The next release is going to be even bigger than the last, bringing several major UI changes and a complete rewrite of the code that controls how units move, attack, and interact with each-other. The new unit behaviour fixes many long-standing gameplay bugs, but, like we found with the attack changes last time, has almost certainly also “fixed” popular but unintentional features that emerged from the interaction between those bugs.
By playing games on the test build and raising any bugs or unexpected behaviours you can help us fix any show-stopper bugs before the "real" playtests. This will save us time and effort, and make sure that the playtest builds will be stable enough to properly evaluate and, if necessary, tweak the game balance to keep MP games interesting and fun for the eventual release.
The devtest-20190824 build is based on this github tag, which applies several yet-to-be-merged PRs to the upstream bleed branch. This first test build may contain major bugs (it definitely has some minor ones), but I hope that with your help we can find and fix the worst problems within a couple of weeks and a couple of builds in time for an official playtest in early September. Two MP servers are available for each mod.
Download devtest-20191006:
Download for Windows (64 bit)
Download for Windows (32 bit)
Download for macOS
Download for Linux: Red Alert, Tiberian Dawn, Dune 2000
Important changes between devtest-20191006 and playtest-20190824 include:
- Fixes for most reported issues
- RA balance changes
- Refinements to the spectator UI
- Fixed units not immediately responding to move orders
- Fixes for several crashes
- Removed the color (including white for neutral) from walls on the minimap
Important changes between devtest-20190818 and devtest-20190810 include:
- Fixed Attack-move behaviour
- Fixed transports / teleporting engineers
- Fixes for two more crashes
- Restored single-observer spectator chat
- Refinements to the new Hotkey UI
- Fixed aircraft movement in waypoint mode (groups no longer freeze up at the first waypoint)
- Fixed aircraft not being able attack multiple targets in the same pass
- Smarter harvesting behaviour
- Improved Minelayer behaviour
- Fixed a long-standing bug that caused unit vision to lag their actual position
- Fixes for two major crashes
- Refinements to the waypoint mode UI
- Refinements to Attack Move queuing
- Refinements to harvester behaviour
- A collection of other minor tweaks
Unit control changes:
- All orders can now be queued
- New waypoint mode / queuing UI
- Target lines are displayed by default only in Waypoint mode (+ settings menu option to restore previous behaviours)
- Fixed many bugs with attack-move, harvesters, service depots, aircraft
- Force-move modifier (alt) allows you to undeploy and move a Construction yards in a single order
- Transport helicopters remain airborne unless (un)loading passengers
- Helicopters can be forced to land using the force-move modifier (alt), and will now occupy space / collect crates / crush infantry
- Aircraft support the scatter command
- Fixed several issues with the “opportunity fire” behaviour for tanks
- New modifiers to prioritise support units (alt) and ignore priorities (ctrl) when selecting units
- New hotkey (disabled by default) to remove units from a control group
- New spectator UI
- New hotkey configuration UI
- Improved building placement previews
- Map previews in the lobby now show trees and structures
- System messages (e.g. player has quit) are now coloured to avoid confusion / spoofing
- Load/Save support for missions and skirmishes
- New lobby option to add a match time limit
- Spy plane, paradrop, parabomb support powers can be ordered with a specific direction by dragging the cursor while targeting
- Crates can once again appear in water
- Added two more missions from the Counterstrike expansion
- Hind has been replaced with Black Hawk
- France can now build a Fake Allied Barracks
- Simplified stealth detection mechanics
- Unit veterancy is visible to all players
- Thief moved to Radar tech and restored Spy refinery cash stealing
- Various Health, Cost, and build time tweaks
- New sidebar interface
- Air strikes can be ordered with a specific direction by dragging the cursor while targeting
- Various Health, Cost, build time tweaks
- Death Hand missile is now a cluster missile as in the original game
- Starport Frigates now correctly land vertically
- Added building placement indicator for footprint cells without concrete
- 64 bit installers are now available
- Default support directory for new installs has changed from Documents to the "ProgramData" directory
- AppImages no longer depend on a system Mono installation
- Solved crashes caused by the system Mono installation on Debian 9 and Ubuntu 19.04
- Default support directory for new installs has changed from "~/.openra/" to "~/.config/openra"
- Minimum macOS requirement is now 10.9 (Mavericks)
- No longer depends on a system Mono installation
- Fixed the black screen startup freeze after updating macOS or Mono