Dark Colony 1997 [mod]

its will be wonderful if this mod will be possible on ORA engine.

Information and discussion for custom maps and mods.
Post Reply
Posts: 39
Joined: Sun Mar 09, 2014 3:49 pm

Dark Colony 1997 [mod]

Post by Remuneration » Sun Sep 02, 2018 8:15 am


Wich resources of the game we can use now, without write additional parsers?

Can OpenRA RIP or play music CD audio format dirrectly from compact disk?

Posts: 102
Joined: Tue Oct 24, 2017 3:20 pm

Re: Dark Colony 1997 [mod]

Post by lawANDorder » Sun Sep 02, 2018 10:32 am

Do you know if the game was released as a freeware version like the 1st gen c&c games or if there is a free demo version from which the assets can be extracted? People might be able to help when you can link to (not pirated) original files.

Posts: 1020
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Dark Colony 1997 [mod]

Post by Matt » Sun Sep 02, 2018 7:09 pm

At the moment OpenRA can't rip anything of it. You will need to write an additional parser. The fileformat is different. http://dspr.malikov.us/ is a web viewer of it. There is a converter (with source code!) available at http://www.dreamerman.cba.pl/en/jez.php?jp=3

Posts: 2
Joined: Thu Aug 02, 2018 2:31 pm

Re: Dark Colony 1997 [mod]

Post by Dzierzan » Fri Sep 14, 2018 8:03 pm

IceReaper has also reverse engineered DC. We might together develop DC for OpenRA, once we are done with KKND mod.

Posts: 10
Joined: Fri May 20, 2011 9:36 pm

Re: Dark Colony 1997 [mod]

Post by IceReaper » Tue Sep 18, 2018 8:52 pm

I have all the code here. if you are interested, talk to us on discord, as i can write you the asset loaders.

Post Reply