ 49 59% 6/ 8 75%
Russia 41/ 83 49% 35/ 68 51% 5/ 13 38% 1/ 2 50%
Ukraine 71/153 46% 43/ 75 57% 8/ 18 44% 20/ 60 33%
Soviet 112/236 47% 78/143 55% 13/ 31 42% 21/ 62 34%
Total 207/414 50% 138/264 52% 42/ 80 52% 27/ 70 39%
Code: Select all
~~~ Buildings ~~~
Refinery: 3131 (418 builds (100%), 50% wins)
Barracks: 2671 (417 builds (100%), 50% wins)
Power Plant: 2655 (418 builds (100%), 50% wins)
War Factory: 687 (412 builds (99%), 50% wins)
Advanced Power Plant: 551 (183 builds (44%), 62% wins)
Service Depot: 465 (399 builds (95%), 51% wins)
Radar Dome: 267 (242 builds (58%), 57% wins)
Helipad: 188 (90 builds (22%), 59% wins)
Airfield: 162 (87 builds (21%), 57% wins)
Tech Centre: 107 (97 builds (23%), 77% wins)
Kennel: 35 (35 builds (8%), 38% wins)
Naval Yard: 5 (2 builds (0%), 50% wins)
Code: Select all
~~~ Defences ~~~
Pillbox: 5943 (175 builds (42%), 53% wins)
Flame Tower: 4181 (225 builds (54%), 46% wins)
Turret: 363 (101 builds (24%), 56% wins)
Teslacoil: 362 (112 builds (27%), 48% wins)
AA Gun: 153 (35 builds (8%), 54% wins)
Fence: 65 (12 builds (3%), 33% wins)
SAM Site: 50 (19 builds (5%), 63% wins)
Iron Curtain: 40 (39 builds (9%), 77% wins)
Camo Pillbox: 40 (13 builds (3%), 15% wins)
Concrete Wall: 18 (6 builds (1%), 33% wins)
Fake Power Plant: 13 (3 builds (1%), 0% wins)
Missile Silo: 13 (12 builds (3%), 75% wins)
Chronosphere: 3 (2 builds (0%), 50% wins)
Silo: 2 (1 builds (0%), 100% wins)
Gap Generator: 2 (2 builds (0%), 100% wins)
Fake War Factory: 2 (2 builds (0%), 50% wins)
Fake Barracks: 2 (1 builds (0%), 0% wins)
Fake Radar Dome: 1 (1 builds (0%), 100% wins)
Fake Service Depot: 1 (1 builds (0%), 0% wins)
Code: Select all
~~~ Infantry ~~~
Rifle: 100638 (414 builds (99%), 50% wins)
Rocket: 41491 (407 builds (97%), 50% wins)
Flamer: 1508 (76 builds (18%), 49% wins)
Medic: 1306 (132 builds (32%), 56% wins)
Engineer: 536 (402 builds (96%), 50% wins)
Shockie: 363 (9 builds (2%), 78% wins)
Mechanic: 286 (63 builds (15%), 51% wins)
Gren: 274 (62 builds (15%), 58% wins)
Tanya: 59 (30 builds (7%), 70% wins)
Dog: 45 (33 builds (8%), 36% wins)
Spy: 24 (9 builds (2%), 56% wins)
Thief: 20 (6 builds (1%), 83% wins)
Code: Select all
~~~ Vehicles ~~~
Heavy Tank: 12831 (215 builds (51%), 48% wins)
Medium Tank: 9734 (166 builds (40%), 53% wins)
Light Tank: 1088 (88 builds (21%), 49% wins)
Harvester: 928 (382 builds (91%), 49% wins)
APC: 754 (146 builds (35%), 45% wins)
Flak: 574 (130 builds (31%), 47% wins)
MCV: 513 (379 builds (91%), 51% wins)
Mammoth Tank: 342 (27 builds (6%), 81% wins)
Arti: 314 (66 builds (16%), 55% wins)
V2: 287 (71 builds (17%), 59% wins)
Tesla Tank: 194 (10 builds (2%), 90% wins)
Ranger: 156 (115 builds (28%), 50% wins)
Minelayer: 49 (35 builds (8%), 46% wins)
