Terrain Expansion [RA][D2K]

Information and discussion for custom maps and mods.
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riderr3
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Post by riderr3 » Fri Mar 04, 2011 8:46 pm

yes, I think thats a good idea. more terrain/actor expansion - to use them in editors, etc

chrisf
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Post by chrisf » Fri Mar 04, 2011 9:08 pm

@Harisson: we have better tools available -- and you want to convert to TMP (.tem/.sno/etc) for terrain, too.

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Harisson
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Post by Harisson » Sat Mar 05, 2011 10:02 am

So, can you relase these tools, please ? :)
I have still the same problem...

Added new template to temperat.yaml
New actor to civilian.yaml
New type to defaults.yaml
...and I get from editor this :
http://pastebin.com/0XcQEnaU
Attachments
Bez názvu.png
Bez názvu.png (94.13 KiB) Viewed 6990 times
Water Rocks.png
Water Rocks
Water Rocks.png (24.63 KiB) Viewed 6982 times

chrisf
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Post by chrisf » Mon Mar 07, 2011 7:37 pm

Either your template is set up wrong in the tileset, or your TMP is bogus. I suspect the latter at this point. What did you use to make it?

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Harisson
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Post by Harisson » Sat Mar 12, 2011 10:30 am

I added to temperant.yaml
Template@500:
Id: 500
Image: sh57
Size: 1,2
Tiles:
0: Rock
1: Rock

I use XCC Mixer to convert png to shp and then rename sh57.shp to sh57.tem.
Image

I still have the same problem :? Maybe it's bad fileformat...

chrisf
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Post by chrisf » Sat Mar 12, 2011 11:01 am

You dont want SHP format; terrain is TMP(RA)

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Harisson
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Post by Harisson » Sat Mar 12, 2011 12:13 pm

Finaly, I have this.... but it's complicate.
1.With XCC mixer convert image to shp
2.Download ramix513. In ramix open CMD and write:
shp2pcx.exe/p:TEMPERAT.pal MYFILE.shp
3.Then write:
pcx2rmt MYFILE.pcx
4.Rename myfile.RMT to myfile.TEM
5.Copy myfile.tem to OpenRa/mods/ra/bits :)

Maybe exist easier way to do this, but I don't know
Attachments
previewbridge.png
previewbridge.png (124.35 KiB) Viewed 6872 times

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hamb
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Post by hamb » Sat Mar 12, 2011 6:57 pm

can't wait to see these ingame :D

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katzsmile
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Urban pier

Post by katzsmile » Thu Mar 24, 2011 8:39 am

Little urban element
Attachments
st_walls.png
st_walls.png (35.73 KiB) Viewed 6732 times

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Harisson
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Post by Harisson » Thu Mar 24, 2011 4:34 pm

Wooow, it's f*cking great :eek: .
how have you done it?
Can I use this ?

chrisf
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Post by chrisf » Thu Mar 24, 2011 8:11 pm

Those urban tiles are excellent. Could you perhaps flesh them out into a full set of pieces like the cliffs? We would need a couple of variants on each of the straight pieces, and possibly some angled bits too.

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katzsmile
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Post by katzsmile » Fri Mar 25, 2011 4:54 am

yes, you can use this.

about full set - i will think about it. this example was maded just for fun

Kashi
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Post by Kashi » Fri Mar 25, 2011 9:03 am

You wouldn't just need additional cliff tiles of that set. It would probably look weird if those tiles would just switch over to green grass. So you'd also need new ground textures, maybe more urban styled roads, fitting houses for such an area, transitions from urban to rural areas etc...

I really like the tiles Harrison made as well. If I understand correctly I can just dl them and include them into the editor (even if you say its a little complicated to do so)? If so I'll try that, would love to put that crashed Yak into one of my maps, not to mention that hill-becomes-a-water-cliff-including-beach-transition tile is just what I wanted to have when doing my first map (this calls for an overhaul).

raminator
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Post by raminator » Fri Mar 25, 2011 9:10 am

just a "quick test" (took 3 hours)
but doesn´t look as good as katz´
Attachments
cliffstest.png
cliffstest.png (88.88 KiB) Viewed 6674 times

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Harisson
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Post by Harisson » Sun Apr 03, 2011 8:39 am

Thanks Kashi.
Yes, you can download them and then extract in OpenRa/Mods/Ra.
Try this test version :) . (still it's test version and I know all bugs/mistakes -its for preview)
Attachments
TE.rar
Terrain Expansion - Test Version
(80.57 KiB) Downloaded 389 times
Bridges.png
Bridges working in-game
Bridges.png (214.2 KiB) Viewed 6567 times
wcg.png
Editor -New water-beach cliffs
wcg.png (450.97 KiB) Viewed 6567 times

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