First time modding OpenRA.

Information and discussion for custom maps and mods.
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Columbius
Posts: 4
Joined: Tue Aug 20, 2019 6:56 pm

First time modding OpenRA.

Post by Columbius » Tue Aug 20, 2019 7:18 pm

Hello everyone, I'm new here and this is my first time installing and modding OpenRA. I'm trying to make the Carryall from Dune 2000 a controllable unit and act like the Carryall from Tiberian Sun, but I keep getting crashes because "Actor <Insert vehicle name here.> has multiple traits of type `OpenRA.Mods.Common.Traits.Carryable`" even though I gave the vehicle one Carryable: in the YAML file. Here are the modified YAML files and the log:
files.rar
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abcdefg30
Posts: 339
Joined: Mon Aug 18, 2014 6:00 pm

Re: First time modding OpenRA.

Post by abcdefg30 » Tue Aug 20, 2019 8:11 pm

For some reason I can't open the attached archive. My guess would be that you need to remove the "AutoCarryable" trait from "^Vehicles" (the default that all vehicles inherit). Something like the following should work:

Code: Select all

^Vehicle:
	-AutoCarryable:

Columbius
Posts: 4
Joined: Tue Aug 20, 2019 6:56 pm

Re: First time modding OpenRA.

Post by Columbius » Tue Aug 20, 2019 8:58 pm

It worked! Thank you for helping me!

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