Redalet Mig with air to air capability
Redalet Mig with air to air capability
Redalet Mig with air to air capability
I, like many other players, were disapointed that this wasnt enabled in the original game. You could enable it by tweaking the rules.ini file
Migs are currently underused, there key role in wartime is an air superiority fighter / interceptor.
Its a 2 minute tweak, and its a natural and obvious improvement.
..and best of all dogfighting in multiplayer, cool as a cat
Any objections ? i cant realy think of any...im kind of surprised that this tweak wasnt one of the very first units tweaks to be done! There have been quite a few tweaks to units stats and ownership. Hind soviet helicopter now allied ??? Lonbow helicopter now has air to air but the Mig still doesn't !!! Most of the tweaks have been good BUT there are a few that just seem to fly in the face of common sense, what gives ?
I, like many other players, were disapointed that this wasnt enabled in the original game. You could enable it by tweaking the rules.ini file
Migs are currently underused, there key role in wartime is an air superiority fighter / interceptor.
Its a 2 minute tweak, and its a natural and obvious improvement.
..and best of all dogfighting in multiplayer, cool as a cat
Any objections ? i cant realy think of any...im kind of surprised that this tweak wasnt one of the very first units tweaks to be done! There have been quite a few tweaks to units stats and ownership. Hind soviet helicopter now allied ??? Lonbow helicopter now has air to air but the Mig still doesn't !!! Most of the tweaks have been good BUT there are a few that just seem to fly in the face of common sense, what gives ?
I take it the openRa devs made the changes you mention simply for balancing reasons for powergamers. Common sense had probably not very much to do with it.
That said, Anti-Air capable Migs would only make sense, im my view, if a similar air-unit would be available to the allied faction as well.
the reason is that for airborne units even more than for ground units, speed is so essential that halfway-effective airborne AA-capable units would probably render most other aircraft obsolete.
personally, i'm starting to think that fast airborne units should be passive support powers.
Tactical Air-to-Air and Air-to-Ground combat can be played out with a bigger variety of choppers (different Speed, armament, passenger capacity etc.)
strategic airborne attacks (sniping buildings) can equally be done with passive support airplanes (as shown by the Ukraine parabombs)
That said, Anti-Air capable Migs would only make sense, im my view, if a similar air-unit would be available to the allied faction as well.
the reason is that for airborne units even more than for ground units, speed is so essential that halfway-effective airborne AA-capable units would probably render most other aircraft obsolete.
personally, i'm starting to think that fast airborne units should be passive support powers.
Tactical Air-to-Air and Air-to-Ground combat can be played out with a bigger variety of choppers (different Speed, armament, passenger capacity etc.)
strategic airborne attacks (sniping buildings) can equally be done with passive support airplanes (as shown by the Ukraine parabombs)
This was suggest some time ago, too. See Yak and/or MiG should have Anti-Air #2567, MIG Improvements #2510 and Improve Longbows (Balancing) #2893 (see comments).
-
- Posts: 157
- Joined: Tue Dec 04, 2012 3:04 am
Will be experimenting with this (and welcome anyone else who wants to give it a shot)
We didn't do it in the past because migs used to be *the* lategame unit. I don't think anyone was interested in making them stronger, and longbows had to be able to stand up to them. The current balance has fallen behind so it's probably time to take a closer look at this.
We didn't do it in the past because migs used to be *the* lategame unit. I don't think anyone was interested in making them stronger, and longbows had to be able to stand up to them. The current balance has fallen behind so it's probably time to take a closer look at this.
-
- Posts: 157
- Joined: Tue Dec 04, 2012 3:04 am
Yep lol. I remember nuke'm's infamous mig squadrons. But now migs are so lack luster.hamb wrote: ↑Will be experimenting with this (and welcome anyone else who wants to give it a shot)
We didn't do it in the past because migs used to be *the* lategame unit. I don't think anyone was interested in making them stronger, and longbows had to be able to stand up to them. The current balance has fallen behind so it's probably time to take a closer look at this.
there's lots of room for experimentstion i think. But right now, players really seem to prefer Yaks over Migs.
possible ways to make MIGs more effective regardless of AA capability:
- damage against unit types increase
- spread damage of rockets increase
- number of rockets fired per burst increase with or without higher ammo capacity
- antirocket countermeasures (this would be OP, likely)
- armour type, hit points, speed, etc.
possible ways to make Longbows more effective:
- damage against unit types increase
- spread damage of rockets increase
- number of rockets fired per burst increase with or without higher ammo capacity
- armour type, hit points, speed, etc.
i'm against lowering prices for these two nerfed units. Players should have two approaches, to use cost-effective spammable units like arty and flak trucks but also expensive but effective Units like Migs, Mammoths, Longbows etc.
possible ways to make MIGs more effective regardless of AA capability:
- damage against unit types increase
- spread damage of rockets increase
- number of rockets fired per burst increase with or without higher ammo capacity
- antirocket countermeasures (this would be OP, likely)
- armour type, hit points, speed, etc.
possible ways to make Longbows more effective:
- damage against unit types increase
- spread damage of rockets increase
- number of rockets fired per burst increase with or without higher ammo capacity
- armour type, hit points, speed, etc.
i'm against lowering prices for these two nerfed units. Players should have two approaches, to use cost-effective spammable units like arty and flak trucks but also expensive but effective Units like Migs, Mammoths, Longbows etc.
-
- Posts: 157
- Joined: Tue Dec 04, 2012 3:04 am
Seconded. Longbows need some love too.hamb wrote: ↑Is noted, something we need to make better. Also similar story for longbow's air->ground.
-
- Posts: 157
- Joined: Tue Dec 04, 2012 3:04 am
I agree with Persian here, air to air capabilities are not going to make MIGs overpowered, because your base is always on the ground anyway.
Also, the MIG is one of the coolest units (visually), and it has been useless way to long. I don't think they were overpowered when Nukem used them in the past. He was just good at micromanaging them, but I've tried to copy his style back then and failed miserably. It did take quite a bit of skill to use them like he did.
Also, the MIG is one of the coolest units (visually), and it has been useless way to long. I don't think they were overpowered when Nukem used them in the past. He was just good at micromanaging them, but I've tried to copy his style back then and failed miserably. It did take quite a bit of skill to use them like he did.