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[Mod][WIP]Yuri's Revenge mod for OpenRA

Posted: Wed Oct 10, 2018 1:49 am
by DoDoCat
Github: https://github.com/cookgreen/yr
Discord: https://discord.gg/NA8cfcF

Introduction:
Yuri's Revenge mod for OpenRA, aim to port YR to OpenRA Engine

Version:
release-20181215

Build:
Run the make.cmd and type "all" in the terminal

Install the content:
Note: Normally installing the content from the ingame content installer is enough.

The mod expects the original Red Alert 2 game assets and original Yuri's Revenge assets in place. Put the .mix archives in the following directory depending on your operating system.

Windows: My Documents\OpenRA\Content\yr\
Mac OSX: ~/Library/Application Support/OpenRA/Content/yr/
Linux: ~/.openra/Content/yr/
Create the yr directory if it does not exist.

Download
The game can be bought and downloaded from the following official places:
EA Origin
XWIS

Disc
If you own the original CDs:

Locate Game1.CAB on Original Red Alert 2 CD in the INSTALL/ directory.
Copy all required mixes into your content folder.
The mixes inside of Game1.CAB are ra2.mix and language.mix. Copy those two into your content folder.
For the soundtrack you want theme.mix from your CD.

Locate Game6.CAB on Original Yuri's Revenge CD in the INSTALL/ directory.
Copy all required mixes into your content folder.
The mixes inside of Game6.CAB are ra2md.mix and langmd.mix. Copy those two into your content folder.
For the soundtrack you want thememd.mix from your CD.

Screenshots:
Yuri Faction:
Image

Mirage Tank:
Image

Voxel Browser:
Image

Feature:
Playable Yuri Faction
Add YR specific units to Soviet and Allied Faction
Some new units for Soviets
New Kill Crew trait for YR mod
Fix some Allied support structure like Allied spy satellite
Mirage Tank now change itself to a tree
Genetic Mutator
Fixed some problems in original ORA-RA2 mod
Engineer can capture neutral vehicle

TODO List:
Original YR Missions for Allied and Soviet

Credit:
Ra2 mod for OpenRA - OpenRA Development Team

Issue:
Feel free to post issue to the github project page.

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

Posted: Wed Oct 10, 2018 2:18 am
by camundahl
So awesome that you and other people are working on these mods. A modern version of RA2 YR with tweak likes Fog of War and balance like they have done with the "Red Alert" mod would be so awesome!

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

Posted: Wed Oct 10, 2018 11:14 am
by DoDoCat
camundahl wrote:
Wed Oct 10, 2018 2:18 am
So awesome that you and other people are working on these mods. A modern version of RA2 YR with tweak likes Fog of War and balance like they have done with the "Red Alert" mod would be so awesome!
Thank you :)

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

Posted: Sat Jan 05, 2019 10:41 pm
by Piton one
i have an idea for a mission:capture the cronosspere

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

Posted: Thu Mar 21, 2019 6:41 am
by DoDoCat
Piton one wrote:
Sat Jan 05, 2019 10:41 pm
i have an idea for a mission:capture the cronosspere
nice, if you can say more about it

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

Posted: Sat Mar 23, 2019 11:42 pm
by djbreit
Nice work.
Are you using the original assets to the game?
Since if you are I can help with expanding the terrain options.
I do have some unused options and ideas to enhance map making.

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

Posted: Mon Mar 25, 2019 2:36 am
by DoDoCat
djbreit wrote:
Sat Mar 23, 2019 11:42 pm
Nice work.
Are you using the original assets to the game?
Since if you are I can help with expanding the terrain options.
I do have some unused options and ideas to enhance map making.
I just write codes to make YR can run in the OpenRA Engine, you still need to purchase RA2 and YR in origin to work with this mod.

if you can make some terrain options expanding, I will be very grateful

:)

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

Posted: Wed Mar 27, 2019 3:46 am
by djbreit
There is already some terrain in the TX. The train bridge is one that is set up in the TX and there is a map in the files (don't remember the name). It will have three sets of bridges.

For the bridges, We need to increase the number of bridges set from two to eight or ten per theater. and be able to connect bridge sets together.

I can make animated tall grass tile for stealth of camouflage. This would be great for small units like infantry and dogs. It will need some code.

Also terrain like swamps/marshes

How far are you with this?

Also, are you still using the FA2/YR editor or has someone come up with a new one?

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

Posted: Sun Mar 31, 2019 3:10 am
by DoDoCat
djbreit wrote:
Wed Mar 27, 2019 3:46 am
There is already some terrain in the TX. The train bridge is one that is set up in the TX and there is a map in the files (don't remember the name). It will have three sets of bridges.

For the bridges, We need to increase the number of bridges set from two to eight or ten per theater. and be able to connect bridge sets together.

I can make animated tall grass tile for stealth of camouflage. This would be great for small units like infantry and dogs. It will need some code.

Also terrain like swamps/marshes

How far are you with this?

Also, are you still using the FA2/YR editor or has someone come up with a new one?
As for the bridges you said, I added some bridges but still need some

As for the editor, yeah, i am using FA2/YR as map editor