Poll : A-move + unit stances for hijackers ?

Discussion about the game and its default mods.
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A-move + unit stances for hijackers ?

Yes for both, comrade !
2
50%
Yes for A-move
0
No votes
Yes for unit stances
0
No votes
No, you filthy communist !
2
50%
 
Total votes: 4

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FRenzy
Posts: 268
Joined: Sun Jun 26, 2016 8:00 am

Poll : A-move + unit stances for hijackers ?

Post by FRenzy »

Currently, Hijackers can't use the attack move, neither unit stances.

You have to individually maneuver them. Also, you can't make them guard an area (with unit stances), they can't automatically catch a nearby approaching vehicle.

So what do you think ? Do they deserve A-move and unit stances ? Or not ?

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Graion Dilach
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Post by Graion Dilach »

Capturing isn't a weapon.
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lucassss
Posts: 144
Joined: Mon Jan 04, 2016 1:55 pm

Post by lucassss »

Yes for both, but make their default stance into "HoldFire" instead of the normal stance that all others unit have.

noobmapmaker
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Post by noobmapmaker »

I mostly hope their glitchy behaviour will be fixed. Once that has happened they will become really fun and annoying units.
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FRenzy
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Post by FRenzy »

Graion Dilach wrote: Capturing isn't a weapon.
Dayum ... that's why ! Too bad !

lucassss
Posts: 144
Joined: Mon Jan 04, 2016 1:55 pm

Post by lucassss »

btw, regarding the "capturing isn't a weapon", in warcraft 2 if you put suicide bombers on patrol, they would use their "suicide" ability and not their weapon on targeted enemies. This was, however, only used when "patrol" was on, not when they were just "guarding". My suggestion is trying to model this behavior from warcraft 2, where this ability can be set to be activated automatically, but it is not the default.

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Graion Dilach
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Post by Graion Dilach »

Those guys were terrible. I've modded War2 and hell, you had to micro their attack if you decided to make them a competent fighting unit.
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lucassss
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Post by lucassss »

I used to leave them in patrol. If a player sent even two ogres my way, their auto death would still benefit me economically.

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