Error when starting game with new Tileset
Posted: Wed Nov 28, 2018 7:33 pm
Good Afteroon,
Subject says it all, iam experimenting with my own new tileset.
i can do a new map in the MapEditor with it but as soon as i want to start a game it crasher with this error:
what also confused me that that part "Die Sequenz enthält keine Elemente." is german and everythign else is in english
Subject says it all, iam experimenting with my own new tileset.
i can do a new map in the MapEditor with it but as soon as i want to start a game it crasher with this error:
Code: Select all
OpenRA engine version release-20180923
Zeruel87 Mod mod version v0.4
on map 7202631652db207f5fd8298db204f3aae8e99490 (test by Zeruel87).
Date: 2018-11-28 19:29:15Z
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.InvalidOperationException`: Die Sequenz enthält keine Elemente.
bei System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
bei OpenRA.Mods.Common.Traits.SmudgeLayer.WorldLoaded(World w, WorldRenderer wr)
bei OpenRA.World.LoadComplete(WorldRenderer wr)
bei OpenRA.Game.StartGame(String mapUID, WorldType type)
bei OpenRA.Network.UnitOrders.ProcessOrder(OrderManager orderManager, World world, Int32 clientId, Order order)
bei OpenRA.Network.OrderManager.TickImmediate()
bei OpenRA.Sync.<CheckSyncUnchanged>c__AnonStorey0.<>m__0()
bei OpenRA.Sync.CheckSyncUnchanged[T](World world, Func`1 fn)
bei OpenRA.Sync.CheckSyncUnchanged(World world, Action fn)
bei OpenRA.Game.InnerLogicTick(OrderManager orderManager)
bei OpenRA.Game.LogicTick()
bei OpenRA.Game.Loop()
bei OpenRA.Game.Run()
bei OpenRA.Game.InitializeAndRun(String[] args)
bei OpenRA.WindowsLauncher.RunGame(String[] args)