Fort LoneStar HighScore Table

Fort LoneStar Minigame Map

Discussion about the game and its default mods.
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Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Fort LoneStar HighScore Table

Post by Nukem »

Fort Lone-star High score Table

This thread is for How far you and your buds have gotten in Fort Lone-star as it has never been beaten even in its development stage.
Please Give the names of the players and factions they played as, as well as, the wave they reached and the time of defeat, or you know, the Mission Accomplished Screen if you can get that far.


Go ahead and post your results!

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

http://content.open-ra.org/?p=detail&ta ... lays&id=78 till Wave 6 with Tirili, Clemb, SquarerootR and myself. This seems to be the average. We played with few turrets and many infantry.

Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem »

Yes, Wave 6 is surely the average losing point although I have gotten to Wave 7 with a few other decent players..

wusche1
Posts: 87
Joined: Tue Jan 10, 2012 6:44 pm

Post by wusche1 »

Nukem wrote: Yes, Wave 6 is surely the average losing point although I have gotten to Wave 7 with a few other decent players..
Wave 6 the average? You must be kidding. I would say it is wave 4. You have playing Fort Lonestar day and night, that is why you get to wave 6 on average (=

Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem »

wusche1 wrote:
Nukem wrote: Yes, Wave 6 is surely the average losing point although I have gotten to Wave 7 with a few other decent players..
Wave 6 the average? You must be kidding. I would say it is wave 4. You have playing Fort Lonestar day and night, that is why you get to wave 6 on average (=

It might be because I made it lol.. And I had a pretty solid team also with a good strategy

Ripsn
Posts: 201
Joined: Thu Sep 13, 2012 4:20 am

Overkill, Clemb, Ripley, Skyfaller

Post by Ripsn »

Overkill, Clemb, Ripley, Skyfaller


Round 8 <----

Spy's and snipers =)
next step Spy's and sniper in pillbox

cant post replay, didnt catch a screenshot

Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem »

Damn I'm jealous lol

Tirili
Posts: 41
Joined: Fri Jun 24, 2011 12:02 am

Post by Tirili »

Tirili1 (Allies), Tirili2 (Soviets), Tirili3 (Soviets), Tirili4 (Allies)

Wave 6 (The last one of us survived till 13:46)

Giving the map name Fort Lonestar a whole new meaning.

I liked our build order, where at least two medics at every entrance saved a lot of money, but the huge lag made it into a game of chess. The tanks and chaos killed us.

:p


Replay (playtest-20130629)

The replay seems to be broken. The 4 instances probably wrote into the same file.

http://content.open-ra.org/index.php?p= ... lays&id=79

Image
Image
Last edited by Tirili on Sat Jul 06, 2013 2:54 am, edited 1 time in total.

Ripsn
Posts: 201
Joined: Thu Sep 13, 2012 4:20 am

Post by Ripsn »

Nice.
Very impressive.

Tirili
Posts: 41
Joined: Fri Jun 24, 2011 12:02 am

Post by Tirili »

Ripley, Fahrradkette, Clemb, Tirili

Mission accomplished (wave 10+)

Replay: (Version playtest-20130629)

http://content.open-ra.org/index.php?p= ... lays&id=80

Image
Last edited by Tirili on Sat Jul 06, 2013 3:02 am, edited 2 times in total.

Ripsn
Posts: 201
Joined: Thu Sep 13, 2012 4:20 am

Post by Ripsn »

http://imgur.com/nBz5UDV
Mission Accomplished!
Wave ten Survived

Clemb, Nocturne, Ripley, Fahrradkette
was fun, noone saw the final boss though =\

Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem »

Unfortunately A bug caused this as I didn't realize dogs could dodge Sniper-fire and could then scale up the hills and kill the soviet snipers scouting out on the edge of the map.

Clementine_broom
Posts: 19
Joined: Thu Sep 13, 2012 9:40 am

Post by Clementine_broom »

It's still possible to take out the snipers with our own snipers if you scout them out. We got about half of the snipers this way. :)

Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem »

Guess it won't matter when I fix it

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