Radar Jammer: 33 (17 builds (4%), 71% wins)
Demo: 14 (6 builds (1%), 67% wins)
Phase Transport: 5 (4 builds (1%), 100% wins)
Chrono Tank: 5 (1 builds (0%), 100% wins)
Mobile Gap Generator: 4 (2 builds (0%), 50% wins)
Code: Select all
~~~ Air ~~~
Blackhawk: 1488 (78 builds (19%), 60% wins)
Yak: 1051 (79 builds (19%), 58% wins)
Longbow: 68 (14 builds (3%), 50% wins)
Mig: 44 (11 builds (3%), 82% wins)
Chinook: 3 (3 builds (1%), 33% wins)
Code: Select all
~~~ Naval ~~~
Destroyer: 12 (2 builds (0%), 50% wins)
Cruiser: 6 (2 builds (0%), 50% wins)
Gunboat: 2 (1 builds (0%), 100% wins)
Builds that were used at least 3 times by the given player. Factions are E, F, G, R and U for nation pick, A and S for Allies/Soviets and ? for Random.
Code: Select all
=== BigHALK (Played 20 game(s), Win Rate 35%, Factions U:35%,A:30%,?:25%,S:5%,E:5%) ===
4 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][Rx][PP][Rx][PP][Rf][Rf][Rx][PP][Rx][Rx][RD][PP]
3 .. .. .. .. .. .. [SD]
3 .. .. .. .. [WF]
=== Blackened (Played 23 game(s), Win Rate 70%, Factions ?:100%) ===
3 [PP][Rx][Rf][Rf][PP][Rf]
3 .. .. .. .. .. [WF][Rf][SD][Rx][PP][Rx][Rx]
3 .. .. .. .. [WF][PP][Rf][Rx]
3 .. .. .. .. .. [Rf][Rx][SD][PP]
=== Duke Bones (Played 18 game(s), Win Rate 17%, Factions ?:56%,A:33%,S:11%) ===
3 [PP][Rf]
3 .. [Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx]
4 .. .. .. [WF][PP][Rf][SD][Rf][PP][Rx][Rx][Rf]
=== Ekanim (Played 19 game(s), Win Rate 39%, Factions ?:100%) ===
4 [PP][Rx][Rf][Ke][Rf][PP][WF][Rf]
3 .. .. .. [Rf][PP][WF][Rf][SD][Rx][PP][Rx][Rx][Rf][PP][Rf]
3 .. .. .. [WF][PP][Rf][Rx]
=== Fazzar (Played 26 game(s), Win Rate 73%, Factions A:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx][SD][PP][Rx][Rf][Rx][Rf][PP][Rx]
3 .. .. .. .. .. .. .. [SD][PP][Rx][Rf][Rx][Rf][PP][Rx][Rx][Rx][Rx]
3 .. .. .. .. .. .. .. .. .. .. .. .. [Rx]
3 .. .. .. .. [Rf][PP][WF][Rx][Rf][PP][Rf][Rx]
=== Kav (Played 26 game(s), Win Rate 77%, Factions ?:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx]
3 .. .. .. .. .. .. .. [SD][PP][Rx][Rx][Rf][PP][Rx]
4 .. .. .. .. .. .. .. .. .. .. .. .. [Rf][PP][Rx][Rx][Rx]
3 .. .. .. .. [WF][PP][Rf][SD][PP][Rx][Rx][Rf]
3 .. .. .. .. .. [Rf][SD][PP][Rf]
=== Margot Honecker (Played 20 game(s), Win Rate 70%, Factions ?:95%,A:5%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf]
4 .. .. .. .. .. .. .. .. .. .. .. .. [Rf][PP][Rx][Rx]
=== Mo (Played 18 game(s), Win Rate 28%, Factions S:44%,A:33%,?:22%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rf][PP][Rx][Rx][PP]
3 .. .. .. .. .. .. .. .. .. .. .. .. .. .. [Rf][PP]
4 .. .. .. .. .. .. .. .. .. .. [Rx][Rf][PP]
=== Nilhall (Played 19 game(s), Win Rate 56%, Factions S:100%) ===
3 [PP][Rx][Ke][Rf][Rf][PP][WF][Rf][SD]
