What is the exact `map.bin` format specification?
Posted: Sat Dec 07, 2019 1:57 pm
Hey guys,
Since I am working on a very special project and I struggle to figure out how to encode a bunch of bytes into the map,
Please could You give some links or advice on how to properly create a map from a custom software perspective?
I tried already to tweak some stuff. My guess was the map format is simple as possible BMP-like one with some specific headers. But I can't understand why the map size in tiles (like 96x96 or 8x8, for example,) is not correlated with the map.bin size in bytes.
Do I need one byte per tile or more?
What are those first bytes of the map or does it have meta-information at all?
Since I am working on a very special project and I struggle to figure out how to encode a bunch of bytes into the map,
Please could You give some links or advice on how to properly create a map from a custom software perspective?
I tried already to tweak some stuff. My guess was the map format is simple as possible BMP-like one with some specific headers. But I can't understand why the map size in tiles (like 96x96 or 8x8, for example,) is not correlated with the map.bin size in bytes.
Do I need one byte per tile or more?
What are those first bytes of the map or does it have meta-information at all?