http://resource.openra.net/maps/21586/ http://resource.openra.net/maps/21585/WhoCares wrote: ↑Ok, i had some game and made some people play, not much to say so far exept that it feels odd to almost all players. I'll play along with this playtest and will try to conduct it to retreave pertinent informations for you and any people really involve in balancing to analize.
I'll need few little things if it's not too much to ask, can you expand this modification to behind the veil and green belt. I feel that depending the kind of map the result and feeling would be different.
Feel free to go crazy. I'd watch out for the nerd ragers who decide to move their MCVs all over the map and build power plants everywhere....on a more serious note, i'd start with observing the A-moves and the pillboxes.
Disregarding all of the side-conversations, do you guys see how (and most importantly, why) this "one" topic can become so messy? Nearly everyone in here has a different version of what they think is a good fix for basepushing. And as Lorry has mentioned in this thread, along with myself and a few others in all of the other threads, barely anyone bothers to provide evidence for what they say. This kind of shortsightedness is contagious because it's so easy to say "look, there's a hole, lets put something in it," but all you're really doing is fucking shit up.
One of the to-do's on my list before my schedule got busy was figuring out what changing the scaling and eco would do to the game....if I can find the time, I will make some of these maps.anjew wrote: ↑
But seriously, economy is relevant in most discussions (idk about shockies). RA's economy is quite unpredictable and as such it allows players to build an army AND defences which in turn allows them to turn these into offensive defence with an MCV. Most RTS games punish players for turtling with defences by not allowing them to make a ground force (or at least a lethal ground force) but in RA you can have your cake and eat it too.