3 .. .. [Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx]
=== Rossie (Played 21 game(s), Win Rate 30%, Factions ?:90%,A:10%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf][PP][PP][Rx]
3 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. [Rx][PP][WF]
=== Sigil (Played 18 game(s), Win Rate 22%, Factions U:100%) ===
3 [PP][Rf][WF][Rx][PP][Rf][SD][PP][Rx]
3 .. [Rx][Ke][Rf][Rf][PP][WF][Rf]
3 .. .. [Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx]
=== TTTPPP (Played 18 game(s), Win Rate 33%, Factions ?:100%) ===
3 [PP][Rf][Rx]
3 .. [Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rf][PP]
=== Upps (Played 20 game(s), Win Rate 90%, Factions ?:55%,F:20%,G:10%,R:5%,S:5%,U:5%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf]
3 .. .. .. .. [Rf][PP][WF][Rx]
3 .. .. .. .. [WF][PP][Rf][Rx][SD][Rx][PP][Rx][Rf][Rx][PP][Rf]
3 .. .. .. .. .. .. .. [SD][Rx]
=== anjew (Played 18 game(s), Win Rate 33%, Factions U:94%,?:6%) ===
3 [PP][Rx][Ke][Rf][Rf][PP][WF][Rf]
3 .. .. [Rf][Rf][PP][WF][Rf][PP][Rx][Rx][Rx][Rx][Rx]
=== chouchani (Played 20 game(s), Win Rate 10%, Factions ?:100%) ===
5 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf][PP]
3 .. .. .. .. [WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf][PP][RD][AF]
3 .. .. .. [WF][Rf][SD][Rf][PP][Rx]
=== creo (Played 21 game(s), Win Rate 75%, Factions ?:100%) ===
3 [PP][Rx][Ke][Rf][Rf]
4 .. .. [Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx]
4 .. .. .. .. .. .. .. .. [Rx][PP][Rx]
=== maceman (Played 21 game(s), Win Rate 38%, Factions U:81%,G:5%,?:5%,S:5%,R:5%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx][Rx][Rx][PP]
3 .. .. .. .. .. .. .. [SD][Rx][PP][Rx][Rf][Rx]
=== milkman (Played 20 game(s), Win Rate 70%, Factions ?:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][PP][Rx][Rf]
3 .. .. .. .. .. .. [Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rx][Rf][PP][Rx][Rf][PP]
3 .. .. .. .. .. .. .. .. .. .. .. [Rx][Rf][PP][Rx][Rx][Rx][Rf][PP]
=== spetsnaz84 (Played 20 game(s), Win Rate 15%, Factions ?:100%) ===
3 [PP][Rx][Rf][PP][Rf][WF][Rf][SD][PP][Rx][Rf]
3 .. .. .. [Rf][PP][WF][Rf][SD][PP][Rx][Rf][Rx][PP]
3 .. .. .. .. .. .. .. .. .. .. .. .. [Rx]
=== toiletbreakbrb (Played 14 game(s), Win Rate 71%, Factions ?:100%) ===
3 [PP][Rf][WF][Rf][PP][Rx][SD][Rf]
3 .. [Rx][Rf][Rf][PP][WF][Rf][SD][Rx][PP]
=== tux (Played 18 game(s), Win Rate 78%, Factions ?:89%,A:11%) ===
4 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][Rx][PP][Rx][PP][Rx][Rf]
4 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. [Rf][PP][Rx]
3 .. .. .. [WF][PP][Rf][SD][PP][Rx][Rx][Rf][Rx][PP][Rx]
Maps ordered by popularity and builds orders that were used at least 10 times per map.
