Greetings,
in the Trait list i see no way to change the Max Health (HP) value of an actor.
Same thing goes for Harvester, i see no way via conditions or prerequisites to change the harvesting speed or unload speed of harvesters.
is there any way?
one workaround i can imagine is to replace the whole unit with the "KillsSelf" Trait.
Or with the "Transforms" Trait but then you manually need to trigger the transformation, or is there a way to autmatically transform an actor with LUA?
so bottom line: is there a way to modifie Max HP Values of actors and the Harvest speed?
Traits "Health" & "Harvester" changeable by condition?
is there a way to modify/change health of a unit and harvest speed or at least BaleUnloadDelay from actors?
Traits "Health" & "Harvester" changeable by condition?
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Re: Traits "Health" & "Harvester" changeable by condition?
There is no way to do either of those without using a workaround or custom code.
Killself with a condition & "Transform" DamageTypes, then SpawnActorOnDeath with the "Transform" DamageType would be one way of working around it.
Killself with a condition & "Transform" DamageTypes, then SpawnActorOnDeath with the "Transform" DamageType would be one way of working around it.
- Graion Dilach
- Posts: 277
- Joined: Fri May 15, 2015 5:57 pm
Re: Traits "Health" & "Harvester" changeable by condition?
You should be able to mimic Health pool changes with DamageMultiplier though.