I'm looking to create a mod map or three using my own custom ruleset based on the default gameplay, but as I was browsing YouTube I came across videos of the console ports... and immediately noticed that a lot of (but not all of) the sprites, such as the Nod turret in its damaged state and the vehicles in general, had a lot more detail than those on the PC versions.
Is it just a resolution thing or did Westwood actually re-render assets for the ports?
https://youtu.be/j7r2lm9oZq8?t=219
https://youtu.be/mzBNGBiPLKQ?t=275
Does anyone know how I can crack open the .isos, extract the assets? Or view them so I can create my own variations from scratch in Photoshop?
Red Alert: Retaliation and Tiberian Dawn (Console) Sprites?
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- Joined: Sat Aug 25, 2018 11:44 am
Re: Red Alert: Retaliation and Tiberian Dawn (Console) Sprites?
Hey Jorgumandr,
IceReaper did some videos on reverse engineering. For KKND. Maybe you can get some information there.
Btw. making sprites in Photoshop (except buildings maybe) is a bad idea. The result won't look good and take a lot of work. Use blender instead, and render 3D models to 2D.
IceReaper did some videos on reverse engineering. For KKND. Maybe you can get some information there.
Btw. making sprites in Photoshop (except buildings maybe) is a bad idea. The result won't look good and take a lot of work. Use blender instead, and render 3D models to 2D.