Code: Select all
### Bad Company [RAGL-14] (Picked 31 time(s)) ###
17 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf]
### Military Mind [RAGL-14] (Picked 23 time(s)) ###
18 [PP][Rx][Rf][Rf][PP][WF][Rf]
10 .. .. .. .. [WF][Rf]
### Duskwood [RAGL-14] (Picked 20 time(s)) ###
12 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx]
### Three and a half woods [RAGL-14] (Picked 19 time(s)) ###
12 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx]
### Tarback [RAGL-14] (Picked 16 time(s)) ###
12 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP]
### Intensity [RAGL-14] (Picked 15 time(s)) ###
10 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf]
### Yukon Territory (Temperate Edition) [RAGL-14] (Picked 14 time(s)) ###
14 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx]
### River Crossing 2023 [RAGL-14] (Picked 14 time(s)) ###
15 [PP][Rx][Rf][Rf][WF][Rf]
### War Factory [RAGL-14] (Picked 12 time(s)) ###
13 [PP][Rx][Rf][Rf][PP][WF][Rf][SD]
### Yukon Territory [RAGL-14] (Picked 11 time(s)) ###
15 [PP][Rx][Rf][Rf][PP][WF][Rf][SD]
### Rheinpfalz [RAGL-14] (Picked 11 time(s)) ###
12 [PP][Rx][Rf][Rf][PP][WF]
### Taiga Vortex [RAGL-14] (Picked 9 time(s)) ###
10 [PP][Rx][Rf][Rf][PP][WF][Rf]
### Dragonking [RAGL-14] (Picked 7 time(s)) ###
10 [PP][Rx][Rf][Rf]
### Intensity (Temperate Edition) [RAGL-14] (Picked 7 time(s)) ###
10 [PP][Rx][Rf][Rf][PP]
Code: Select all
--- Overall (Total 418 game(s)) ---
22 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx]
21 .. .. .. .. .. .. .. [SD][PP][Rx][Rf][Rx]
26 .. .. .. .. .. .. .. .. .. .. [Rx][Rf][PP][Rx][Rx][Rf][PP]
29 .. .. .. .. .. .. .. .. [Rx][PP][Rx]
23 .. .. .. .. [WF][PP][Rf]
26 .. .. .. .. .. [Rf]
25 .. .. .. [WF]
Code: Select all
416 1[PP]
392 1[PP]1[Rx]
379 1[PP]1[Rf]1[Rx]
340 1[PP]1[Rx]2[Rf]
310 1[Rx]1[WF]2[PP]2[Rf]
275 1[Rx]1[WF]2[PP]3[Rf]
268 1[Rx]2[PP]2[Rf]
233 1[Rx]1[SD]1[WF]2[PP]3[Rf]
227 1[SD]1[WF]2[Rx]3[PP]3[Rf]
193 1[SD]1[WF]3[PP]3[Rf]3[Rx]
177 1[SD]1[WF]3[PP]3[Rx]4[Rf]
175 1[Rx]1[SD]1[WF]3[PP]3[Rf]
140 1[SD]1[WF]4[PP]4[Rf]4[Rx]
135 1[SD]1[WF]3[Rx]4[PP]4[Rf]
Code: Select all
Name | Allies vs A | Allies vs S | Soviet vs A | Soviet vs S
-----------------+--------------+--------------+--------------+--------------
BigHALK | 1/ 4 ( 25%) | 2/ 5 ( 40%) | 2/ 6 ( 33%) | 2/ 5 ( 40%)
Blackened | 4/ 5 ( 80%) | 5/ 7 ( 71%) | 2/ 6 ( 33%) | 5/ 5 (100%)
Duke Bones | 0/ 4 ( 0%) | 2/ 7 ( 29%) | 0/ 5 ( 0%) | 1/ 2 ( 50%)
Ekanim | 1/ 2 ( 50%) | 3/ 6 ( 50%) | 1/ 3 ( 33%) | 2/ 7 ( 29%)
Fazzar | 3/ 6 ( 50%) | 16/20 ( 80%) | |
Kav | 3/ 4 ( 75%) | 5/ 6 ( 83%) | 7/10 ( 70%) | 5/ 6 ( 83%)
Margot Honecker | 3/ 5 ( 60%) | 3/ 4 ( 75%) | 4/ 4 (100%) | 4/ 7 ( 57%)
Mo | 0/ 2 ( 0%) | 2/ 6 ( 33%) | 2/ 5 ( 40%) | 1/ 5 ( 20%)
Nilhall | | | 7/12 ( 58%) | 3/ 6 ( 50%)
Rossie | 3/ 5 ( 60%) | 1/ 7 ( 14%) | 1/ 4 ( 25%) | 1/ 4 ( 25%)
