I recently got an Message about some maps i've made
https://resource.openra.net/maps/42355/
https://resource.openra.net/maps/42328/
That they would crash due to sync Problems.
I've tested them with Friends.. and once with some random Players. I didn't had any Crashes..
Yesterday what so ever, i've tried it again 2 times and when ever the game begins, a random player "Pauses" the game, and shortly afterwards the whole game crash.
I Implemented the ERCC mod from another map which already got ERCC in it.
I just Copied the rules-ERCC.yaml
Code: Select all
PROC:
RenderSprites:
Image: ref-bot
Building:
Footprint: ==x === x==
Dimensions: 3,3
LocalCenterOffset: 0,0,0
Refinery:
DockAngle: 768
DockOffset: 1,1
FreeActor:
Actor: HARV
SpawnOffset: 1,1
Facing: 768
Selectable:
Bounds: 72,45,0,-14
DecorationBounds: 72,77,0,-15
-WithIdleOverlay@TOP:
WithIdleOverlay@topsolid:
Sequence: topsolid
RequiresCondition: !cloak
GrantConditionOnDamageState@CRIT:
Condition: critical
EnabledSounds: kaboom1.aud
ValidDamageStates: Critical
-HitShape:
-HitShape@BOTTOMLEFT:
-HitShape@TOP:
ExternalCondition@cloak:
Condition: cloak
WithIdleOverlay@cloak:
Sequence: topsolid
Palette: cloak
IsPlayerPalette: true
RequiresCondition: cloak
HitShape@TOPLEFT:
TargetableOffsets: 560,-1152,0 , 880,-630,0
Type: Rectangle
TopLeft: -1536, -768
BottomRight: -256,-256
HitShape@TOPRIGHT:
TargetableOffsets: 1400,1152,0 , 1720,630,0
Type: Rectangle
TopLeft: 256, -1536
BottomRight: 1536, -256
HitShape@BOTRIGHT:
TargetableOffsets: -560,1152,0 , -800,630,0
Type: Rectangle
TopLeft: 256, 256
BottomRight: 1536, 768
HitShape@BOTLEFT:
TargetableOffsets: -560,-1152,0 , -800,-630,0
Type: Rectangle
TopLeft: -1536, 256
BottomRight: -256, 1536
^Palettes:
PaletteFromPaletteWithAlpha@cloak:
Name: cloak
BasePalette: player
Alpha: 0.45
HARV:
ProximityExternalCondition@cloak:
ValidRelationships: enemy
^Infantry:
Inherits@PROC: ^AffectsPROC
^Vehicle:
Inherits@PROC: ^AffectsPROC
^AffectsPROC:
ProximityExternalCondition@cloak:
Condition: cloak
ValidRelationships: enemy, neutral, ally
Range: 1c512
RequiresCondition: !moving
GrantConditionOnMovement@proc:
Condition: moving
HUSK:
WithIdleOverlay@Burns:
Image: fire
Sequence: 1
IsDecoration: True
ChangesHealth:
Step: -300
StartIfBelow: 101
Delay: 8
Code: Select all
Rules: rules-ERCC.yaml, rules-briefing.yaml, lobby-rules.yaml
Sequences: sequences-ERCC.yaml"
Did i Implement it wrong? Do i have to do some Adjustments to it?
If so, how do i implement that Mod the right way?
And why does it work With Bots, or with some players like my friends without any Problem?
A player told me i should Inspect the log files but,
I have no knowledge about or how to debug the logs.
There are no Tutorials or How to's available ATM. And i didn't find any Posts about that here in that forum or in Discord either.
Might someone help me please?
Greetings..
ExxY