Hotkeys discussion

Let's talk about hotkeys here

Discussion about the game and its default mods.

Do we need a button for quick production cancellation?

Yes, this idea sounds good
17
85%
No, none else but you needs this button
2
10%
"Micro does not matter after 4th minute of gameplay". (c) Happy
1
5%
 
Total votes: 20

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Smitty
Posts: 191
Joined: Mon Sep 26, 2016 1:33 am
Location: Oklahoma

Post by Smitty » Mon Sep 04, 2017 7:30 pm

Just curious, has anyone asked for extra mouse button support for custom keybinds? i.e. MB4, MB5.
"Do not trust the balance tzars (Smitty, Orb). They are making the changes either for the wrong reasons, for no reason at all, or just because they can and it makes them feel good." - Alex Jones

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anjew
Posts: 523
Joined: Sat Nov 08, 2014 4:16 am

Post by anjew » Tue Sep 05, 2017 6:30 am

Sleipnir wrote:
anjew wrote: There is also the entire Keypad of the keyboard that isnt used, thats 17 keys that arent used (although i presume numlock cant be rebound).
A significant fraction (probably more than half, certainly no less than a third based on reported display resolutions) run OpenRA on laptops, which generally don't have a keypad. That invalidates it for default bindings, especially something as important as production.
How about using alt as a modifier on the production selection to enable cancelling while the production queue isnt open? eg. alt + e cancels buildings, alt + t cancels infantry etc.
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spetsnaz84
Posts: 13
Joined: Thu Aug 24, 2017 6:50 pm

Post by spetsnaz84 » Tue Sep 05, 2017 8:59 pm

How can I invoke support powers with hotkeys ? e.g. spy plane or para troopers.

spetsnaz84
Posts: 13
Joined: Thu Aug 24, 2017 6:50 pm

Post by spetsnaz84 » Tue Sep 05, 2017 9:12 pm

spetsnaz84 wrote: How can I invoke support powers with hotkeys ? e.g. spy plane or para troopers.
Never mind. I found it. "END"

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