Sigil | | | 2/ 7 ( 29%) | 2/11 ( 18%)
TTTPPP | 1/ 5 ( 20%) | 3/ 7 ( 43%) | 0/ 2 ( 0%) | 2/ 4 ( 50%)
Upps | 6/ 8 ( 75%) | 6/ 6 (100%) | 4/ 4 (100%) | 2/ 2 (100%)
anjew | | 0/ 1 ( 0%) | 2/ 6 ( 33%) | 4/11 ( 36%)
chouchani | 0/ 5 ( 0%) | 0/ 1 ( 0%) | 2/ 6 ( 33%) | 0/ 8 ( 0%)
creo | 1/ 2 ( 50%) | 3/ 3 (100%) | 2/ 3 ( 67%) | 9/12 ( 75%)
maceman | 1/ 1 (100%) | | 2/11 ( 18%) | 5/ 9 ( 56%)
milkman | 3/ 3 (100%) | 3/ 7 ( 43%) | 2/ 4 ( 50%) | 6/ 6 (100%)
spetsnaz84 | 1/ 5 ( 20%) | 0/ 5 ( 0%) | 0/ 1 ( 0%) | 2/ 9 ( 22%)
toiletbreakbrb | 1/ 2 ( 50%) | 1/ 1 (100%) | 3/ 4 ( 75%) | 5/ 7 ( 71%)
tux | 4/ 4 (100%) | 4/ 7 ( 57%) | 2/ 3 ( 67%) | 4/ 4 (100%)
Re: Red Alert Global League: Season 14 - Standings and Statistics
A few graphs too:
This season broke the record for the fewest games. There are still over 200 games to analyse, but it's worth bearing in mind that the error in this season's stats will be slightly higher than usual.
Allies are back on top this season, potentially reflecting Fazzar's performance as he only picked Allies.
France was the best performer this season. The balance hasn't changed significantly since last season, but potentially jungle mostly picking France in Season 13 could have pulled that data point down.
This season broke the record for the fewest games. There are still over 200 games to analyse, but it's worth bearing in mind that the error in this season's stats will be slightly higher than usual.
Allies are back on top this season, potentially reflecting Fazzar's performance as he only picked Allies.
France was the best performer this season. The balance hasn't changed significantly since last season, but potentially jungle mostly picking France in Season 13 could have pulled that data point down.
Re: Red Alert Global League: Season 14 - Standings and Statistics
Not much has changed here, but the tech centre win rate has continued to rise.
Finally for this post, people always ask about how tech usage looks in Masters. Most seasons there is very little difference between Masters and the rest of the field and that's also true this season (roughly 90%, 50%, 20%). However the graph shows an increase for radar and TC usage since the values for Season 13 were so different between Minions and Masters.
Re: Red Alert Global League: Season 14 - Standings and Statistics
Interestingly builds containing Soviet defences also performed worse this season. The values were still pretty close to 50% due to the high prevalence (there were plenty of Soviet mirrors where defences were built by both players).
Camo pillboxes performed significantly worse this season than any previous one; their win rate was 17%. creo built a couple in one of the playoffs and the remainder were all built in Minions (upps, radical centralist, spetsnaz84 and Rowdy Ruckus).
