Map WIPs
Not sure which direction to go with a map? Just want some opinions?
- Super_Newbie
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Map WIPs
edit: map done
Last edited by Super_Newbie on Sat Jul 20, 2019 6:22 pm, edited 3 times in total.
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Re: Map WIPs
As we are going to use ERCC refinery mod in RAGL, I suppose you can use that in your maps as well for other purposes (including casual play), saves a lot of hassle to locate ore patches properly.
- Super_Newbie
- Posts: 13
- Joined: Sun Jul 22, 2018 4:09 pm
- Location: Land of the Cheeseburgers
Re: Map WIPs
Thanks Netnazgul! That makes everything about x5 times easier!
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- Super_Newbie
- Posts: 13
- Joined: Sun Jul 22, 2018 4:09 pm
- Location: Land of the Cheeseburgers
Re: Map WIPs
Making a big FFA map (240x240) 16-players currently, but may or may not change that by +/-2
I would like an opinion on the spawn positions (red) before I start placing ore and gems. Then again, I can always revise it.
The white are changes I'll most likely make.
Anyway. I need some naming suggestions, this peninsula doesn't exist in the real world and I don't normally make ffa maps, so I'm pretty stumped.
Also, do people like capturables like communication centers and foreward commands?
I would like an opinion on the spawn positions (red) before I start placing ore and gems. Then again, I can always revise it.
The white are changes I'll most likely make.
Anyway. I need some naming suggestions, this peninsula doesn't exist in the real world and I don't normally make ffa maps, so I'm pretty stumped.
Also, do people like capturables like communication centers and foreward commands?
LOL! Check out my signature! Neat eh?