Mod: C&C: Combined Arms

Information and discussion for custom maps and mods.
eskimo
Posts: 333
Joined: Tue Jan 17, 2017 9:59 pm

Re: Mod: C&C: Combined Arms

Post by eskimo »

Pchote iirc reckoned that there were many offline players. Regardless i think team based games dwarf competitive 1vs1. It's just the 1vs1 players tend to opt to bug finding and testing/balance more

camundahl
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Joined: Tue Feb 21, 2017 12:36 am
Location: Corpus Christi, Texas

Re: Mod: C&C: Combined Arms

Post by camundahl »

Yeah there are a lot of team games too, but i just don't think it wise or even possible to build an AI that is competitive without using an advanced actual AI bot like what they are testing with DOTA.

eskimo
Posts: 333
Joined: Tue Jan 17, 2017 9:59 pm

Re: Mod: C&C: Combined Arms

Post by eskimo »

Did you ever play " Heck with brutal AI" mod map on RA2?

I think that would be a great addition to ORA. It wasn't an intelligent AI, but rushed rediculous amount of units and cheated eco completely.

But yeah, intelligent AI is probably far too much dev time to be worth it.

camundahl
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Joined: Tue Feb 21, 2017 12:36 am
Location: Corpus Christi, Texas

Re: Mod: C&C: Combined Arms

Post by camundahl »

I spent most of my time on RA2 playing online but yeah "cheating" AI can definitely be challenging.

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Inq
Posts: 95
Joined: Sun Sep 27, 2015 2:48 am

Re: Mod: C&C: Combined Arms

Post by Inq »

I might try change AI factories to the TD production model, while keeping player factories the same. Thus letting them pump out units faster. (Units from every factory/barracks) Might make it harder

Still won’t solve the horrible pathing & indecisiveness... (especially air units)
The amount of times I’ve watched the AI scared to commit Kirov’s against like one rocket trooper & large portions of the oppositions base are undefended...

eskimo
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Re: Mod: C&C: Combined Arms

Post by eskimo »

Inq wrote:
Sat Sep 01, 2018 4:54 am
The amount of times I’ve watched the AI scared to commit Kirov’s against like one rocket trooper & large portions of the oppositions base are undefended...
You'd be surprised the amount of 1vs1 players who do that also when not scouting :D

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Inq
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Re: Mod: C&C: Combined Arms

Post by Inq »

You can grab the 0.51 test version @ https://github.com/Inq8/CAmod/releases :)

Its quite simply a rough copy of 0.5 upgraded to the latest playtest with installers!. (Should be playable on Windows,Mac,Linux!) :bana:
(I have tested the appimage on Linux & it works but you'll need to download and play OpenRA - Red Alert once on a fresh install, I'll try fix this in the future)

I've also begun work on a new version, with new features, (less crashes & more polish too hopefully!)

More information coming soon.

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Inq
Posts: 95
Joined: Sun Sep 27, 2015 2:48 am

Re: Mod: C&C: Combined Arms

Post by Inq »

0.52.3 Released, No major changes,
fixes critical errors with Linux versions & content installer. 8)

https://www.moddb.com/mods/command-conq ... einstaller

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Mod: C&C: Combined Arms

Post by Matt »

Fallen wrote:
Mon Aug 27, 2018 10:43 pm
I don't understand why the OPENRA team didn't improve the ai that much. They still get stuck on certain maps and have some silly scripting. I also hate the fact that you are forced to choose which ai you are playing... You should be able to select random so you might get a rush ai. normal ai or turtle ai... It would be so much better as setting the ai yourself all the time makes them to predictable.
Improving the AI isn't trivial. However the random AI button is doable. I suggest you file a ticket for that at https://github.com/OpenRA/OpenRA/issues/new

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netnazgul
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Re: Mod: C&C: Combined Arms

Post by netnazgul »


Piton one
Posts: 3
Joined: Mon Sep 17, 2018 3:18 pm

Re: Mod: C&C: Combined Arms

Post by Piton one »

one day the mod crashes and if i start is again dere is only the cursor cool! i have a Blackscreen Program
Kids: use Swich
Men use Ps
Gay use x-box
Legends use Pc
Goods dont care about the platform

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Inq
Posts: 95
Joined: Sun Sep 27, 2015 2:48 am

Re: Mod: C&C: Combined Arms

Post by Inq »

Combined Arms Lite is available for those that want it.

It's a less feature heavy & hopefully more stable version of my mod Combined Arms. :D

https://www.moddb.com/mods/command-conq ... st-release

Image

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Inq
Posts: 95
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Re: Mod: C&C: Combined Arms

Post by Inq »

Combined Arms has been updated for 2020.

Image

Download here: https://www.moddb.com/mods/command-conq ... darms-0-60

Matt
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Location: Germany

Re: Mod: C&C: Combined Arms

Post by Matt »

That looks sick!

Ronald
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Re: Mod: C&C: Combined Arms

Post by Ronald »

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Last edited by Ronald on Mon Oct 11, 2021 8:03 pm, edited 1 time in total.

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