Re: Red Alert Global League: Season 14 - Standings and Statistics
On the whole the superweapon win rate is slightly up this season. The sample size is pretty small, but there is at least a measure of consistency in the results.
The average number of fakes built is back to normal again. Season 13 saw a couple of players going a bit overboard with the fakes, but this season France seems to be back to something like Seasons 11 and 12. Fake power plants remain the most popular by a margin.
I checked and there's never been a RAGL game where a non-France player captured a France MCV and used it to build fakes. Stay tuned to find out if this record will be broken next season...
Re: Red Alert Global League: Season 14 - Standings and Statistics
For the win rates then double ref with rax before SD and double ref with a ref sell came out on top this season. War factory rush (PP, Ref, WF) and non-standard WF-first builds took a dramatic drop in win rate, while the worst performing builds from last season came back up to average performance.
Re: Red Alert Global League: Season 14 - Standings and Statistics
Having an engineer in the first five continued to be a good strategy, but sending in a batch of rifles to clear the way followed by an engineer between 16 and 20 seemed to be the highest win rate this season.
Re: Red Alert Global League: Season 14 - Standings and Statistics
We can see that players using roughly a 2:1 ratio are still doing marginally better than those with a 3:1 ratio. About 20% of builds have more than a 3.5:1 ratio (shown on the graph by the lines for "4:1-5:1" and "More than 5.5:1"), and they have continued to perform worse on average. The obvious change since last season is that "Less than 1.5:1" has shot up to a 75% win rate, but it should be noted that this is only based on eight builds (up from five builds last season).
Looking at the top four from Masters we can see they used slightly different ratios. creo and Fazzar were both at roughly 2:1, whereas Blackened was usually nearer to 3:1. Kav's plot shows roughly 3:1, but potentially moving down to 2:1 over the course of longer games.
Re: Red Alert Global League: Season 14 - Standings and Statistics
I wanted to look at whether game length affected the balance between Allies and Soviets, which is something I've tried to do in the past too. This first graph shows how I've bucketed game length so that there's (very roughly) a quarter of the AvS matches in each bucket.
Looking at the win rate of the Allies player then we can see they might have an advantage in short (sub-10 minute) games, and a disadvantage if the game goes to 15 minutes or more. The line for over twenty minutes shows an Allied advantage in Seasons 10-12, so it's not clear cut, but the error is quite large in that series due to the relatively low number of games.
Re: Red Alert Global League: Season 14 - Standings and Statistics
Incidentally spies have only once been built by a Soviet player. This was by SirCake in Season 3 against Blackened.
The win rate for spies seemed to reach a peak in about Season 7 and then dropped again. They've recently been around the 50% mark.
Re: Red Alert Global League: Season 14 - Standings and Statistics
I wanted to get some better information about how successful spies are, so I went through all the Masters matches where a spy was queued in the last two seasons. Usually I'd include Minions too, but in Season 13 there were loads of Minions games featuring spies, so I decided to restrict the dataset to something I could watch.
Season 13 - Duke Bones vs despro (1 spy)
Duke Bones and despro both went for very early radar tech and Duke Bones produced a spy. He used despro's engi to get the disguise and then sent him the whole way around the edge of the map to the back of despro's base. Duke Bones had already scouted the base, so he knew where the various buildings were, but decided to target the barracks. This involves walking the whole way through despro's empty base.
After a short while despro noticed and redirected his infantry to intercept the spy. Unfortunately for despro then the next unit was a medic. This was followed by two rifles, who marched past the disguised spy before despro targeted him manually.
Season 13 - Unano vs Upps (2 spies)
Unano trained two spies and used a disguise to get past Upps' army which was heading at ninety degrees to them. Unano found a ref and put both in to get himself a cool $1300. The second spy only got $462 since Unano was England and so the minimum was set to $250.
Season 13 - Kav vs DerE (1 spy)
Kav used a disguise to get the spy past some tanks, an arti and a pillbox. The spy went into DerE's rax and so Kav started pumping out promoted units. This infiltration does coincide with the game turning Kav's direction, but it's hard to be sure whether this was the cause or not.
