What is the exact `map.bin` format specification?

Technical question, requires an answer from some good dev guy.

Information and discussion for custom maps and mods.
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cruelrabbit
Posts: 2
Joined: Sat Dec 07, 2019 1:39 pm

What is the exact `map.bin` format specification?

Post by cruelrabbit » Sat Dec 07, 2019 1:57 pm

Hey guys,

Since I am working on a very special project and I struggle to figure out how to encode a bunch of bytes into the map,

Please could You give some links or advice on how to properly create a map from a custom software perspective?

I tried already to tweak some stuff. My guess was the map format is simple as possible BMP-like one with some specific headers. But I can't understand why the map size in tiles (like 96x96 or 8x8, for example,) is not correlated with the map.bin size in bytes.

Do I need one byte per tile or more?

What are those first bytes of the map or does it have meta-information at all?


cruelrabbit
Posts: 2
Joined: Sat Dec 07, 2019 1:39 pm

Re: What is the exact `map.bin` format specification?

Post by cruelrabbit » Sun Dec 08, 2019 6:03 pm

Oh, thank You. The second link is very helpful, I already got it from the other guy and solved my problem. This topic can be closed now

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