The idea is simple: Put 1 rocketguy into the vehicle and you get an fast-moving mobile rocketlauncher, put 1 Medic in for ambulance variant with healing aura itself, an mechanic for repair arm variant that functions like TS repair tank.
Everything else does not change the vehicle.
Alternately we can adopt the RA3 method of obtaining snipers, an Spy in Ranger would result in sniper rifle armed jeep.
Ranger (RA1 Jeep) with limited IFV logic
food for thought
Re: Ranger (RA1 Jeep) with limited IFV logic
This was tried in several rebalance mods (naming SirCake's UOE https://resource.openra.net/maps/26090/, Smitty's balance playtest and SoScared's RA: Unplugged) and it was decided, that it's either useless and costly or too overpowered and abused. Probably some works will still be done on this though.
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Re: Ranger (RA1 Jeep) with limited IFV logic
And in OpenRA's RA2 mod https://github.com/OpenRA/ra2/blob/mast ... .yaml#L217.netnazgul wrote: ↑Thu Jul 12, 2018 6:27 pmThis was tried in several rebalance mods (naming SirCake's UOE https://resource.openra.net/maps/26090/, Smitty's balance playtest and SoScared's RA: Unplugged)