Season 14 - Kav vs Mo (1 spy)
Kav produced a spy, but then possibly lost where it had gone. He didn't use a disguise and ran the spy into a small enemy force.
Season 14 - Mint vs Blackened (1 queued spy)
Mint queued a spy but Blackened destroyed the radar dome before it actually hit the field.
Season 14 - Mint vs Kav (2 spies)
In this game Kav had done a good job harassing Mint's eco. Mint built two spies but didn't bother with a disguise. He ran one of the spies towards an exposed ref as Kav's army approached. He managed to infiltrate in time providing a much needed cash bounty of $15818. The second spy just sat around until it got wiped out shortly after.
Ultimately this wasn't enough to save the game, but it definitely gave Mint a chance at a comeback.
So overall I think we've seen some good spy usage, including times when the spies gave a significant advantage or comeback potential. There seemed to be very little in favour of England from what I could see, and in Unano's case being England the return was somehow more disappointing (even though it was technically a net profit).
Season 13 - Duke Bones vs despro (1 spy)
Duke Bones and despro both went for very early radar tech and Duke Bones produced a spy. He used despro's engi to get the disguise and then sent him the whole way around the edge of the map to the back of despro's base. Duke Bones had already scouted the base, so he knew where the various buildings were, but decided to target the barracks. This involves walking the whole way through despro's empty base.
After a short while despro noticed and redirected his infantry to intercept the spy. Unfortunately for despro then the next unit was a medic. This was followed by two rifles, who marched past the disguised spy before despro targeted him manually.
Season 13 - Unano vs Upps (2 spies)
Unano trained two spies and used a disguise to get past Upps' army which was heading at ninety degrees to them. Unano found a ref and put both in to get himself a cool $1300. The second spy only got $462 since Unano was England and so the minimum was set to $250.
Season 13 - Kav vs DerE (1 spy)
Kav used a disguise to get the spy past some tanks, an arti and a pillbox. The spy went into DerE's rax and so Kav started pumping out promoted units. This infiltration does coincide with the game turning Kav's direction, but it's hard to be sure whether this was the cause or not.
Season 14 - Kav vs Mo (1 spy)
Kav produced a spy, but then possibly lost where it had gone. He didn't use a disguise and ran the spy into a small enemy force.
Season 14 - Mint vs Blackened (1 queued spy)
Mint queued a spy but Blackened destroyed the radar dome before it actually hit the field.
Season 14 - Mint vs Kav (2 spies)
In this game Kav had done a good job harassing Mint's eco. Mint built two spies but didn't bother with a disguise. He ran one of the spies towards an exposed ref as Kav's army approached. He managed to infiltrate in time providing a much needed cash bounty of $15818. The second spy just sat around until it got wiped out shortly after.
Ultimately this wasn't enough to save the game, but it definitely gave Mint a chance at a comeback.
So overall I think we've seen some good spy usage, including times when the spies gave a significant advantage or comeback potential. There seemed to be very little in favour of England from what I could see, and in Unano's case being England the return was somehow more disappointing (even though it was technically a net profit).
Re: Red Alert Global League: Season 14 - Standings and Statistics
I looked at the five players who used these vehicles the most on average in Season 14.
Code: Select all
=== Ranger ===
spetsnaz84: 2.7
tux: 1.6
Rossie: 1.5
BigHALK: 1.2
Kav: 1.2
Code: Select all
=== Light Tank ===
milkman: 30.8
Ekanim: 13.4
Margot Honecker: 11.8
toiletbreakbrb: 11.7
Blackened: 8.0
Code: Select all
=== Flak ===
maceman: 7.9
spetsnaz84: 5.4
milkman: 3.5
BigHALK: 3.5
Sigil: 2.8
Code: Select all
=== APC ===
anjew: 10.6
milkman: 8.1
maceman: 6.7
chouchani: 4.4
Margot Honecker: 4.0
Re: Red Alert Global League: Season 14 - Standings and Statistics
Hello. anyone from the philippines?