Creating more tools for map editing

Information and discussion for custom maps and mods.
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Punsho
Posts: 143
Joined: Wed Jul 18, 2018 2:56 pm
Location: Lithuania

Creating more tools for map editing

Post by Punsho »

I want to create some basic and more advanced tools for the map editor, like an undo button, easy conversion between map tile maps, and some others that basic image editing programs have. But I'm unable to find where's the game logic, or at least logic for the map editor is located, is it in lua format or something else? Is it compiled into the base game? And if that how I could add my own scripts?


And I dunno if this is the place to ask these types of questions, and if it isn't where should I post this?

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Sleipnir
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Joined: Wed Apr 10, 2002 11:52 pm
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Re: Creating more tools for map editing

Post by Sleipnir »

Most of the map editor logic is implemented here: https://github.com/OpenRA/OpenRA/tree/b ... gic/Editor

A number of editor related issues are listed here: https://github.com/OpenRA/OpenRA/labels/Map%20Editor

zypres
Posts: 42
Joined: Mon Oct 17, 2011 12:50 am
Location: Bergen

Re: Creating more tools for map editing

Post by zypres »

There was a plan to make mapediting multiplayer... Could this still be implemented if we get new programmers to do it?

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