As i diden't have the time or time in wrong timeshift to keep practicing and raise my skill competitively, I transfered my brain power into scripting/macro. I came up with pretty strong things but also faced the limitation of external scripting. (wich would be my next step in trying to do better stuff)Smitty wrote: ↑Thu Aug 23, 2018 11:37 pmPersonally the change I want to see most is for RAGL to take the lead on banning the obvious use of third party macros. Nothing has been more frustrating for me than facing off against players that have jumped from minions level to masters level play without putting in the same amount of work.
This rule would be easy to define and enforce. If someone's APM has obvious spikes, especially when their full time infantry production kicks in, it's clear they're using a third party macro. We're talking APM jumping instantaneously by more than 30 at a time. I'm sure there are ways for these players to muddle the waters and get around rules by toning down their macros, but all of these methods as far as I know involve pressing macro buttons more often ... like the rest of us.
My goal is not the make cheap cheat and try to claim myself better than my opponent but to explore that territory to find pretty much all about it (and why not code some nice feature and demonstrate their usefullness hoping to see them included in the game itself). I'll open a thread later when i'll have more interesting stuff and more result/proof about the impact in game.
So far from the games I played : macro make things more confortable but does not make you win the game. If you forgot to queue unit, could be 1 key or 100 key, it's the same. Worst than that, I lost lot of games trying to use "on paper over powered" macro. By focusing on "how, when" and try to analize the effect of the macro; I totally let down the rest of the gameplay and lose like i have a handicap of some sort. Well, not writing more about the subject itself, i'll make my own topic in time (and i'm exited about it).
To get back on ragl and macro; when the subject came up, it appears that some of the best openra players were using it and still as blackend claimed, masters this season have been toe to toe for most games, macro or no macro (excluvely infantry prod macro anyway). from my own observation of cast, replay, events and ragl master games, coupled with my growing experience in coding and (when i have time) trying macros, I hardly doubt about them having a significant influence on a match up outcome. More than anything, there could be the psychological pressure/frustration of thinking that you opponnent has a secret weapon (uber macro). But that would be the only real danger from the macros currently used by players. (exept for my experimental ones but it will be another topic).
Conclusion, for now, starting a witch hunt on the apm would only damage seriously the fragile good mood/ambient of the competitive scene for no real benefit.